Dying Light 2

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EricPlayZ

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EricPlayZ

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  1. EricPlayZ
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    Update v1.2.0 has been released, bringing the following changes:

    - Added compatibility with v1.16.2 hotfix update
    - Added the ability of using .PAK mods inside "EGameTools\UserModFiles"; just drag and drop a .PAK inside the folder, rename it to whatever you like and enjoy! CREDITS TO @12brendon34 on Discord for finding out how to implement this feature!
    - Added "Player Immunity" slider (Player)
    - Added "Old World Money" slider (Player)
    - Added "Unlimited Immunity" (Player)
    - Added "Unlimited Stamina" (Player)
    - Added "Unlimited Items" (Player) - stops the game from lowering the amount of items such as consumables / throwables when using them, alongside other inventory items such as ammo, lockpicks and other items; WARNING: this will not stop the item from getting removed from your inventory if you drop the entire amount; currently, if the amount of item is 1, it will still drop from your inventory unfortunately
    - Added "One-Hit Kill" (Player)
    - Added "Invisible to Enemies" (Player)
    - Added "Allow Grapple Hook in Safezone" (Player)
    - Added "Disable Air Control" (Player)
    - Added "Current Weapon Durability" slider (Weapon) - currently only works while your weapon is physically equipped in your hand
    - Added "Unlimited Durability" (Weapon)
    - Added "Unlimited Ammo" (Weapon)
    - Added "No Spread" (Weapon)
    - Added "No Recoil" (Weapon)
    - Added "Instant Reload" (Weapon)
    - Added "Lens Distortion" slider (Camera)
    - Added "GoPro Mode" (Camera) - this is best used with Head Bob Reduction set to 0 and Player FOV Correction set to 0 in game options; thank you to @c.r.e.x on Discord for the idea of adding this feature!
    - Added "Disable Head Correction" (Camera) - disables centering of the player's hands to the center of the camera
    - Added "Teleport to Coords" with X, Y, Z inputs (Teleport), with a "Get Player Coords" button which will automatically fill the X, Y and Z inputs
    - Added "Teleport to Waypoint" (Teleport); WARNING: if the waypoint is selected to track an object/item on the map, Teleport to Waypoint will not work, if so just set the waypoint nearby instead; WARNING: your player height won't change when teleporting, so make sure you catch yourself if you fall under the map because of the teleportation
    - Added "Saved Locations" in Teleport menu, with the ability of saving, deleting and teleporting to said locations; these locations are saved in the config file and will contain a name and a set of coordinates for each location; to reset back to the default list, remove the list from inside the config file and go back into the game; thank you to @deleted_user_c6caff3e on Discord for helping me make the default list!
    - Added "Increase Data PAKs Limit" (Misc; requires game restart to apply) - you can now add more than 8 data PAKs, e.g. data8.pak, data9.pak, data10.pak, etc, up to 200 PAKs in total
    - Added "Disable Data PAKs CRC Check" (Misc; requires game restart to apply) - stops the game from scanning data PAKs, which allows you to use data PAK mods in multiplayer as well
    - Added "Disable Savegame CRC Check" (Misc; requires game restart to apply) - stops the game from falsely saying your savegame is corrupt whenever you modify it
    - Added tooltips when hovering over buttons and sliders inside the mod menu

    ---------------------------------

    - Fixed "God Mode" (Player) staying enabled after toggling FreeCam off
    - Fixed "God Mode" (Player) not working properly or at all in multiplayer
    - Fixed blood overlay still displaying after falling from a great height with "God Mode" (Player) enabled
    - Fixed volatiles still being able to kill you when they jump on top of you while "God Mode" (Player) is enabled
    - Fixed "Disable Out of Bounds Timer" (Player) not working in missions
    - Fixed player variables saving and loading using old version of player_variables.scr (which made Max Health drop to negative infinite)
    - Fixed options that make use of player variables not returning back to their original value after disabling them
    - Fixed immunity drastically being lowered while rapidly changing the time forward with the "Time" slider (World) at night or while in a dark zone
    - Fixed long paths to mods inside UserModFiles causing a game crash or causing the mods to not load at all
    - Changed the config system to only write to the config file whenever there's a change in the mod menu
    - Changed the way the mod menu gets the list of player variables, meaning the player variables list should self-update, with no manual intervention required even after a game update

    - NOTE: Any mods that are put inside "EGameTools\UserModFiles" as a regular file (.scr or any other file that is usually present in .PAK mods) and NOT a .PAK file will make the game ignore the same files that are present in any of the .PAK mods inside "EGameTools\UserModFiles". I recommend using .PAK for most mods. If you run into issues, try extracting the files inside the PAK into the folder directly.


    That's all, thank you! Here's a short, fun update showcase for v1.2.0 you can watch before downloading:
    
  2. EricPlayZ
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    The mod is now open-source at the following link:

    https://github.com/EricPlayZ/EGameTools

    For anyone experienced enough in C++ and reverse engineering, I welcome you to try contributing to the mod, adding new features, fixing bugs, etc. I would be greatful if there would be at least a second person helping expand this mod! :D
  3. aimpro11
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    none of the mods are working
    1. EricPlayZ
      EricPlayZ
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      Are you on the latest v1.16.2 game version? There have been no game updates and the mod should still work completely fine.
  4. 3xVVV
    3xVVV
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    Exactly what I have wanted ever since I bought the game 2 years ago. Thank you so much for making this. Really neat how it saves all your toggles and settings too so you don't need to switch them each time you boot the game up. A few possible ideas for the future would be to see if you can make a slow motion setting that doesn't slow the player down (perhaps speed up player movement and do the usual slow everything else down), and I'm not sure if this is possible but it would be cool to be able to change weapon speed, so you could make the katana faster for example. Again thanks so much for this mod!
    1. livefreexyz
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      Oh god its 2.5 years already...
    2. EricPlayZ
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      I'm glad to hear you like it! I accidentally actually did create some form of world slow motion, without the player, once. I could try adding it as a feature but I have to figure out how to make it properly work first, before adding it. I'm not sure about the weapon attack speed though.
  5. Primaluser1241
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    Hello, I was wondering if you could spawn things like zombies or some PK's. I want to watch them fight to the death.
    1. EricPlayZ
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      Unfortunately for now, you can't. I'll definitely look into adding features like spawning NPCs or items and such in the future.
  6. SevenDiscord
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    Is it still working ?
    1. EricPlayZ
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      Yes it is.
  7. JaquaStyles
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    Does this mod works for cracked game ?
    1. EricPlayZ
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      I don't know. Piracy is against NexusMods' policy anyway.
  8. WhiteRaccoon11
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    is anyone dying in a loop like when u load up a save u just die instantly when you spawn over and over again? 
    1. SEEEEEEE
      SEEEEEEE
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      no
      you mind explaining more? makes it easier to help
      what mods are you using, is the save modded/outdated one used with mods, or is it like only with this mod you death loop?
    2. EricPlayZ
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      The issue is not caused by this mod, it's caused by another mod you have installed which is outdated (the mod was probably made before the Firearms/Nightmare update).
      Any mods, that are older than any of those game updates, which include player_variables.scr in their mod file, are outdated. Delete those mods and your health should be back to normal and the dying loop should stop.
  9. karikalan5
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    Bro i confused how to put mods in inside UserModFiles folder
    1. SEEEEEEE
      SEEEEEEE
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      the usermodfiles thing is not required
    2. EricPlayZ
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      It's explained in the description page, with a GIF as well so you can visually see how to do it.
  10. DwagonCootie
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    this mod is honestly quite well made, the features are working as intended, i even love that "god mode" is truly "god mode" like i stood in chemicals until my immunity ran out and i did not die, loved that about it!

    i do hope more features are planned for this mod, it would be a nice addition to be able to increase the stack size of items in your backpack. since backpack craftables can stack up to 9,999 now(example: scrap, roses, lavender, stuff like that), it would be neat to see a slider to be able to increase our crafting items to their max stack like we can with old world money.

    or even increase our mutation sample stacks to max as well, and even infected trophies.
    1. EricPlayZ
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      Thank you, glad to hear!

      A lot of features are planned for this mod, including the ones mentioned here, I unfortunately just don't have the time to do add them. I work all day, and when I don't, I either study or I play some story games to chill. The last update was big because I took a 2 week leave from work to study, and so I had plenty of time to do everything all day.
  11. marcelljan
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    I have hp nan-(ind)
    1. EricPlayZ
      EricPlayZ
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      The issue is not caused by this mod, it's caused by another mod you have installed which is outdated (the mod was probably made before the Firearms/Nightmare update).
      Any mods, that are older than any of those game updates, which include player_variables.scr in their mod file, are outdated. Delete those mods and your health should be back to normal.
    2. marcelljan
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      Thanks
  12. GhostN1nja
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    This is so close to the old dev menu i like it a lot!! Quick question though how hard would it be to add a item spawner like in the dev menu?
    1. EricPlayZ
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      Thanks! That would be pretty hard. It would probably take me a week or so to implement, if I had all day long, every day free time. I unfortunately don't, so that's out of the question until I get a vacation or a leave or something for now.