Dying Light
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Captain Planet

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azway

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68 comments

  1. azway
    azway
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    Users who experience game crashing after the community event started can try the following steps:

    1. Turn Off Community Events

    - Go to Main Menu > Options > Online > Community Event Participation > Off.

    1. Delete Community Events Temporary Files

    - Go to "...\Documents\DyingLight\out" folder on your computer.
    - Delete all the "pls" files (for example: plsdownload_slot_######_file_name).

    3. Start the game with the mod installed to see if it helps. Thanks!

    Note: Fist of Fury version 3.0.0 (and above) already included a file that will removed the community event feature of the game entirely.
  2. lol007080
    lol007080
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    cool mod, what string responsible for kick damage?
    1. drewx11
      drewx11
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      Ugh, nevermind I thought this was a dying light 2 mod
  3. MrCoringa
    MrCoringa
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    Hey guys by any chance someone know how to take fall damage off? Thanks
    1. knuggiessupreme420
      knuggiessupreme420
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      if you're still alive there is a command string in the default_levels file called "AmortizedHarmfulHeight" and "AmortizedLethalHeight", just set both of these to a really high ass number and you'll be set.
    2. Atronach56
      Atronach56
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      How do you get to these files?
  4. JellyJam75
    JellyJam75
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    i did everything you said, i turned off community events, i deleted the temporary files and i still crash. im using the most recent version. help!
  5. HydroRex
    HydroRex
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    game just crashes 
  6. lBxlLxlAlZxlE
    lBxlLxlAlZxlE
    • member
    • 0 kudos
    Does this mod work with co-op???
  7. ThorTheMainGod
    ThorTheMainGod
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    • 1 kudos
    Does this work with enhanced edition?
  8. CompoundDuck255
    CompoundDuck255
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    i haven't even tried this yet, and it already seems great.
  9. Disorbs
    Disorbs
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    doesnt work unless im doing something wrong it crashes for me idk if its because im in the following or not and its fully updated nothing on steam about it.
  10. Deswolrd
    Deswolrd
    • supporter
    • 0 kudos
    It was all good for main game but in "The Following" there are a lot of items which can't be taken with "WRONG COLLECTABLE ID" (blueprints). This is the only mod installed. Disabling it makes all items collectable again. I'm using the latest mod version available. Is it common or only for me? Maybe someone has a solution?
    1. Deswolrd
      Deswolrd
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      • 0 kudos
      Just in case if someone wants a quickfix - taking scripts/inventory/collectables.scr from Data0 and replacing "Required" with "Reequired" in Data3 (the same way like it was done in this mode) fixes everything. The only downgrade is much lesser ammo for weapons (I guess it was changed too, but had no time to figure it out how)
    2. ShortyFluff029
      ShortyFluff029
      • member
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      hey, i have the same issue as you but i don't understand your quickfix. could you give some more detail? hope you are still around
  11. Blaha
    Blaha
    • premium
    • 1 kudos
    For whatever reason I don't get hellraid experience points with this mod. Not a big deal, but it's weird.