Dying Light 2

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ZakSnapped

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zaksnapped

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53 comments

  1. zaksnapped
    zaksnapped
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  2. hahahanki208
    hahahanki208
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    great mod dud! just got two questions, the vendor bypass doesnt work, and i get it since i read the description but do you got any idea when it will work again?

    and the second question is that i love the scorpio, but i dont have any harpoons for it, is there a hidden bluepring/ammo for it in the stash, or is it in the vendor thingie?
    1. zaksnapped
      zaksnapped
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      hahahanki208

      Not sure when itll be good for online. Completely up to techland.

      Also i mightve forgot to add the harpoon ammo blueprint. i'll 100% add it for the next update.

      Update: harpoons have been added! 
    2. hahahanki208
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      thank you!!!
  3. FlaFsteR1991
    FlaFsteR1991
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    Thanks
  4. Bossfiller
    Bossfiller
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    So now i found out how to find the ammo blueprints but i cant craft anything. Bullets arrow etc?
  5. Bossfiller
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    So i managed to download and redeem the guns (i havent played in ages) where do i find bullets and stuff? or is there a mod for it
  6. Kad8
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    does this work on the latest version of the game?
    1. zaksnapped
      zaksnapped
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      I havent got a chance to update this one yet, so probably not.
    2. Kad8
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      ah ok, i understand, i'll give it a try and i will let you know if it loads up

      Edit: It loaded the mod, looks like it works but i will test more to see if anything breaks
  7. zylonen
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    Loving this mod so far.
    Just have a quick question.
    I installed the normal version, got all the BP and crafted a "Legendary Service Pistol", but in my inventory was a common and not a legendary rarity pistol.
    Any ideas why the rarities differ ?
    1. zaksnapped
      zaksnapped
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      zylonen,

      NOTE-2:  crafting guns results in a common tier. purchase from vendor with weapon parts for higher tiers.

    2. zylonen
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      Damn, its always the small printed that goes unnoticed xD
      Thanks for your fast reply, have a great day <3
    3. zaksnapped
      zaksnapped
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      XD no problem, you too!
    4. zylonen
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      Sorry to borther again.
      I just finished the Quest to unlock the gun Vendor, but there are no items that can be purchased with the craftable weapon parts ._.
      Just the regular currency and they are all locked behind a level.
      Any idea how to fix this ?
      Here is a screenshot of the vendor:

    5. zaksnapped
      zaksnapped
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      zylonen, brother.....top of the description
      If the mod isn't working, it's because there's an event flag on (Which disables mods using player_variables or story agents)
      Follow these steps to bypass the event flag: Open steam > Look top left and click "STEAM" > "Go Offline..." > Launch DL2
    6. zylonen
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      Already checked the event thingy and its offline.
      This time i read everything and checked bevor asking xD
      Any ideas why its still not working ?
    7. zaksnapped
      zaksnapped
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      do you have any other mods installed?

      EDIT: I just tested it and everything was working fine. I used the same version you used too.
  8. kanadianborn
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    (JUST A PSA COPY PASTE) atm mods don't work cause some event flag is on in (Which disables mods) order to use mods atm launch Dying Light 2 Offline make sure to block it with your firewall just to be sure this will prevent the event from turning your modded data off
    1. Jakeurwavy
      Jakeurwavy
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      But how do i do that?? 
    2. zaksnapped
      zaksnapped
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      Jakeurwavy read simple instructions on description page
  9. akohrskiller64
    akohrskiller64
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    does it work with I am Legion Reborn just wondering
    1. zaksnapped
      zaksnapped
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      No, sorry. IALR is a huge overhaul that changes almost every aspect of the game. There are very few mods that are compatible with IALR.
  10. Nightshifter88
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    I'll post here and in the DL2 Gears Classified comments section, and admit to knowing little about .pak mods in general, but I'm having some trouble getting both the mods to run at the same time. One is an overhaul for firearms/ranged weapons, while the other is an overhaul for armor values. Would these naturally conflict?

    For additional information, I can remove the armor mod, claim all the gun BPs and various packs, then re-enable to armor mod and keep all of your weapon BPs and gear, but the section in extras that would normally have everything you added (BPs, consumables, etc.) get replaced by armor packs. If that's all that's happening I think I can live with it, but I'm not sure whether or not it's completely overriding the rarity values you've adjusted. Any information or advice would be super appreciated, I'm finding myself fond of both mods and would rather not give one or the other up.
    1. zaksnapped
      zaksnapped
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      it sounds like the other mod is also utilizing the stash_dlc.scr file, so yes unfortunately you have a conflict
    2. Nightshifter88
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      I appreciate the hella quick reply. I guess I'll look into seeing if they can be merged or something. Thanks for your time. Great mod, btw. <3
  11. ab256
    ab256
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    Thanks Zaksnapped, with less and less time to play, bypassing the grind and integrating new creative options is more and more important to get straight to the fun - your mods are greatly appreciated!

    My only question/comment concerning the Armory is around the DMR rifle. Is working as intended? The damage stats are more or less aligned with the strongest shotgun (>3000) but it rather feels more comparable to the strong pistols' levels of damage (~700), especially when going up against volatiles.

    Note: Events are off, no other mods are installed, and I am playing from your save-vault version that was available June 2023 (...and thank you for that too!).
  12. yschneid
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    Is there any way to use the scopes on the wepons?
    Or are they only decorative?
    1. KenTanRandomYT
      KenTanRandomYT
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      you can when you unlock "precise aiming", one of the combat skills
  13. dominatorek123
    dominatorek123
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    Can you make infinite ammo mod ?