Hello, ◘ To modify the data0.pak, I've used notepad++ and it's compare extension ◘ Also, use an archive program such as 7Zip to extract or open *.pak files ◘ You can associate *.xml files and also scr to notepad++ (open with/add a tick to always open with)
Manual method :
There's just 2 lines of code to add : find <skill id="runningprof1" cat="runner" tier="4" max_level="1" desc_params="freerunning_proficiency;NODE;P;M:runningprof1" skill_points="1" skill_points_type="Runner"> <level_req type="Runner" value="5"/> <effect id="MaxFitness" change="0.75"/> <effect id="JumpOverAvailable" change="1"/> <effect id="NaturalMovementDevelopmentLevel" change="1"/> <effect id="RunnerXPClimbShimmyUp" change="2.5"/> <effect id="RunnerXPClimbEdgeGrab" change="10.0"/> <effect id="RunnerXPClimbJump180" change="5.0"/> <effect id="RunnerXPClimbFromBottom" change="7.5"/> <effect id="RunnerXPClimbFromTop" change="2.5"/> <effect id="RunnerXPJumpOn" change="5.0"/> </skill> and add at the end just before </skill>these 2 lines <effect id = "WallRunExtraGravity" change = "0.1" /> <effect id = "WallJumpingHeight" change = "1.60" /> like this <skill id="runningprof1" cat="runner" tier="4" max_level="1" desc_params="freerunning_proficiency;NODE;P;M:runningprof1" skill_points="1" skill_points_type="Runner"> <level_req type="Runner" value="5"/> <effect id="MaxFitness" change="0.75"/> <effect id="JumpOverAvailable" change="1"/> <effect id="NaturalMovementDevelopmentLevel" change="1"/> <effect id="RunnerXPClimbShimmyUp" change="2.5"/> <effect id="RunnerXPClimbEdgeGrab" change="10.0"/> <effect id="RunnerXPClimbJump180" change="5.0"/> <effect id="RunnerXPClimbFromBottom" change="7.5"/> <effect id="RunnerXPClimbFromTop" change="2.5"/> <effect id="RunnerXPJumpOn" change="5.0"/> <effect id="WallRunExtraGravity" change = "0.1" /> <effect id="WallJumpingHeight" change = "1.60" /> </skill> then save in notepad++ and close it (it asks if you want to modify the file inside the archive, say yes), but... without closing 7zip return to the data0.pak file and select it. Use the copy button above to make a copy of the file somewhere. You just have to copy again the file in the game data to replace the data0.pak file.
this is a bit of help with modding: dont make this a data 0 file and put it in data 3 and make a file called skills in it and put the common skills that is edited in there
hulkteejay thanks for the advice but the problem when modifying the data3.pak is the instability and the delay of loading games also, not only does it delay when loading the game but it also slows down the game and I've been testing the data.pak for a while but I know how each component of the data works, I planned to make a mod that would be a little more complex, you understand . But thanks for the advice. :) I'm sorry, my English, I'm a little bad at it.
7 comments
◘ To modify the data0.pak, I've used notepad++ and it's compare extension
◘ Also, use an archive program such as 7Zip to extract or open *.pak files
◘ You can associate *.xml files and also scr to notepad++ (open with/add a tick to always open with)
Manual method :
There's just 2 lines of code to add : find
<skill id="runningprof1" cat="runner" tier="4" max_level="1"
and add at the end just beforedesc_params="freerunning_proficiency;NODE;P;M:runningprof1"
skill_points="1" skill_points_type="Runner">
<level_req type="Runner" value="5"/>
<effect id="MaxFitness" change="0.75"/>
<effect id="JumpOverAvailable" change="1"/>
<effect id="NaturalMovementDevelopmentLevel" change="1"/>
<effect id="RunnerXPClimbShimmyUp" change="2.5"/>
<effect id="RunnerXPClimbEdgeGrab" change="10.0"/>
<effect id="RunnerXPClimbJump180" change="5.0"/>
<effect id="RunnerXPClimbFromBottom" change="7.5"/>
<effect id="RunnerXPClimbFromTop" change="2.5"/>
<effect id="RunnerXPJumpOn" change="5.0"/>
</skill>
these 2 lines</skill>
<effect id = "WallRunExtraGravity" change = "0.1" />
like this<effect id = "WallJumpingHeight" change = "1.60" />
<skill id="runningprof1" cat="runner" tier="4" max_level="1"
then save in notepad++ and close it (it asks if you want to modify the file inside the archive, say yes), but... without closing 7zip return to the data0.pak file and select it. Use the copy button abovedesc_params="freerunning_proficiency;NODE;P;M:runningprof1"
skill_points="1" skill_points_type="Runner">
<level_req type="Runner" value="5"/>
<effect id="MaxFitness" change="0.75"/>
<effect id="JumpOverAvailable" change="1"/>
<effect id="NaturalMovementDevelopmentLevel" change="1"/>
<effect id="RunnerXPClimbShimmyUp" change="2.5"/>
<effect id="RunnerXPClimbEdgeGrab" change="10.0"/>
<effect id="RunnerXPClimbJump180" change="5.0"/>
<effect id="RunnerXPClimbFromBottom" change="7.5"/>
<effect id="RunnerXPClimbFromTop" change="2.5"/>
<effect id="RunnerXPJumpOn" change="5.0"/>
<effect id="WallRunExtraGravity" change = "0.1" />
<effect id="WallJumpingHeight" change = "1.60" />
</skill>
to make a copy of the file somewhere. You just have to copy again the
file in the game data to replace the data0.pak file.
Hope this is clear
also, not only does it delay when loading the game but it also slows down the game and I've been testing the data.pak for a while but I know how each component of the data works, I planned to make a mod that would be a little more complex, you understand .
But thanks for the advice. :)
I'm sorry, my English, I'm a little bad at it.