Dying Light
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Fear

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IIFearII

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About this mod

Deathcore - A complete Dying Light overhaul introducing revamped skill trees, new items, new crafting mechanics, new repair mechanics, and much more. (in developement)

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Deathcore
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Current Version: v.002 alpha

Dying Light Overhaul
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A complete Dying Light overhaul introducing revamped skill trees, new items, new crafting mechanics, new repair mechanics, and much more. This mod aims to upgrade Dying Light more to a Survival game and make it more realistic (gameplay-wise).

*Note(s): 
- This mod is still in early stage (v.001), meaning there will be a lot more changes to come, as reworking the whole game altogether will take a lot of time.

- Play on Nightmare difficulty for the most desired experience of the mod.

- Create a new save before playing ~ if you don't want to risk your original save to get any corruption or glitches. (unless you made a backup)

- Considering this is a alpha version, you'll have to keep creating a new save each update (unless it is stated as a stable build [meaning some changes will not be tentative and permanent]). This mod is in testing phase.

- If you have any bug(s) reporting: contact me at Discord: Fear.#8129 (opened dms)

Future Plans & Implementations:
- Steel (new craft component)
- Metal Scraps (not parts!)
- QoL update for food on the map
- Palm trees will be able to get harvested for fruit
- Fruit (new food)
- Berries (new food): Can also be used later on for extracting poison out of it (Poison Extraction)
- Elementalist: proper skill update (does nothing for now except giving 2 blueprints)
- Craftable ammo (hence the items below)
- Game progression AI overhaul
- Barrel explosion range increasement
- Poisonious mushroom: In the slums cave, mushrooms sticked to the wall will be able to get looted
- Steel cabinets will give different loot than wooden ones
- COMPLETE skill tree overhaul (current skill tree is tentative, not complete and every tree will be updated)
- Firearm Toolkit will be a craft component for creating ammo
- Looting rework
- Firearm Update (all firearms will be changed; details this update later)
- Complete blueprint elemental requirement rework (elementalist skill)

Known issues:
- Elementalist (WIP)

On a sidenote: this mod is far from finished; the project is currently around 10% done from what it's supposed to be, so expect more updates to come. I'm aware that some items can not be used right now (eg. Gunpowder), but this will also be changed later on.

PS: main page also gets updated each time i post an update in the files section.

Edit: moved patch notes to "Articles".

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Deathcore

Deathcore includes changes all from gameplay, such as: skill reworks, item loot overhaul, new loot introducement, new craft components and repairing mechanic, changing the difficulty of the game, aiming for it to be more realistic.




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