Dying Light

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ElysianMods

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ElysianMods

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40 comments

  1. ElysianMods
    ElysianMods
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    Mod version updated July 07, 2021. Enjoy, people!

    Don't forget to endorse, and feel free to post or contact me for any questions, concerns, or requests.
  2. c4rdinull
    c4rdinull
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    Hi what file can I remove from the mod to disable the no repair needed, I still want to have durability management in my items. Please help me
    1. ElysianMods
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      You'd have to learn how to modify the files yourself, dude. It's not just a file to take out.
  3. chrishargrave
    chrishargrave
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    is this still compatible with the latest game version
    I'm new ti the game so i thought i'd ask
    1. ElysianMods
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      Nope, haven't had the time to go back and look at it. I'll get to it in the next couple months.
  4. ProjectKurisu
    ProjectKurisu
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    It crashes on my old save so I started a new, it works. I noticed that it crashes on my old save where I'm in Old Town, also The Following DLC crashes too. What could be the conflict?
    Game version = 1.16.0
  5. H0r1z0nFSX
    H0r1z0nFSX
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    It causes the game to CTD with the gamedll_x64rwdi.dll
    1. ElysianMods
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      It doesn't mess with dll files.
  6. Uranium - 235
    Uranium - 235
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    Seems to me that the mine dropper on the buggy isn't working. It makes the release sound but then nothing happens.
    1. ElysianMods
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      That's unfortunate for you. I didn't mess with any of those files. Apologies.
  7. SheiFoxy
    SheiFoxy
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    I'm using this with Advanced Moves mod and Calyxium Bows Mod including the Ammo mod and when I put this one in, on top of those, it does not work. (This mod does not work. The others still work as far as I can tell.)
    I do not get infinite grappling hook or increased backpack etc...

    I was also personally modding the inventory.src to increase the flashlight so it doesn't dim and go off as quickly, and I wondered if you might want to add infinite and brighter flashlight to your list of modifications in this mod? It seems like it'd go well with the general concept of "removing un-fun game mechanics that don't really serve a purpose".

    If you know why these mods don't work together, can they be patched to work?
    And let me know if you decide to add flashlight changes.

    Thank you so much for modding!
    1. ElysianMods
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      Yes they can be patched using WinMerge. Open the files in question and go down the list of differences. I'd suggest not using the option to merge all because there are some lines you need to look at. After you open the file in winmerge, all the variables are pretty straight-forward.
  8. CasualPig
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    Everything works except for the grappling hook and durability parts. Any idea why?
    1. brfritos
      brfritos
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      Confirmed with the latest DL - The Following v1.15.0.

      The only thing not working as intended is the grappling hook and durability, but this is what strange: they don't work as intended in Old Town.
      In the Slums the mod works as advertised.
      More on the subject the durability behave strange, the weapon deteriorates but do not consume repair slots.
      It's like endless repair rather than durability, but only if your weapons are crafted or buyed in the Slums.

      If you buy or craft them in Old Town they behave like normal, 4 or 5 repairs and no durability
      The grappling hook is reset to normal behaviour in Old Town also.

      I do not use any other mod, only this one.
      Steam version of the game.
    2. CasualPig
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      Ok so i tried starting the game in offline which normally get mods to work but that causes my game to crash
    3. brfritos
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      Actually this made the mod work, no problems in the Slums or Old Town.

      Configured for Singleplayer and Steam offline.
    4. ElysianMods
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      Last time that happened it was due to an event that was going on. I'll re-verify compatibility tomorrow.
  9. FDenton
    FDenton
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    Mostly working, but:
    - containers didnt work anymore. I deleted the container script and now it is normal again. Lockpicking don't bother me much.
    - but after installing the mod I lost all my arrows !???
    In vanilla I have 4 backpack slots and 7 ammo slots
    With mod I have more backpack slots but only 3 ammo slots

    Where are my ammo slots?
    What could do this?

    ( I am the only one who uses the bow? ;-) )DL 1.6

    Edit:
    I tested several mods. I learned, that all Inventory mods ( more slots) and container mods (no lockpic, better loot etc)
    are not working with DL 1.6 Bozak

    It would be great, if someone could make a version. ;-)
    1. ElysianMods
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      If you are using multiple inventory/container mods, then you are going to have an incompatibility with...well...all of them. Aside from that, it's still working fine.
  10. Xilent6
    Xilent6
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    Hey there, im having some issues merging a mod with yours. The mod i would like to merge with yours is Merchants and Quartermasters - All items by StinVec. The main file; Merchants Only-All Items (v4.0).

    My issue; my weapon is degrading. This occured after merging the two mods. Im fairly inexperienced with merging, did a little research, tried it but it didnt do the job. Mind giving me a helping hand? Dont matter to me if you give me instructions on how to do the merge myself or if you were so kind as to do it for me.

    Thanks
    1. ElysianMods
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      Send me the link to the other file and I'll take a look at it. Also send me your merged file.
  11. GrimpaJ
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    To ensure not getting banned in some way, I have to play offline. So does this mean I have to disconnect steam itself (so steam in offline mode) or is it enough to play singleplayer (so only by "offline" in the ingame setting)?
    1. ElysianMods
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      No. Once you start up your game, the game will automatically detect a modded file. This will make it so you cannot play multiplayer with anyone who doesn't have the exact same mods as you.

      Essentially, you don't have to do anything special to not get banned.