0 of 0

File information

Last updated

Original upload

Created by

Brian

Uploaded by

brianjohnotten

Virus scan

Safe to use

Tags for this mod

142 comments

  1. brianjohnotten
    brianjohnotten
    • member
    • 4 kudos
    I moved on from EDF6 and EDF6 Modding a while ago, so if anyone wants to adopt this project feel free to use any and all of it's files for your own use and bring out your own version.

    My apologies for not realizing some of the updates broke the mod with dlc1 and dlc2 out, i have put out a request to the creator of the lootmaster mod to make a new merged mod that should hopefully work on the latest version.

    If he is kind enough to make that merge that will be the final update to the mod.
    1. Blahrgy
      Blahrgy
      • member
      • 0 kudos
      Thanks Brian
  2. Blahrgy
    Blahrgy
    • member
    • 0 kudos
    Hey people, an update for DLC2 was just released for lootmaster.

    I installed that over the top of Brian's and it works now.

    Tested and I can boost jump using scope mortars as Fencer, so seems to have fixed it.

    EDIT: Crashes sometimes on mission retreat?
    1. JamCrumpet
      JamCrumpet
      • supporter
      • 1 kudos
      This worked for me to boot the game. However the game crashes as soon as an item box is picked up, consistently.
      Ive gone into the game a dozen times with different numbers of mods, and the only time it acts like this is when the lootmaster mod is installed over brians
      my other mods were just the camera tweaks, unlock AR and skip intro, I tested taking them out anyway and even did a fresh install, but still crashes

      Looking at the files, it looks like without lootmaster the game wont boot, but with lootmaster it overrites the defaultpackage config file and the weapon folders loot table file - which brians uses for its equipment, so green boxes crash your game
      Looks like red boxes will also crash it, likely due to the conflict in the default package file again.

      Hope it gets merged soon, Brians mod is just too good not to use IMO
    2. Xcalliibur
      Xcalliibur
      • member
      • 0 kudos
      I was able to get the mod to work by updating some ModLoader files. Haven't experienced any crashes.

      Download EDFModLoader.zip and Plugins6.zip from the latest EDFModLoader release here.
      Then in steamapps\common\EARTH DEFENSE FORCE 6:

      • Replace winmm.dll from EDFModLoader
      • In Mods/Patches: Replace all patches from Plugins6.
      • In Mods/Plugins: Replace Patcher.dll from Plugins6.

      You might want to change the ChangePickupLimits.txt Patch: maxOnMap+1 from 128 -> 512
      Of course, the version of Lootmaster used by Brian is older, so it won't autoloot at the end of DLC missions.
    3. JamCrumpet
      JamCrumpet
      • supporter
      • 1 kudos
      Thanks for the guidance, i'll give it a shot when I get the chance
      Have you tried installing a newer version of lootmaster on top of brians?
      Lootmaster is updated for the new DLC but using it with brians mod installed at all will crash on box pickup, would following your advice after installing lootmaster work? so install brains>lootmaster>patches
      Im not quite sure what causes the crash with brains+lootmaster, clearly something when picking up a box, but im not savvy enough to figure out how to manually merge them - im assuming its an issue with the loot tables being mismatched.
    4. Procyion
      Procyion
      • premium
      • 0 kudos
      I got Brian Balance to work by installing it normally, and then deleting the boxLimit file in EDF6\Mods\Patches folder. After which I installed Lootmaster overtop, letting it overwrite files, and it no longer crashes upon picking items up. I tested in both single and multiplayer, but I haven't tried without lootmaster though.

      Hope this helps anyone intending to use Brian's currently.
    5. jadenh1
      jadenh1
      • member
      • 1 kudos
      I did this but it started crashing right before the mission end screen loaded and only on the 4th mission and beyond. Did you have any experience like that? I was starting on the hard difficulty too.
  3. Preytor18
    Preytor18
    • member
    • 0 kudos
    Is it possible to make all wing diver weapons magazine based?
  4. Blahrgy
    Blahrgy
    • member
    • 0 kudos
    BRIAN PLEASE, it doesn't work in current patch

    also shout outs to Don, fk you
  5. Taimed
    Taimed
    • member
    • 0 kudos
    Where are you in our time of need Brian
  6. JudahLynch
    JudahLynch
    • member
    • 0 kudos
    Any chance of an update so it works with the new patch?
  7. AIRZUS
    AIRZUS
    • member
    • 0 kudos
    Any chance of an update so it works with the new patch?
    1. Preytor18
      Preytor18
      • member
      • 0 kudos
      +1
  8. nemis2010
    nemis2010
    • member
    • 0 kudos
    Any chance of an update so it works with the new patch?
  9. Jerrybean76
    Jerrybean76
    • member
    • 0 kudos
    Great mod! but I do find that the boost G&M rifles got are way over the top to the point where they beat most snipers in damage output. Maybe giving them a slight power boost to do slightly more damage than slugger and Orchid rifles but throw in full auto fire would be a reasonable alternative, but as it stands every sniper that isn't a Lysander or Fang is overshadowed by the G&M rifles.
  10. sidetrakt
    sidetrakt
    • member
    • 0 kudos
    Can I suggest a change to the wing diver's weapons that decrease in DPS as the magazine runs out? I cannot stand that mechanic. As an alternative, it could be that the total damage is adjusted down a little to balance the change.

    Anyways, great work on the mod!