Dying Light
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Grymrir

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Grymrir

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13 comments

  1. eduardopro2020
    eduardopro2020
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    Hi / Hola
    Inglish: Hi, I'm one of the creators of mods, my team and I have re-created this mod due to various bugs, errors in this mod.
    link of the fixed mod: https://www.nexusmods.com/dyinglight/mods/641

    Español: hola soy uno de los creadores de mods my equipo y yo hemos re creado este mod por diversos bugs, errores de este mod link del mod arreglado: https://www.nexusmods.com/dyinglight/mods/641
  2. Kuraii7
    Kuraii7
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    for some reason data.pak3 is not a folder and instead is a file called "placeholder.file" posts below say i need to put the common skills in there but i cannot do so because it not a file, do i reinstall the game maybe?
    1. hulkteejay
      hulkteejay
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      no thats just a thing in the game and is fine
  3. ozzyd95
    ozzyd95
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    when i install this mod the text on every menu gets all messed up and i can even see playstation control buttons in the text, any help plz?
    1. 36BitGaming
      36BitGaming
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      same here, found a work around?
    2. joku760
      joku760
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      Workaround literally in the mod description:

      Open up the Data0.pak of the mod you currently have installed in winrar or a similar program. Go into the folder called skills and extract the file called "common_skills" to your desktop. Right click the file and open it in notepad or a similar program. You wanna go down to where it says this:

      <skill id="runningprof1" cat="runner" tier="4" max_level="1" desc_params="freerunning_proficiency;NODE;P;M:runningprof1" skill_points="1" skill_points_type="Runner">
      <level_req type="Runner" value="5"/>
      <effect id="MaxFitness" change="0.75"/>
      <effect id="JumpOverAvailable" change="1"/>
      <effect id="NaturalMovementDevelopmentLevel" change="1"/>
      <effect id="RunnerXPClimbShimmyUp" change="2.5"/>
      <effect id="RunnerXPClimbEdgeGrab" change="10.0"/>
      <effect id="RunnerXPClimbJump180" change="5.0"/>
      <effect id="RunnerXPClimbFromBottom" change="7.5"/>
      <effect id="RunnerXPClimbFromTop" change="2.5"/>
      <effect id="RunnerXPJumpOn" change="5.0"/>


      And add this to the bottom:

      <effect id="WallRunExtraGravity" change="0.1"/>
      <effect id="WallJumpingHeight" change="1.60"/>

      Also, instead of putting the file back into data0.pak, put it into data3.pak's data/skills folder like in DeathWrench's comment below.
    3. Aaokke
      Aaokke
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      i have no mods but when i normally do it like the mod asks me to it just does the same error text thing
      is there a way to do it without a mod in data3.pak? my data3.pak just has a placeholder file inside
    4. OliTF2
      OliTF2
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      Does this code basically allow me to add this wallrunning WITHOUT changing the data0 file? I would love to know how to add this mod to another one that changes the data0 file :/

      Any help/clarifications would be appreciated!
  4. 1N07
    1N07
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    Can confirm that it works with tic-tac fairly well. Sometimes if you come at a wall from an angle it might not know which to use, but mostly it's been fine.
    Take that with a grain of salt though as I have not tested extensively yet.
  5. DeathWrench
    DeathWrench
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    Good mod, but instead of uploading data0.pak files. make a data3.pak with JUST the edited files (directories need to be the same as the original file)

    Here is an example image of what your mod SHOULD look like.
    1. memekillr
      memekillr
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      Are you on windows XP....
    2. dxmon
      dxmon
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      nah hes on 7zip, i think, at least.
    3. memekillr3
      memekillr3
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      I wonder who took memekillr hmmmmm