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Crigrey12

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Ninja11o

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16 comments

  1. StinVec
    StinVec
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    Hello. Thank you for your contribution to the modding of DL1! I do like this shotgun, and airdrops have always offered poor contents. This definitely is better than default airdrops.

    However, I noticed that you have included every file from within the 'inventory' folder in your mod despite the only file that you altered being the "item_sets.loot" file. Just wanted to note that this being the only file that you altered would make it the only file that is needed to be included in the pak.

    All of those other files being included doesn't cause problems if this is the only mod being used, but if someone is using any other mods that alter any of those other inventory files, these files being included in your pak -even though they are unaltered- could make it more confusing and difficult for players if they want to merge your mod into the mods they are already using.

    Just a recommendation to only include files that are actually altered to make your mod more easily used by players that also use other mods.
    1. Ninja11o
      Ninja11o
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      Hello!
      How can I see all the mods you made?
    2. StinVec
      StinVec
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      Oh, you can just click on my or any author's name to go to our profile page and then select the 'User Files' tab. It should default to only showing Dying Light mods, but you can change the scope of mods to show in the dropdown to see other games someone has created mods for.
    3. Ninja11o
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      One more question, I forgot where was the map of slums and old town, do you remember their location in Data0.pak?
    4. StinVec
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      As far as I know about the map, the background image used for the areas is a texture file that is in the game's encrypted '*.rpack' files. The icons that are displayed on the maps are also images in the ecrypted '*.rpack' files. The game dynamically references what images and icons to show at any time and on which menu screens from within the '*.xui' files in the 'data\menu\scr' and 'data\menu\hud' folders, among other folders in there.

      I've only really interacted with the hud files a little bit a long time ago and just to help someone by scaling the hud to make it 21:9 and to hide some on-screen elements for them they didn't want visible. I haven't done anything with that stuff for years.
    5. Stintard, kill yourself you retarded monkey kike n!@#&£ kid. Burn & gass yourself to death. Use the knife.
    6. Off yourself already you dumb n!@#&£ dog! You stupid n!@#&£
    7. Ninja11o
      Ninja11o
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      Hello! How can i change the game icons? As example i want tomake green sfae zone icon blue.
    8. Ninja11o
      Ninja11o
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      ?
    9. ResidentRaccoon44
      ResidentRaccoon44
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      Lol I love when someone gives genuine advice and the mod author still refuses to make a simple cut
    10. mountaincastle47
      mountaincastle47
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      thank you so much for this
  2. Toxiousred
    Toxiousred
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    how do I use this mod? where should I put the file
    1. Ninja11o
      Ninja11o
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      In DW folder, You will see lot of numeroted data.pak's, Just put it there, or replace.
  3. Enclave216
    Enclave216
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    The ammo is a great addition, you should add grenades/C4 too. Another improvement to add more variety to the NPCs guns.. like the tactical rifle and Rust rifle added to the mix. Nice change up though.
    1. Ninja11o
      Ninja11o
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      It is already a mod to make bandits to have more weapons in the harran open world. Check betternpcweapons mod or something like this on nexus. It tried it and its working.
  4. lokiharvest1
    lokiharvest1
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    how do I use this mod? where should I put the file