7 years and they still didn't nerf this, ridiculous, since this is for players that are camping there's no need for them to be so godamn accurate and harmful, and should wait some time before triggering this "anticheat" instead of immediately.
Still works as of February, 2022! Maybe I'm wrong, but I don't recall the Volatiles using a spit attack when this game was first released. Was that added in with a later patch??? And the spitting is WAY too powerful, and has WAY too much range. My limit was reached when I swam into water to escape the Volatiles, and even swam under the water, and was killed by a spit attack. F that, Techland.
my game wont even start when i replace the file. (june, 2022) note that volatiles only spit once u reach a certain point in the story. its like them getting an upgrade
I was very glad to find someone else felt the spit attack is no fun - I think it's just outright broken (hitting me through surfaces, repeatedly, without sound or animations apparent, etc.. Just a glitchy workaround for people exploiting them during QA, I guess) - however playing in March 2021, replacing my (otherwise unmodded) Data3.pak with the modded version causes the game to hang at launch and crash.
I might be missing something obvious about DL modding (I'm back after nearly five years since I first played) but I think this one's been broken.
Hi! How to remove the explosion from "bombers"? Please tell me, I tried to delete this "Method(ExplodeOnDeath)" (file zombie_knowledge_base_suicider.scr), the bomber simply becomes immortal and still explodes from strong damage(for example, an explosion)
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Mod endorsed.
note that volatiles only spit once u reach a certain point in the story. its like them getting an upgrade
I might be missing something obvious about DL modding (I'm back after nearly five years since I first played) but I think this one's been broken.
Also, thx for this. Ruined my fun.