• Got strange issues? First try going into the options in-game and disabling community events, some of them can break certain parts of the mod as they overwrite files.
• You can play the mod with preexisting vanilla characters, however there may possibly be problems with crafting certain items when playing this way, there may also be no problems at all.
• It is fully safe to switch between Standard and Panic at any point in the game as much as you want, no need to dedicate a character to either mode if you find one of them less fun than the other.
• While fully possible to complete, I would recommend skipping past the first main mission in the game and instead starting directly with the mission Pact with Rais when playing a new character on Panic mode as the first few objectives can be quite overwhelming with a useless rusty pipe and a ton of runners.
is there a Chance you could make a version with: - Sneaking, swimming and strafing is faster. - TicTac has been replaced with Wallrunning, it functions how you'd expect and you can also press the key opposite of the wall you're running on to initiate a walljump. - Food items heal you over time for considerably more than vanilla, there is also a new food item called Booze to wash down the baklava and burgers with. - Upgraded dropkick unlocks a fast getting up animation. - Arrows fly faster, especially from the standard bow. - Running grants a small amount of XP. - Weapons degrade 25% slower and have a 25% chance to not use up a repair point by default, both values can be boosted to 50% via skills. - Broken weapons deal 40% damage instead of 10% damage. - All elemental weapon effects have a higher chance of triggering. - Spare ammo counts have been altered. Pistol: 90 -> 200 Rifle: 180 -> 240 Shotgun: 72 -> 60 SMG: 240 -> 360 - Silenced pistols use regular ammo instead of subsonic so you can actually use them. - Bullets and other projectiles can penetrate enemies more easily.
LootedObject("Volatile_Iced") { ColorSet(ColorSet_Upgrades_Volatile_Iced); use Upgrades_Volatile_Iced(weight = 1.0); }
Remove that and it all works again. I guess that there just is no "Volatile_Iced" entry and that completely mucks up the entire list - It's the only entry that does NOT exist in the original Dying Light file I used to check for error.
Remove those lines or correct the entry to whatever it was originally supposed to be, as it is "Volatile_Iced" entry does not exist and throws off the loot scripts.
The Volatile Iced stuff is just something I copy pasted from the latest version of the game base files, but I fiddled a bit with some other stuff and loot spawning seems to be working normally on my end now, is it working for you?
Bizarre stuff going on, really. Did you have the loot issue yourself, or was it just reported? I mean obviously some people are having problems and I isolated the default.loot as best as I could before removing the Iced Volatile lines, so why are having some people loot issues and others aren't?
I personally stop my games from auto-updating themselves ( Destroyed a delicately put up Skyrim once ), but I AM running 1.45.0 and all DLC.
I didn't have any loot issues myself(I haven't really played in a good while though) but I did miss one item when updating 1.2.1, some kind of new flashlight entry, that I never saw before so I figured maybe that was it. Perhaps you need to update your game, could potentially be the issue.
How do I delete those lines. My pc won’t let me. Idk if I don’t have a proper program or something. I have note++ but that’s gibberish and can’t read it in there.
A small nitpick but front pushing cant cause the xray effect when a zombie collides with something. A insanely small detail that isnt needed at all but just makes the front push a bit more satifiying.
170 comments
• Got strange issues? First try going into the options in-game and disabling community events, some of them can break certain parts of the mod as they overwrite files.
• You can play the mod with preexisting vanilla characters, however there may possibly be problems with crafting certain items when playing this way, there may also be no problems at all.
• It is fully safe to switch between Standard and Panic at any point in the game as much as you want, no need to dedicate a character to either mode if you find one of them less fun than the other.
• While fully possible to complete, I would recommend skipping past the first main mission in the game and instead starting directly with the mission Pact with Rais when playing a new character on Panic mode as the first few objectives can be quite overwhelming with a useless rusty pipe and a ton of runners.
- Sneaking, swimming and strafing is faster.
- TicTac has been replaced with Wallrunning, it functions how you'd expect and you can also press the key opposite of the wall you're running on to initiate a walljump.
- Food items heal you over time for considerably more than vanilla, there is also a new food item called Booze to wash down the baklava and burgers with.
- Upgraded dropkick unlocks a fast getting up animation.
- Arrows fly faster, especially from the standard bow.
- Running grants a small amount of XP.
- Weapons degrade 25% slower and have a 25% chance to not use up a repair point by default, both values can be boosted to 50% via skills.
- Broken weapons deal 40% damage instead of 10% damage.
- All elemental weapon effects have a higher chance of triggering.
- Spare ammo counts have been altered.
Pistol: 90 -> 200
Rifle: 180 -> 240
Shotgun: 72 -> 60
SMG: 240 -> 360
- Silenced pistols use regular ammo instead of subsonic so you can actually use them.
- Bullets and other projectiles can penetrate enemies more easily.
PLEASE we need that version
It's in /scripts/inventory/default.loot
Lines 1690 to 1694
LootedObject("Volatile_Iced")
{
ColorSet(ColorSet_Upgrades_Volatile_Iced);
use Upgrades_Volatile_Iced(weight = 1.0);
}
Remove that and it all works again.
I guess that there just is no "Volatile_Iced" entry and that completely mucks up the entire list - It's the only entry that does NOT exist in the original Dying Light file I used to check for error.
Remove those lines or correct the entry to whatever it was originally supposed to be, as it is "Volatile_Iced" entry does not exist and throws off the loot scripts.
I suggest also removing the
sub Upgrades_Volatile_Iced(float weight = 1.0, float prob = 1.0)
{
Set(Mods, weight, prob)
{
Item("Craft_Upgrade_DamL2DurL2", 1.0);
Item("Craft_Upgrade_DamL2BalL2", 1.0);
Item("Craft_Upgrade_DurL2BalL2", 1.0);
Item("Craft_Upgrade_DamL2DurL2BalL2", 1.0);
Item("Craft_Upgrade_DamL2Dur", 1.0);
Item("Craft_Upgrade_DamL2Bal", 1.0);
Item("Craft_Upgrade_DurL2Bal", 1.0);
Item("Craft_Upgrade_DurL2Dam", 1.0);
Item("Craft_Upgrade_BalL2Dam", 1.0);
Item("Craft_Upgrade_BalL2Dur", 1.0);
}
}
in item_sets.loot
For the sake of clean code.
I mean obviously some people are having problems and I isolated the default.loot as best as I could before removing the Iced Volatile lines, so why are having some people loot issues and others aren't?
I personally stop my games from auto-updating themselves ( Destroyed a delicately put up Skyrim once ), but I AM running 1.45.0 and all DLC.
Perhaps you need to update your game, could potentially be the issue.
navigate to data/skills
open default_levels.xml
scroll down to <!-- HOOK -->
change the values to your liking
Advanced moves?