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eduardopro2020

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7 comments

  1. eniyibensikerim123
    eniyibensikerim123
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    • 3 kudos
    Hi I'm working on a mod called Natural Movement and horizontal wallrun is breaking everything, How can I disable it?
  2. Darkstyler35
    Darkstyler35
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    • 64 kudos
    Hello,
    ◘ To modify the data0.pak, I've used notepad++ and it's compare extension
    ◘ Also, use an archive program such as 7Zip to extract or open *.pak files
    ◘ You can associate *.xml files and also scr to notepad++ (open with/add a tick to always open with)

    Manual method :

    There's just 2 lines of code to add : find
        <skill id="runningprof1" cat="runner" tier="4" max_level="1"
    desc_params="freerunning_proficiency;NODE;P;M:runningprof1"
    skill_points="1" skill_points_type="Runner">
            <level_req  type="Runner" value="5"/>        
            <effect id="MaxFitness" change="0.75"/>        
            <effect id="JumpOverAvailable" change="1"/>
            <effect id="NaturalMovementDevelopmentLevel" change="1"/>
            <effect id="RunnerXPClimbShimmyUp" change="2.5"/>
            <effect id="RunnerXPClimbEdgeGrab" change="10.0"/>
            <effect id="RunnerXPClimbJump180" change="5.0"/>
            <effect id="RunnerXPClimbFromBottom" change="7.5"/>
            <effect id="RunnerXPClimbFromTop" change="2.5"/>
            <effect id="RunnerXPJumpOn" change="5.0"/>
    </skill>
    and add at the end just before
    </skill>these 2 lines
            <effect id = "WallRunExtraGravity" change = "0.1" />
            <effect id = "WallJumpingHeight" change = "1.60" /> 
    like this
    <skill id="runningprof1" cat="runner" tier="4" max_level="1"
    desc_params="freerunning_proficiency;NODE;P;M:runningprof1"
    skill_points="1" skill_points_type="Runner">
            <level_req  type="Runner" value="5"/>        
            <effect id="MaxFitness" change="0.75"/>        
            <effect id="JumpOverAvailable" change="1"/>
            <effect id="NaturalMovementDevelopmentLevel" change="1"/>
            <effect id="RunnerXPClimbShimmyUp" change="2.5"/>
            <effect id="RunnerXPClimbEdgeGrab" change="10.0"/>
            <effect id="RunnerXPClimbJump180" change="5.0"/>
            <effect id="RunnerXPClimbFromBottom" change="7.5"/>
            <effect id="RunnerXPClimbFromTop" change="2.5"/>
            <effect id="RunnerXPJumpOn" change="5.0"/>
            <effect id="WallRunExtraGravity" change = "0.1" />
            <effect id="WallJumpingHeight" change = "1.60" />
    </skill>
    then save in notepad++ and close it (it asks if you want to modify the file inside the archive, say yes), but... without closing 7zip return to the data0.pak file and select it. Use the copy button above
    to make a copy of the file somewhere. You just have to copy again the
    file in the game data to replace the data0.pak file.

    Hope this is clear
  3. TJEASTCOAST
    TJEASTCOAST
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    • 0 kudos
    Its keeps the game from launching. Good thing i made a back up file.
  4. GEM1236689
    GEM1236689
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    • 0 kudos
    i put this mod into my DW file,but there is a data0.pak in DW file ,i put mod ,replace this data0.pak.the game is crash .pls help
  5. 17SunAndMoon17
    17SunAndMoon17
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    • 17 kudos
    hi
  6. hulkteejay
    hulkteejay
    • member
    • 0 kudos
    this is a bit of help with modding: dont make this a data 0 file and put it in data 3 and make a file called skills in it and put the common skills that is edited in there
    1. eduardopro2020
      eduardopro2020
      • BANNED
      • 0 kudos
      hulkteejay thanks for the advice but the problem when modifying the data3.pak is the instability and the delay of loading games
      also, not only does it delay when loading the game but it also slows down the game and I've been testing the data.pak for a while but I know how each component of the data works, I planned to make a mod that would be a little more complex, you understand .
      But thanks for the advice. :)
      I'm sorry, my English, I'm a little bad at it.