The first step is fine, but something doesn't work with the second. The new file only grows and nothing ends. The original was only 1482Kb, and the new one is now close to 700Mbyte and continues to grow. :|
PS: My mistake. You have to put the original bin file on the file, and I still have the one I edited. I'm very stupid. :)
This is great thanks a lot. Now, can I create a custom bin file and just make the game find my "text strings" in those? That way I'm not touching the game bin files, and instead I'm able to create a "modname_text_all.bin" and then just place that into the data3.pak data maps ??
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The issue I'm having is opening dl2's different .bin files in story/main :/
now close to 700Mbyte and continues to grow. :|
PS:
My mistake. You have to put the original bin file on the file, and I still have the one I edited. I'm very stupid. :)
Now, can I create a custom bin file and just make the game find my "text strings" in those?
That way I'm not touching the game bin files, and instead I'm able to create a "modname_text_all.bin" and then just place that into the data3.pak data maps ??