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X33STORM

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x33storm

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45 comments

  1. Parallaxicore
    Parallaxicore
    • member
    • 0 kudos
    No idea if this mod is why, I'm also using Night Runner mod, but since downloading this mod and opening a few things with locks and the mod working, I now open every medical van and police van and have absolutely 0 loot. Nothing is spawning in anything I've looted since like an hour after downloading the mod.

    No medkits, no booze bottles, no weapons, no ammo, nothing.

    EDIT: Police vehicles have loot again after a game reset, however all medical vans are empty still.
    1. x33storm
      x33storm
      • member
      • 3 kudos
      I just checked the files, and tried out a new game checking multiple containers including police and medical vans. No issues.

      Since this makes the same change to every container with a lock, it's unlikely this mod would only affect those two.
      All it does is change the difficulty of the lock. Doesn't affect what's inside.

      I think your issue is elsewhere, with an outdated mod or something.
    2. StefanCP
      StefanCP
      • supporter
      • 11 kudos
      Did you test it on 49 or 50? I am curious if it's compatible or if it messes stuff around. Thank you.
    3. Nicku92
      Nicku92
      • supporter
      • 0 kudos
      for me the police cars work but yes, the ambulance vans have had zero loot in them and i have opened 40-50 of them
  2. Identiick
    Identiick
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    • 0 kudos
    Tested just now on Dying Light 2 by mistake, works great on it too lol
  3. Vintem
    Vintem
    • member
    • 0 kudos
    Tnx, works even in Hellraid, nice. 
  4. rafa290
    rafa290
    • member
    • 0 kudos
    Is it just me or this mod makes the items inside previous hard and very hard chests worse? I've opened a lot of chests and no orange, basically no purples as well. Almost everything is now blue. Does the lock difficulty mess with the item rarity inside, or I'm just crazy? 
  5. Skeepyy
    Skeepyy
    • supporter
    • 0 kudos
    Big thanks to you for keeping this mod updated after all those years :)
  6. OmarComin410
    OmarComin410
    • BANNED
    • 4 kudos
    how do you install this? what files go where?
    1. x33storm
      x33storm
      • member
      • 3 kudos
      I've included install instructions on the main page now for you, as well as an updated mod.
    2. OmarComin410
      OmarComin410
      • BANNED
      • 4 kudos
      im so sorry i thought this was dying light 2. thanks though
  7. yeremiamichael45
    yeremiamichael45
    • member
    • 0 kudos
    can you help? what do i do if i have another mod prior to this one? i think if i overwrite my current data3.pak it would take my current mod off, what should i do?
    1. x33storm
      x33storm
      • member
      • 3 kudos
      It's in install instructions, buddy. You simply open Data3.pak in WinRAR (7Zip works too i think), and then drag over the data folder into your already existing Data3.pak (Ignoring my included pak).
  8. Sic4rioDragon
    Sic4rioDragon
    • member
    • 0 kudos
    skyesfury's  Lockpicking - Always Succeed. link isnt working
    1. x33storm
      x33storm
      • member
      • 3 kudos
      That is very unfortunate. I'm gonna download the game again, update this mod if any chests have been added since last time, and add the "Always Succeed" feature to this mod.
    2. x33storm
      x33storm
      • member
      • 3 kudos
      There we go, you got full functionality for both containers and doors in this mod now.

      Mod didn't need updating, but added the same feature from that mod in this one.
  9. Klemc
    Klemc
    • member
    • 5 kudos
    When compared to "Anti Lock" (while used alongside "Lockpicking Always Succeed?" (as recommended)... same files but some differences in each :

    What does it changes ?

    containers.loot :

    MeshLootType("steel_locker_single_door_a_loot.msh", "workshop_electric", "Cont_Lockpick", "open_wooden_wardrobe", Trigger_Open, "steel_locker_opening", "hard", false, Color_Violet);
    IS
    MeshLootType("steel_locker_single_door_a_loot.msh", "workshop_electric", "Cont_Lockpick", "open_wooden_wardrobe", Trigger_Open, "steel_locker_opening", "", false, Color_Violet);

    MeshLootType("dlc_chest_loot_big.msh",  "dlc_wl_hunting_tower", "WeaponChestHard", "open_cashdesk", Trigger_Open, "military_box", "hard", false, Color_Violet)
    IS
    MeshLootType("dlc_chest_loot_big.msh",  "dlc_wl_hunting_tower", "WeaponChestHard", "open_cashdesk", Trigger_Open, "military_box", "", false, Color_Violet)

    In fact, "hard" becomes "" and that's all.



    lockpickminigame.scr :

    LockpickDifficulty("easy", "&Lockpicking_Easy&",1.9, 180.0, 240.00,90.0,0.0);LockpickDifficulty("medium", "&Lockpicking_Medium&",1.9, 180.0, 240.00,90.0,0.0);LockpickDifficulty("hard", "&Lockpicking_Hard&",1.9, 180.0, 240.00,90.0,0.0);LockpickDifficulty("imposible", "&Lockpicking_Imposible&",1.9, 180.0, 240.00,90.0,0.0);ISLockpickDifficulty("easy", "&Lockpicking_Easy&",5.0, 180.0, 240.00,90.0,0.0);LockpickDifficulty("medium", "&Lockpicking_Medium&",5.0, 180.0, 240.00,90.0,0.0);LockpickDifficulty("hard", "&Lockpicking_Hard&",5.0, 180.0, 240.00,90.0,0.0);LockpickDifficulty("imposible", "&Lockpicking_Imposible&",5.0, 180.0, 240.00,90.0,0.0);
    In fact 1.9 becomes 5.0...
    ...... this lines are present only in Anti Lock ://ORIGINAL//sub main()//{//LockpickDifficulty("easy",
    "&Lockpicking_Easy&",1.9, 25.0, 12.00,90.0,0.0);
    //LockpickDifficulty("medium", "&Lockpicking_Medium&",1.9, 15.0, 7.25,90.0,0.0);//LockpickDifficulty("hard", "&Lockpicking_Hard&",1.9, 8.0, 3.75,90.0,0.0);//LockpickDifficulty("imposible", "&Lockpicking_Imposible&",1.9, 5.0, 1.25,90.0,0.0);//}
    //CZT Edit
    1. x33storm
      x33storm
      • member
      • 3 kudos
      Containers with no locks are called "". Which is pretty much what this mod does, replaces all locks and their various difficulties with that.

      With slightly outdated versions, it's possible very few new lockboxes are added in, and as such won't have their values changed by the mod. But you can do it yourself, you just take the file, replace the locks difficulty value with nothing. But i think it's still up2date?
      Just active community events that supercede this file, while they're going on, unless u got it deactivated in options.

      This mod just covers containers, and not doors. Which i why i recommend the other mod which does, to be used alongside this.

      It's not magic or complicated stuff, just takes a little time to do.  But your end fact pretty much sums up this mod.
  10. SpectreGarrus93
    SpectreGarrus93
    • supporter
    • 6 kudos
    Works great, thank you!