great mod dud! just got two questions, the vendor bypass doesnt work, and i get it since i read the description but do you got any idea when it will work again?
and the second question is that i love the scorpio, but i dont have any harpoons for it, is there a hidden bluepring/ammo for it in the stash, or is it in the vendor thingie?
Loving this mod so far. Just have a quick question. I installed the normal version, got all the BP and crafted a "Legendary Service Pistol", but in my inventory was a common and not a legendary rarity pistol. Any ideas why the rarities differ ?
Sorry to borther again. I just finished the Quest to unlock the gun Vendor, but there are no items that can be purchased with the craftable weapon parts ._. Just the regular currency and they are all locked behind a level. Any idea how to fix this ? Here is a screenshot of the vendor:
(JUST A PSA COPY PASTE) atm mods don't work cause some event flag is on in (Which disables mods) order to use mods atm launch Dying Light 2 Offline make sure to block it with your firewall just to be sure this will prevent the event from turning your modded data off
I'll post here and in the DL2 Gears Classified comments section, and admit to knowing little about .pak mods in general, but I'm having some trouble getting both the mods to run at the same time. One is an overhaul for firearms/ranged weapons, while the other is an overhaul for armor values. Would these naturally conflict?
For additional information, I can remove the armor mod, claim all the gun BPs and various packs, then re-enable to armor mod and keep all of your weapon BPs and gear, but the section in extras that would normally have everything you added (BPs, consumables, etc.) get replaced by armor packs. If that's all that's happening I think I can live with it, but I'm not sure whether or not it's completely overriding the rarity values you've adjusted. Any information or advice would be super appreciated, I'm finding myself fond of both mods and would rather not give one or the other up.
Thanks Zaksnapped, with less and less time to play, bypassing the grind and integrating new creative options is more and more important to get straight to the fun - your mods are greatly appreciated!
My only question/comment concerning the Armory is around the DMR rifle. Is working as intended? The damage stats are more or less aligned with the strongest shotgun (>3000) but it rather feels more comparable to the strong pistols' levels of damage (~700), especially when going up against volatiles.
Note: Events are off, no other mods are installed, and I am playing from your save-vault version that was available June 2023 (...and thank you for that too!).
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Top 10 'Most Popular' DL2 mod:
Game Save Vault - Recovery Saves
Overhauls:
The Armory - Ranged Weapon Overhaul
QOL Upgrade
Individual Mods:
Restore Kadoom & Flying Broom
Craft Ammo (Bullets)
Apocalypse Now - Increased Zombies Spawns
(IWMS) Items and Weapons Max Stats
(VPN) Vendor Bypass - Shop Unlock
Infinite_AIO - Unlimited Durability | Increased Inventory | Better Glider/Grapple
Instant XP - Overnight Legend (Earn LP and XP FASTER)
(NRE) Night Runner Equipment - New Game Plus Transfer
and the second question is that i love the scorpio, but i dont have any harpoons for it, is there a hidden bluepring/ammo for it in the stash, or is it in the vendor thingie?
Not sure when itll be good for online. Completely up to techland.
Also i mightve forgot to add the harpoon ammo blueprint. i'll 100% add it for the next update.
Update: harpoons have been added!
Edit: It loaded the mod, looks like it works but i will test more to see if anything breaks
Just have a quick question.
I installed the normal version, got all the BP and crafted a "Legendary Service Pistol", but in my inventory was a common and not a legendary rarity pistol.
Any ideas why the rarities differ ?
Thanks for your fast reply, have a great day <3
I just finished the Quest to unlock the gun Vendor, but there are no items that can be purchased with the craftable weapon parts ._.
Just the regular currency and they are all locked behind a level.
Any idea how to fix this ?
Here is a screenshot of the vendor:
This time i read everything and checked bevor asking xD
Any ideas why its still not working ?
EDIT: I just tested it and everything was working fine. I used the same version you used too.
For additional information, I can remove the armor mod, claim all the gun BPs and various packs, then re-enable to armor mod and keep all of your weapon BPs and gear, but the section in extras that would normally have everything you added (BPs, consumables, etc.) get replaced by armor packs. If that's all that's happening I think I can live with it, but I'm not sure whether or not it's completely overriding the rarity values you've adjusted. Any information or advice would be super appreciated, I'm finding myself fond of both mods and would rather not give one or the other up.
My only question/comment concerning the Armory is around the DMR rifle. Is working as intended? The damage stats are more or less aligned with the strongest shotgun (>3000) but it rather feels more comparable to the strong pistols' levels of damage (~700), especially when going up against volatiles.
Note: Events are off, no other mods are installed, and I am playing from your save-vault version that was available June 2023 (...and thank you for that too!).
Or are they only decorative?