0 of 0

File information

Last updated

Original upload

Created by

ODT1

Uploaded by

ODT1

Virus scan

Safe to use

Tags for this mod

10 comments

  1. ALively
    ALively
    • member
    • 0 kudos
    Hello, it's 2023 now. Can anyone please add the last few DLCs into this mod please? It's such a must have mod, I tried to look into the files but just couldn't understand it. Anyone, please!?
  2. unb
    unb
    • member
    • 0 kudos
    I just bought the game (and LOVE it), however I absolutely despise having access to all the DLC blueprints from the start as it COMPLETELY destroys any sense of progression (like why the f*#@ can I craft the Ranger Bow from day 1?! It's incredibly stupid!). I just have to force myself not use them which unfortunately feels really silly and annoying but I'd rather do that to gain a much greater sense of progression and reward.

    Unfortunately I didn't see this mod before starting to play so I probably don't want to start over just to use this but I love the concept of this mod. Also I'm not keen of using a mod for my first playthrough as I would hate if some unforseen bug broke my game/savefile or whatever when it's the first time experiencing the game (but I would probably take the chance here as this mod seems so essential to me).

    This mod should 100% be part of vanilla game IMO - atleast make it a player choice if they want access to heavily OP blueprints from day 1 or not. Had I known the DLCs would destroy early game progression this hard I would never have bought it in the first place, I can't understate of much I hate their decision, like why would you break your own balance this way when there's an easy fix available (as you've clearly shown with this mod). I don't have anything against the DLC blueprints/weapons, I see it as a plus that there's more content, however the way they've done it is just the most lazy and quite frankly retarded.

    If I ever decide to play this game again from the start, I will 100% use this mod (I'm still sad I didn't know this before I started), so thanks for your effort balancing this huge issue xackoff.
    1. GenerraI
      GenerraI
      • member
      • 1 kudos
      Agreed, it's stupid 
      thanks to this guy, the game is playable now fr me
  3. Godslayer40000
    Godslayer40000
    • member
    • 0 kudos
    can you add purchasable blueprints for the last couple of dlcs (van crane, snowstorm, astronaught, and the wierd chainsaw thing.) i would understand not doing it if it was like ark and served no purpose (ahem time to stop shitting out quality dlcs and work on ark 2, jk HAIL fjordir)  but since they wont be making any more paid dlcs, i find myself asking.
  4. 0pabeer
    0pabeer
    • member
    • 0 kudos
    Thanks for a great mod! There seems to be a bug for me though. I've been able to buy Blademaxx and Lacerator from vendors, but after these two no new blueprints have popped up and I'm past level 9. I'm checking every vendor I come across, and I'm not using any other mods affecting weapons. If there's no fix for this, do you know how I could manually make these blueprints available?
  5. Metalunacy
    Metalunacy
    • premium
    • 25 kudos
    Starting over with this mod right now.
  6. deadlockersss
    deadlockersss
    • member
    • 0 kudos
    can u add the event's blueprints?
  7. CyginNEXUS
    CyginNEXUS
    • premium
    • 7 kudos
    Great mod, is there a way to completely remove the weapons from the game? I tried to edit the .pak so it only contains the inventory script but the game doesn't start at all when I do that, thanks in advance.
    1. ODT1
      ODT1
      • premium
      • 31 kudos
      I don't think there is a way to *remove* a weapon, but you can disable a blueprint from popping up with traders completely, just edit shop_item_sets.scr file with a text editor, search for ItemSet("DLC_Blueprints_*") (there are 3 in total) and remove any particular weapon you don't like.
  8. deadlockersss
    deadlockersss
    • member
    • 0 kudos
    u made me play the game again tq