For anyone experienced enough in C++ and reverse engineering, I welcome you to try contributing to the mod, adding new features, fixing bugs, etc. I would be greatful if there would be at least a second person helping expand this mod! :D
Update v1.2.4 has been released, bringing the following changes:
- Added compatibility with v1.19 "Tower Raid: Halloween Run" update - Improved CPU performance at game startup when using the mod, this should stop the system from freezing for some people when starting up the game - Improved memory signature scanning, increasing reliability and performance; if you encounter issues with classes in the Debug menu being NULL, please open up a bug report! - Improved MountDataPaks hook error detection (the error related to MountDataPaks should not show up in the console as often anymore)
My man has busted his ass to make this work with the amount of updates DL is getting (https://github.com/EricPlayZ/EGameTools/commits/dev/) It's honestly amazing that the mod exists, but I feel like he's burnt out, considering he made updates for 3 versions now just for them to get invalidated by another update again and again
@BlackAdams you gotta give the guy a brake man if everything that amione2 is saying is true then you should just be happy that the mod even existed in the first place and was updated more than once and codding and moding mod menus are hard as f*#@ harder than regular mods im sure so i mean who cares if its taking him longer he deserves a brake
I agree, I genuinely hope we will see this get updated one day, but I agree that its a miracle this existed since after all that dev menu from 2022 was completely destroyed. I am sure he will update it ONE DAY. But until then, we gotta be patient.
@BlackAdams You can talk about your opinion as much as you want, but please stop being a jerk about it. The code for EGameTools is on GitHub, on the dev branch, and I'm actively pushing to the branch. If you cared enough to check and see, you'll see I'm not playing with the community and I'm not just sitting idle doing nothing. I'm done trying to explain myself to a random user on the internet. Grow up and stop being an ass about it. It's just a game, for God's sake!
@BlackAdams im not saying you cant say whats on your mind im just saying its a hard thing to do modding and who knows what he got going on in his life all im saying is just give him some credit for making such an impressive mod and it doesnt matter if i believe him or not all i know is that we are all in our own worlds we all have different things going on maybe he's just preoccupied with some life stuff i dont mean to offend you in anyway
@blackadams you sound like a spoiled brat, throwing a tantrum all over the comment section because your toy is not here yet. have patience like everybody else and show some respect like an adult. nobody owes you anything.
@BlackAdams I'm sorry for making you wait for months, but I don't think you understand how hard it is to create this kind of mod. I have to reverse engineer the game's code, which is pretty hard to do at times considering I only have around 2 years of experience. I've also been making breaking changes to the entire code of EGameTools, and I can't release a broken mess just so you can download it and then tell me in the comments "you released a broken update, you're irresponsible!". I also have to create more ways to lessen the amount of time I have to spend updating the mod and adding new features, because as you can see, it takes me a few months to release big feature updates for the mod, and I want to lessen the time it takes to develop such updates. That is why this update is taking so long, the next updates will be much faster after I'm done with this.
Also, you don't need a "social life" to be busy. I work 8 to 12 hours a day and I also have to commute to work and back every day. It takes time, and EGameTools takes even more time to develop. I would have to spend 8 to 12 hours a day on EGameTools to release updates at a faster rate, but EGameTools isn't my job, I don't get paid for it, I only get a few thousand points on Nexus a month.
And I'm sorry if that's what it looks like to you, but I'm not intentionally "playing with the community". I have realized that it takes a lot longer to do what I'm trying to do, and I've stopped saying I'm going to release it "next week". I'm simply going to release it when it is ready. You have no idea how hard it is to estimate the time it takes when you have no knowledge of how much it could possibly take if you've never done it before, it's a lot of trial and error...
If you'd like to take a swing at trying to update my mod, while also adding everything I want to add for the next update, be my guest! If you have so much free time, go learn C++ and reverse engineering, and help me develop EGameTools, instead of being rude about it in the comments. It's not easy, and it's very time consuming. You'd realize how little time there is to code something of the scale of the next update, when you only really have 2 days a week to truly spend time coding it!
And I know it is very easy to judge other people, especially random creators/modders online, who do these kinds of things as hobbies, I've been there myself, I've judged others for not releasing mods or games or whatever else faster. But I completely understand now how hard it is to estimate a release date, considering how many hard walls you could hit in development =)
About the Item Spawner, i don't think Techland will take the Item Spawner down, because when i used similar mod to this and i spawned DLC items, game showed me error that "DLC not found" and items gone.
So, you can probably make an Item Spawner feature in this mod menu.
Interesting, but that would still make it easier for other players to remove the "DLC not found" error and be able to spawn items using my menu, and I don't think Techland would like that, even though I'm not directly bypassing DLC checks =)
As in, being able to spawn a weapon with any modifications you'd like? Might be possible, but it would be a separate mod to EGameTools, which would be close-sourced, to prevent spawning any paid items for free. But a mod that could modify an existing weapon in your inventory, I could probably add in EGameTools. I will think about it, thank you!
Yep, there was a mod with an item spawner, but it got discontinued because Techland didn’t want anyone to have a way to spawn DLC items for free. Maybe there were other reasons, but facts are facts. If Eric adds this feature, Techland will most likely force him to delete it—or maybe even remove EGAMETOOLS completely—which would be bad for everyone. So, on this matter, I totally agree with Eric that it's too dangerous to add something like that. But maybe he could make the item spawner a separate mod and use EGAMETOOLS only to launch it, Idk. Also, Eric, if you’re reading this, could you theoretically add restrictions to a separate item spawner mod so that if someone wants to spawn a DLC item, they must first buy it in the DL store? This way, Techland wouldn’t have a reason to ban it since players would still need to purchase their product. Please let us know what you think!
Also, Eric, if you’re reading this, could you theoretically add restrictions to a separate item spawner mod so that if someone wants to spawn a DLC item, they must first buy it in the DL store? This way, Techland wouldn’t have a reason to ban it since players would still need to purchase their product.
Yes, I could! Not exactly the way you described though. Although I already talked about this in another comment section, and it should be possible to make a separate item spawner from EGameTools, which I can try my hardest to make the code of it unmodifiable, and that item spawner would be close-sourced, so nobody can just download the source code and modify it to be able to spawn paid items. But this is still something I'm thinking about...
Right now, I'm trying my hardest to focus on releasing the newest update, as I've been promising to release it for over 3 months already =)
742 comments
https://github.com/EricPlayZ/EGameTools
For anyone experienced enough in C++ and reverse engineering, I welcome you to try contributing to the mod, adding new features, fixing bugs, etc. I would be greatful if there would be at least a second person helping expand this mod! :D
- Added compatibility with v1.19 "Tower Raid: Halloween Run" update
- Improved CPU performance at game startup when using the mod, this should stop the system from freezing for some people when starting up the game
- Improved memory signature scanning, increasing reliability and performance; if you encounter issues with classes in the Debug menu being NULL, please open up a bug report!
- Improved MountDataPaks hook error detection (the error related to MountDataPaks should not show up in the console as often anymore)
It's honestly amazing that the mod exists, but I feel like he's burnt out, considering he made updates for 3 versions now just for them to get invalidated by another update again and again
Considering this guy isn't paid and this is what he has to deal with: https://steamdb.info/app/534380/patchnotes/
is insane
I also have to create more ways to lessen the amount of time I have to spend updating the mod and adding new features, because as you can see, it takes me a few months to release big feature updates for the mod, and I want to lessen the time it takes to develop such updates. That is why this update is taking so long, the next updates will be much faster after I'm done with this.
Also, you don't need a "social life" to be busy. I work 8 to 12 hours a day and I also have to commute to work and back every day. It takes time, and EGameTools takes even more time to develop. I would have to spend 8 to 12 hours a day on EGameTools to release updates at a faster rate, but EGameTools isn't my job, I don't get paid for it, I only get a few thousand points on Nexus a month.
And I'm sorry if that's what it looks like to you, but I'm not intentionally "playing with the community". I have realized that it takes a lot longer to do what I'm trying to do, and I've stopped saying I'm going to release it "next week". I'm simply going to release it when it is ready. You have no idea how hard it is to estimate the time it takes when you have no knowledge of how much it could possibly take if you've never done it before, it's a lot of trial and error...
If you'd like to take a swing at trying to update my mod, while also adding everything I want to add for the next update, be my guest! If you have so much free time, go learn C++ and reverse engineering, and help me develop EGameTools, instead of being rude about it in the comments. It's not easy, and it's very time consuming. You'd realize how little time there is to code something of the scale of the next update, when you only really have 2 days a week to truly spend time coding it!
And I know it is very easy to judge other people, especially random creators/modders online, who do these kinds of things as hobbies, I've been there myself, I've judged others for not releasing mods or games or whatever else faster. But I completely understand now how hard it is to estimate a release date, considering how many hard walls you could hit in development =)
So, you can probably make an Item Spawner feature in this mod menu.
can you add the ability to create any weapon and modifications for it?
Becouse all dev menu mods is outdated and developers retired.
So, on this matter, I totally agree with Eric that it's too dangerous to add something like that. But maybe he could make the item spawner a separate mod and use EGAMETOOLS only to launch it, Idk.
Also, Eric, if you’re reading this, could you theoretically add restrictions to a separate item spawner mod so that if someone wants to spawn a DLC item, they must first buy it in the DL store? This way, Techland wouldn’t have a reason to ban it since players would still need to purchase their product.
Please let us know what you think!
Right now, I'm trying my hardest to focus on releasing the newest update, as I've been promising to release it for over 3 months already =)
I can wait, because i am also trying to make some mods for another games and i understand how hard the proces is.