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Before installing:
- If you use any of my other mods (besides overnight legend and save game vault) please uninstall them before using this mod.
- If you use any other mods that alter physics, gore, stash, vendors, or player variables please uninstall them before using this mod.
- To help avoid conflicts i listed the files used within this mod on the ➡️ DOCS page.
How to install:
- Drop DataX.pak into the following location.
- Drive:\Program Files (x86)\Steam\steamapps\common\Dying Light 2\ph\source
- Start Game.
- 99% of the time all of my mods work in both SP and MP (online)
- Please try the steps/methods below in the scenario that select features stop working.
- 99% of the time all of my mods work in both SP and MP (online)
- Please try the steps/methods below in the scenario that select features stop working. - Story Agent (vendor) features aren't working?
- Open steam > Look top left and click "STEAM" > "Go Offline..." > Launch DL2 - Player Variable features (stamina, glider, grapple, etc) aren't working?
- Solution 1: Open game > Settings > Disable Community Event Participation
- Solution 2: Open steam > Look top left and click "STEAM" > "Go Offline..." > Launch DL2 - Why do i need to go offline in some scenarios?
- This is because during events, Techland prevents certain files from being modified.
- How do i find redeemable items? (custom blueprints, easter egg items etc)
- Open game > Load Save > Stash > Extras > Scroll down - How do i buy exotic guns?
- Go to stash > Extras > Scroll down until you find "weapon blueprints" > Craft weapon parts > spend at firearms vendor.
- Can i use add-ons on their own?
- yes, add-ons do not require the installation of the main mod to work.
---------------------------------------------------------------------------------------------------------------In-Depth Features List
Zombies: (Optional Add-on)
- Day time:
- Spawn rate moderately increased.
- Increased 'Dark Zone' spawns.
- Some biters have the ability to charge and climb like virals (with the exception of weak and armored biter types)
- Night time:
- Spawn rate significantly increased.
- More roaming Volatiles
- Banshees are more likely to attack you than to run away. - Pursuit (chase)
- Multiple zombie types (Viral, Banshee, Charger, Volatile, Volatile Tyrant)
- Level 5 (vanilla is 4)
- More volatiles can chase you at once.
- Volatiles can get closer to you during chase.
- Volatiles overall speed increased. - General Changes:
- Zombie event spawns have been increased (special volatiles, bolters etc)
- Increased Gore
- Ragdoll Physics
- City has a higher spawn rate than old town @ street level and during day time. (night time is pretty much equally as f*cked)
- 9 new random weather definitions/conditions (Vanilla: 3)
- 25 new predefined weather scenarios with preset time and duration (Vanilla: 7)
Character:
- FoV slider is much more effective and allows for a wider range of options!
- Improved parkour/combat physics
- Improved blocking ability (block more attack types like projectiles and charges etc)
- Improved stamina
- Improved camo (stealth)
- Inventory size increased x2
- Custom stash w/ redeemable items.
- Increased survivor sense distance
- Better compass (increased view distance for undiscovered locations icon)
- Better lockpicking (angle, time, attempts, and cost to break)
Equipment:
- Infinite stamina only for grapple hook & glider.
- Improved Glider Movement
- Speed
- Velocity
- Angle - OG Grapple hook
- increased range
- faster pull velocity
- x2 Inventory for weapons, ammo, accessories & consumables.
- Move ammo to/from inventory and stash.
- Move Special Items (easter egg items) to and from stash without the game force removing them.
Redeemable Easter Egg Items:
- Colins Pet (Flying Dog)
- Flying Broom
- Hoverboard
- KaDoom Shotgun
Vendors (Story Agent Shops):
- Earn 50 tokens & 500 mutation samples per level.
- Total XP required per vendor level reduced by -25%
- Carnage Hall vendor
- all items free and unlocked @ level 1 - Night Runner vendor
- All items unlocked @ level 1.
- Token price = vanilla.
- Mutation Sample price = -90% - Hunter vendor
- All items unlocked @ level 1.
- Token price = vanilla.
- Mutation Sample price = -90% - Firearms vendor
- All items unlocked @ level 1.
- Token price = vanilla.
- All guns are bought using custom "weapon parts".
Weapons:
- Weapon Durability changes:
- weapons will lose durability, but at a very slow pace.
- vanilla is 0.75 - 1.0. (meaning every hit takes 1 point, or close to it)
- new modified value is 0.1. (every 10 hits takes 1 point) - Max mod slots for all weapons.
- Adds more variety to gun/bow tiers.
- Increased gore probabilities.
- Drop and share Ammo, Guns, Harpoon, Ballista, Hunter Crossbow, Hakon Crossbow, and PK Crossbow.
- Removed "mod visuals" (the ugly knives etc that they attach to our weapons) (charms are still visible)
- Optional Weapon Add-Ons:
- Max Affix Stats
- Infinite Durability
Guns (General Info)
- New custom guns!
- Modified damage, recoil, fire rate, reload time, bullet velocity and drop off.
- Increased magazine capacities of golden gun variants:
- Pistol +8
- Smg +15
- Shotgun +4
- Rifle +10 - Firearm ammo count:
- Shotgun=120
- SMG=700
- Rifle=500
- Pistol=300 - Firearm ammo blueprints! (craft ammo)
- 3 versions; small, medium large. - Ammo blueprint cost:
- Pistol; 4 bullets per 1 scrap
- Smg; 5 bullets per 1 scrap
- Rifle; 3 bullets per 1 scrap
- Shotgun; 2 shells per 1 scrap
- 2 Ways to obtains these guns
- Blueprints from stash (produces common rarity only)
- Purchase from firearms vendor (read more below 'How to build EXOTIC firearms) - Glock 18C (full auto pistol)
- DMR (semi auto rifle)
- Benelli M3 (extremely fast fire rate)
- RAYGUN (you know what this is, and yes, it shoots lasers)
NOTE 2: crafting guns results in a common tier. purchase from vendor with weapon parts for higher tiers. (read below image)
How to build EXOTIC firearms:
- Go to your stash and redeem the "Weapons Blueprint".
- Use this blueprint from within your crafting menu to create "Weapon Parts".
- Weapon part crafting cost: 10 Scrap + 2 Wires = 1 Weapon Part.
- Go to the firearms vendor at the fisheye to spend your "Weapon Parts" on legendary and exotic firearms!
Gun Tier Rebalance:
- Worn Guns - Increased from Rare to Unique
- Military Guns - Increased from Unique to Artifact/Legendary
- Gold Military Guns - Increased from Artifact to Exotic
Bow Tier Rebalance:
- Bows lvl 1-2 - Common
- Bows lvl 3-4 - Rare
- Bows lvl 5-6 - Unique
- Bows lvl 7-8 - Artifact
- Bows lvl 9 - Legendary
Increased the following weapons from Unique to Legendary:
- PK Crossbow
- Hakon Crossbow
- Hunter Crossbow
Increased the following items to EXOTIC:
- Ballista
- Scorpio (Harpoon)
- The First Pilgrim Crossbow
- Carnage Manica (accessory)
- Inferno (accessory)
- Electrical Blast (accessory)
- Grems stickly hog sticker (available @ firearms vendor)
- Royalty (available @ hunter vendor)
Misc:
- You will not lose your Night Runner Tools when starting a new game plus.
- Fury Booster (volatile mode for 90 seconds, check stash for craftplan)
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↘️ Check out my other mods! ↙️
+ already included in QoL
* compatible with QoL
- not compatible
Top 10 'Most Popular' DL2 mod:
* Game Save Vault - Recovery Saves
Overhauls:
Darkness Falls < you are here
+ The Armory
Stash Mods:
+ Craft Ammo (Bullets)
- One Click - Unlock All Collectibles
+ Redeem Kadoom - Flying Broom - Colins Pet
Individual mods:
+ Infinite_AIO
+ Instant XP - Overnight Legend
+ (IWMS) Items and Weapons Max Stats
+ (VPN) Vendor Bypass - Shop Unlock
+ Apocalypse Now - Increased Zombies Spawns
↘️ Check out my other mods! ↙️
+ already included in QoL
* compatible with QoL
- not compatible
Top 10 'Most Popular' DL2 mod:
* Game Save Vault - Recovery Saves
Overhauls:
Darkness Falls < you are here
+ The Armory
Stash Mods:
+ Craft Ammo (Bullets)
- One Click - Unlock All Collectibles
+ Redeem Kadoom - Flying Broom - Colins Pet
Individual mods:
+ Infinite_AIO
+ Instant XP - Overnight Legend
+ (IWMS) Items and Weapons Max Stats
+ (VPN) Vendor Bypass - Shop Unlock
+ Apocalypse Now - Increased Zombies Spawns
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