i added the pak file to the dyinglight game file when i launch the game it says modded and when i enter the game nothing works is there some button i need to press in order for it to work?
1. Make a backup of your original Data3.pak located in "steamapps\common\Dying Light\DW" 2. Unzip the zip file downloaded 3. Take the Data3.pak inside of the zip and put in DW, overwriting the original
Desinstallation: 1. Take the backup you've made and overwrite the modded one
Really? You all struggling with this? I already made a copy of the original xml and made it my own tweaks and liking without having problems. Now my game is awesome in my own opinion off course but reading all of this makes me think that almost all of you having problems of tweaking the good old default_xml file I even tweaked the other xml file for the skill trees and I didn't have any problems. Now i'm on the process of making the game look realistic with reshades and I'm done with the tweaking.
Most mods that I've tried that edited default_levels.xml simply do not work. the file simply resets itself. Now I haven't tried this one, but people here do say it's working. And with that I have a question/request. Could you make a default_levels.xml that only disables headbobbing? From what I've researched all you need to do it open up the file, control+f search headbob and change the 1 to a 0. All of my efforts have brought me nothing. I've even tried setting both data3 and data0 default_levels.xml files to read only with that change and it's still the same. I'm not sure if there truly is some other setting that also needs to be changed but I can't find anything about it if so. Any thoughts or advice or even a working file would be wondrous.
Hi. The problem of changes to the default_levels.xml file not being recognized in many peoples' games is partly due to community event participation being enabled in the person's game. Having this enabled (or even having your game set in Online / Joinable mode) has Techland's PLS system enabled.
However, even opting out of community event participation is not always enough as Techland abuses this PLS file-push system.
You should consider including the 'data\restclient.scr' file in your mod and have the "EnablePLS(1)" value in the file set to (0) instead of (1) to allow your alterations to the default_levels.xml file to get loaded by their game instead of getting overridden by Techland forcing an unmodified file version to be downloaded and used.
(EDIT: If it wasn't obvious that this effect from disabling the PLS system would occur, disabling this system does force the community event participation system to be disabled as it relies on the PLS system - community events will be disabled while this file is in the Data3.pak file with EnablePLS set to 0. It can be removed or just changed back to 1 to re-enable community events, and also break the mod again.)
More info: Techland's PLS system primarily exists to push temporary community event files to players' games so that the temporary files with event changes will be used over the default game files while the event is active. Unfortunately, it also forces their temporary files to be used over any matching files used in installed mods, which can break mods.
However, that is not the only thing they use this system for, sadly. Many mod authors have had to include this 'restclient.scr' file with the PLS system disabled just for certain changes to certain files to be loaded by the game.
Techland took it upon themselves to begin dictating how players can play their games and what files they can modify even if they are playing in single player mode unless they specifically configure their game to run in offline mode.
For a while now they have abused this temporary file download system to force unaltered versions of certain game files to be downloaded and used if the game detects modified versions of certain files when it is started so that a 'clean' version gets loaded instead of the player's modified one. They do this primarily for certain 'skills' files, such as the "default_levels.xml" file as well as the "difficultyparams.scr" file.
This person can verify whether Techland is overriding your mod by looking to see if a clean version of the file is getting downloaded to the "...\Documents\DyingLight\out" folder. The temporary file being forced over your mod would be titled as this (with random numbers in place of the asterisks): "plsdownload_slot_***_default_levels.xml"
To prevent Techland forcing files to be downloaded and used over your modified one: - They can disable community event participation in the options menu to see if that is sufficient - Ensure their game is not set to 'Online' mode and joinable and is instead set to Single Player - Have disabled internet before launching the game so Techland can't force-download a clean version of the file to their computer - Manually copy out the 'restclient.scr' file from Data0.pak, edit it to disable the PLS system, then add it to the Data3.pak file's "data" folder - Or wait to see if you add this file to your mod and then see if it helps to allow the mod to function properly for them without interference from Techland
Great mod, has everything I needed. Please add infinite ammo for weapons. Also, fall damage still occurs and my character does not have any health regeneration.
This ModPack includes no fall damage, unbreakable weapons, 70 base seconds of camouflage, no stamina usage, more health, 2x damage of fists, sharp weapons, blunt weapons and fire weapons, infinite grappling hook, weapons that are broken deal 2x more damage, the dropkick throws the enemy to the moon, jump kick is more powerful, no oxygen usage while underwater, Crane run and swim a little bit faster, lockpick always succeed and other minor things...
Yes, I am the author of this mod default_levels.xml is basically where the "skills" and main values and booleans of the game are
I had already planned to make better and "more complex" mods but I don't have time and also everyone has already done everything; I'm sort of "retired of making mods" with a lot of quotes.
Currently, I help people with questions and etc. Sometimes I make some mods that I think are cool and changes that the community request
I'm sorry if you thought I didn't do these mods, but you can check out my other mods and give me feedback to see if they're good
If you need some help with mods and etc. You can ask me
And yeah he kind of talk's rubbish and puts out demands (for you to prove anything), then he won't comment on your reply. Some people can't take being wrong well don't they.
That aside does your mod change XP acquisition rates? is the leveling faster?
72 comments
I don't know what are you talking about animation
dropkick smth or wrestling smth
1. Make a backup of your original Data3.pak located in "steamapps\common\Dying Light\DW"
2. Unzip the zip file downloaded
3. Take the Data3.pak inside of the zip and put in DW, overwriting the original
Desinstallation:
1. Take the backup you've made and overwrite the modded one
And tell me if it disables head bobbing
However, even opting out of community event participation is not always enough as Techland abuses this PLS file-push system.
You should consider including the 'data\restclient.scr' file in your mod and have the "EnablePLS(1)" value in the file set to (0) instead of (1) to allow your alterations to the default_levels.xml file to get loaded by their game instead of getting overridden by Techland forcing an unmodified file version to be downloaded and used.
(EDIT: If it wasn't obvious that this effect from disabling the PLS system would occur, disabling this system does force the community event participation system to be disabled as it relies on the PLS system - community events will be disabled while this file is in the Data3.pak file with EnablePLS set to 0. It can be removed or just changed back to 1 to re-enable community events, and also break the mod again.)
More info:
Techland's PLS system primarily exists to push temporary community event files to players' games so that the temporary files with event changes will be used over the default game files while the event is active. Unfortunately, it also forces their temporary files to be used over any matching files used in installed mods, which can break mods.
However, that is not the only thing they use this system for, sadly. Many mod authors have had to include this 'restclient.scr' file with the PLS system disabled just for certain changes to certain files to be loaded by the game.
Techland took it upon themselves to begin dictating how players can play their games and what files they can modify even if they are playing in single player mode unless they specifically configure their game to run in offline mode.
For a while now they have abused this temporary file download system to force unaltered versions of certain game files to be downloaded and used if the game detects modified versions of certain files when it is started so that a 'clean' version gets loaded instead of the player's modified one. They do this primarily for certain 'skills' files, such as the "default_levels.xml" file as well as the "difficultyparams.scr" file.
This person can verify whether Techland is overriding your mod by looking to see if a clean version of the file is getting downloaded to the "...\Documents\DyingLight\out" folder. The temporary file being forced over your mod would be titled as this (with random numbers in place of the asterisks): "plsdownload_slot_***_default_levels.xml"
To prevent Techland forcing files to be downloaded and used over your modified one:
- They can disable community event participation in the options menu to see if that is sufficient
- Ensure their game is not set to 'Online' mode and joinable and is instead set to Single Player
- Have disabled internet before launching the game so Techland can't force-download a clean version of the file to their computer
- Manually copy out the 'restclient.scr' file from Data0.pak, edit it to disable the PLS system, then add it to the Data3.pak file's "data" folder
- Or wait to see if you add this file to your mod and then see if it helps to allow the mod to function properly for them without interference from Techland
there is absolutely no shame in admitting that the mods are not yours, as long as you can credit the original authors and developers, then all is well
default_levels.xml is basically where the "skills" and main values and booleans of the game are
I had already planned to make better and "more complex" mods but I don't have time and also everyone has already done everything;
I'm sort of "retired of making mods" with a lot of quotes.
Currently, I help people with questions and etc.
Sometimes I make some mods that I think are cool and changes that the community request
I'm sorry if you thought I didn't do these mods, but you can check out my other mods and give me feedback to see if they're good
If you need some help with mods and etc.
You can ask me
That aside does your mod change XP acquisition rates? is the leveling faster?
https://www.mediafire.com/file/ha1hsw12rlq4zg9/Data3.pak/file
I reduced the dropkick from 50 to 20
And some changes to reduce the power
I hope you enjoy!