What makes this mod posting confusing is the description:
export float WHOLE_DAY_DURATION__DAY = 86400.0;// 1h in game daytime means 4 minutes of real time export float WHOLE_DAY_DURATION__NIGHT = 86400.0;// 1h in game daytime means 0.875 minute of real time export float WHOLE_DAY_DURATION__INTERIOR = 86400.0;// 1h in game daytime means 6 minutes of real time
It's not clear, you have been commenting above message and say that you changed to 1 hour IRL 1 h in game world? Then why modifying to 86400 you say that again the time lenght in game world is the same to previous settings?!
That must be a total oversight when writing the description or it's just not clear...
It's pretty obvious if you look at the original lines, where I have even highlighted the important part in the original description to avoid this very "confusion" you are talking about. Here it is again.
export float WHOLE_DAY_DURATION__DAY = 5760.0;// 1h in game daytime means 4 minutes of real time export float WHOLE_DAY_DURATION__NIGHT = 1260.0;// 1h in game daytime means 0.875 minute of real time export float WHOLE_DAY_DURATION__INTERIOR = 8640.0;// 1h in game daytime means 6 minutes of real time
8640 x 10 = 86400 6 x 10 = 60 6 minutes when multiplied by 10 = 60 minutes in 1 hour in game.
Everything after ";" is just Dying Light developer comments, they aren't important so I didn't edit them.
Thank you for the message. I am trying to find help to understand how to put you know those 1-2 max 3 mods in order to have a realistic experience as I do usually in games. But I don't know if these mods will work. I have never played this game.
I was thinking of a mod like this: https://www.nexusmods.com/dyinglight/mods/453?tab=files or this one https://www.nexusmods.com/dyinglight/mods/277?tab=posts
Some are kind of old, like this one of yours but it doesn't mean they do not work... Maybe to make it faster one just has to try them out for some hours to see if they work and are stable. It's a pity they have been completely abandoned, kudos to you for being here and answering, thank you.
You need to use Winmerge in order to update the mods. Even though they aren't that old, they're probably old enough that they probably won't work, or break certain things. All the mods .pak files are really just .zip files. So if you rename data3.pak to data3.zip you can see the files inside. Extract them, merge the folders from all the mods you want together. Then use Winmerge to compare the modded files to the originals (extract original files too from the other dataX.pak files) to see if there is any missing data. Re-add the missing data by right clicking either side and copy to right/left.
Thank you! So in general you suggest to really try at most 1 I really care for and then see if that one works, but not exaggerate in requesting too much stuff to work 1- 5 years is a good span for mods then it's really hard.. especially with such a constantly updated game (it's crazy how many updates and bugs they worked on I guess besides all this silly horrible DLC policy).
Ok I look for no HUD stuff and a bit of more realism. Maybe I can find "the one" and make it work Hopefully it also has time span more realistic included.. Will see. I did not know about this Software. nobody mentioned it anywhere in comments or stuff I read.
I better play dying light soon or it will be really a game world I will have to play as it is. I wish somebody helped me with this when I start to play. Thank you so much for your suggestions and sharing knowledge
Does this mod still work? I don't like games that have too fast day cycle. Is it possible to set it around 15 minutes IRL 1 hour pass in game? Read the previous message... I don't really understand.
Is there any way you could make a different version that makes the day/night cycle about 1/4 of IRL time? So 15 min IRL= 1 hour in-game? Or one that makes 30 min IRL= 1 hour in-game?
the values used in dw_weather_def are denominator values. the math is straightforward: A real day of 24 hours = 1440 minutes = 86400 seconds. The values divide the number of seconds per real day, so the default DAY entry of 5760.0 is: 86400 / 5760 = 15
This answer 15 (quotient) is then used as the denominator to find how many game minutes per real world minutes: 60 real world minutes in an hour / 15 = 4 (quotient)
So 4 real minutes per game hour. Which makes sense, game time is passing 15 times as fast as real time. That's what the quotient is, the multiplier of real time to get in-game time. My showing "60 real world mins / <quotient>" is just so you can verify how many game minutes pass per real world minutes. You could also just say the quotient of 86400/denominator is the time multiplier.
Here's some quick examples that can help you find the answer as well as any other value if you want DAY/NIGHT/INTERIOR to be different. use denominator of 86400. 86400 / 86400 = 1 60 real world mins / 1 = 60 real minutes per game hour. real time
denominator of 43200 (half of real world seconds) 86400 / 43200 = 2 60 real world mins / 2 = 30 real minutes per game hour. 2x multiplier of real time to game time. ** This is the answer to your question.
denominator of 21600 (1/4 of real world seconds). 86400 / 21600 = 4 60 / 4 = 15. 15 real minutes per game hour. 4x multiplier
So here's what happens when the denominator is greater than the numerator. I use 1.5x real world seconds as denominator: 86400 / 129600 = 0.667 60 / 0.667 = 90. 90 real minutes per game hour. 2/3x multiplier. Game time is slower than real world time.
Hello. I hope to find your excelent and useful immersive mode, on the new DL²;) . Thank you for this one... Real time, this is always the first mode I look for in realistic FPS games.
yeah, i just updated it, might need to edit the multiplier thing i mentioned in the description cause i mightve forgot to edit them again. Just checked and it looks good.
It says in the description that the day/night multipliers have been removed from difficultyparams.src but when I open up the files the multipliers seem to be the same as the default difficultyparams.src file as shown here, night_duration_mul(2.0); // normal night during 420 sec, in hard mode during 420x2 = 840 sec day_duration_mul(0.89);//normal day during 3840 sec, in hard mode during 3840x0.89 = 3417 sec (These lines occur twice, once for Hard mode and once for Nightmare mode although the multipliers are the exact same for both modes) Am I missing something? I mean I assumed the way the author removed the multipliers was to just change the multipliers to 1. I can't see any difference between the default difficultyparams file and the modded difficultyparams file. Maybe the author packaged the wrong difficultyparams file? (I downloaded the normal zip file not the "out" version just to be clear)
Edit: I think I'm correct in the assumption that the author packaged the unmodded difficultyparams file in v1.1 because the "last modified" date is 11/05/2016 on the difficultyparams file and 17/04/2017 on the dw_weather_def file. Please someone correct me if I'm wrong but future users may have to make the difficultyparams edit themselves as follows: (Ignore the text after the // that is the math for the vanilla version) night_duration_mul(1.0); // normal night during 420 sec, in hard mode during 420x2 = 840 sec day_duration_mul(1.00);//normal day during 3840 sec, in hard mode during 3840x0.89 = 3417 sec (Again these lines occur twice for both Hard mode and Nightmare mode so make sure your change the correct lines for your difficulty or even just change both difficulties)
The same number of airdrops per in-game day and night will still occur.
However, in practical terms, slowing the timescale will effectively result in you getting far fewer airdrops over the course of a playthrough, since fewer in-game days and night will pass. In the case of this mod, exponentially fewer.
Dude this just made my nighttime become completely black. I'm talking black-colored everything except for the skybox. Is there any way I can just make the timescale edits myself?
@brylem No, it doesn't sync the game's time up with your computer. If night time is really dark, turn your brightness settings up. I didn't mess with the in game lighting.
It's got nothing to do with the brightness. Turning on the flashlight doesn't show any light. Opening up my inventory I saw the time looking something like -2431:56. When I deleted the .scr files, night went back to normal.
Weird indeed. Anyway I copied over the dw_weather_def.scr file from another mod and input the value 86400 into it but no dice. Time still flows like a gushing dam breach. Is there anything else I have to edit to change timescale?
difficulty_params has day night multipliers that need to be changed to 1.0. Did you start a new game with this mod? Cause I never tried it without a clean save.
28 comments
export float WHOLE_DAY_DURATION__DAY = 86400.0;// 1h in game daytime means 4 minutes of real time
export float WHOLE_DAY_DURATION__NIGHT = 86400.0;// 1h in game daytime means 0.875 minute of real time
export float WHOLE_DAY_DURATION__INTERIOR = 86400.0;// 1h in game daytime means 6 minutes of real time
It's not clear, you have been commenting above message and say that you changed to 1 hour IRL 1 h in game world?
Then why modifying to 86400 you say that again the time lenght in game world is the same to previous settings?!
That must be a total oversight when writing the description or it's just not clear...
export float WHOLE_DAY_DURATION__DAY = 5760.0;// 1h in game daytime means 4 minutes of real time
export float WHOLE_DAY_DURATION__NIGHT = 1260.0;// 1h in game daytime means 0.875 minute of real time
export float WHOLE_DAY_DURATION__INTERIOR = 8640.0;// 1h in game daytime means 6 minutes of real time
8640 x 10 = 86400
6 x 10 = 60
6 minutes when multiplied by 10 = 60 minutes in 1 hour in game.
Everything after ";" is just Dying Light developer comments, they aren't important so I didn't edit them.
I have never played this game.
I was thinking of a mod like this:
https://www.nexusmods.com/dyinglight/mods/453?tab=files
or this one https://www.nexusmods.com/dyinglight/mods/277?tab=posts
https://www.nexusmods.com/dyinglight/mods/222?tab=posts&BH=0
Some are kind of old, like this one of yours but it doesn't mean they do not work...
Maybe to make it faster one just has to try them out for some hours to see if they work and are stable.
It's a pity they have been completely abandoned, kudos to you for being here and answering, thank you.
So in general you suggest to really try at most 1 I really care for and then see if that one works, but not exaggerate in requesting too much stuff to work 1- 5 years is a good span for mods then it's really hard.. especially with such a constantly updated game (it's crazy how many updates and bugs they worked on I guess besides all this silly horrible DLC policy).
Ok I look for no HUD stuff and a bit of more realism. Maybe I can find "the one" and make it work Hopefully it also has time span more realistic included.. Will see.
I did not know about this Software. nobody mentioned it anywhere in comments or stuff I read.
I better play dying light soon or it will be really a game world I will have to play as it is.
I wish somebody helped me with this when I start to play. Thank you so much for your suggestions and sharing knowledge
I don't like games that have too fast day cycle.
Is it possible to set it around 15 minutes IRL 1 hour pass in game?
Read the previous message... I don't really understand.
Will the game be stable?
A real day of 24 hours = 1440 minutes = 86400 seconds.
The values divide the number of seconds per real day, so the default DAY entry of 5760.0 is:
86400 / 5760 = 15
This answer 15 (quotient) is then used as the denominator to find how many game minutes per real world minutes:
60 real world minutes in an hour / 15 = 4 (quotient)
So 4 real minutes per game hour. Which makes sense, game time is passing 15 times as fast as real time. That's what the quotient is, the multiplier of real time to get in-game time. My showing "60 real world mins / <quotient>" is just so you can verify how many game minutes pass per real world minutes. You could also just say the quotient of 86400/denominator is the time multiplier.
Here's some quick examples that can help you find the answer as well as any other value if you want DAY/NIGHT/INTERIOR to be different.
use denominator of 86400.
86400 / 86400 = 1
60 real world mins / 1 = 60 real minutes per game hour. real time
denominator of 43200 (half of real world seconds)
86400 / 43200 = 2
60 real world mins / 2 = 30 real minutes per game hour. 2x multiplier of real time to game time. ** This is the answer to your question.
denominator of 21600 (1/4 of real world seconds).
86400 / 21600 = 4
60 / 4 = 15. 15 real minutes per game hour. 4x multiplier
So here's what happens when the denominator is greater than the numerator. I use 1.5x real world seconds as denominator:
86400 / 129600 = 0.667
60 / 0.667 = 90. 90 real minutes per game hour. 2/3x multiplier. Game time is slower than real world time.
Hope that helps.
DL²;) . Thank you for this one... Real time, this is always the first
mode I look for in realistic FPS games.
might need to edit the multiplier thing i mentioned in the description cause i mightve forgot to edit them again.
Just checked and it looks good.You have to rename the Data.zip to Data3.pak.
night_duration_mul(2.0); // normal night during 420 sec, in hard mode during 420x2 = 840 sec
day_duration_mul(0.89);//normal day during 3840 sec, in hard mode during 3840x0.89 = 3417 sec
(These lines occur twice, once for Hard mode and once for Nightmare mode although the multipliers are the exact same for both modes)
Am I missing something? I mean I assumed the way the author removed the multipliers was to just change the multipliers to 1. I can't see any difference between the default difficultyparams file and the modded difficultyparams file. Maybe the author packaged the wrong difficultyparams file? (I downloaded the normal zip file not the "out" version just to be clear)
Edit: I think I'm correct in the assumption that the author packaged the unmodded difficultyparams file in v1.1 because the "last modified" date is 11/05/2016 on the difficultyparams file and 17/04/2017 on the dw_weather_def file.
Please someone correct me if I'm wrong but future users may have to make the difficultyparams edit themselves as follows: (Ignore the text after the // that is the math for the vanilla version)
night_duration_mul(1.0); // normal night during 420 sec, in hard mode during 420x2 = 840 sec
day_duration_mul(1.00);//normal day during 3840 sec, in hard mode during 3840x0.89 = 3417 sec
(Again these lines occur twice for both Hard mode and Nightmare mode so make sure your change the correct lines for your difficulty or even just change both difficulties)
However, in practical terms, slowing the timescale will effectively result in you getting far fewer airdrops over the course of a playthrough, since fewer in-game days and night will pass. In the case of this mod, exponentially fewer.