Dying Light
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Tom Evin

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xMyzo

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7 comments

  1. Axlerage
    Axlerage
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    Dear Tom Evin, can you tell us or help us how to convert the Dying Light 2 localization file (*.binsloc) to a text file in the same way?
    1. Synsteric
      Synsteric
      • supporter
      • 6 kudos
      There is a specific tool to open dl2's binsloc files
      The issue I'm having is opening dl2's different .bin files in story/main :/
  2. batvanio
    batvanio
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    The first step is fine, but something doesn't work with the second. The new file only grows and nothing ends. The original was only 1482Kb, and the new one is
    now close to 700Mbyte and continues to grow. :|

    PS:
    My mistake. You have to put the original bin file on the file, and I still have the one I edited. I'm very stupid. :)
  3. frenchiveruti
    frenchiveruti
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    This is great thanks a lot.
    Now, can I create a custom bin file and just make the game find my "text strings" in those?
    That way I'm not touching the game bin files, and instead I'm able to create a "modname_text_all.bin" and then just place that into the data3.pak data maps ??
  4. emperorson
    emperorson
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    test
  5. GCMedic
    GCMedic
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    maybe a video tutorial? cuz i don't get it how do i do it, even after reading readme.txt
  6. addfuture
    addfuture
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    I tried changing an explosives description but this didn't work. I did everything correctly but it still only showed the old text. Any ideas?