Dying Light

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StinVec

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StinVec

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  1. StinVec
    StinVec
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    Locked
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    Latest Version: v485
    Compatibility: Officially released Steam v1.28.0 (and GoG Equivalent) Compatible
    ______________________________

    _______________________________________________________________________
    PLEASE ACTUALLY READ THE README FILE AND MOD DESCRIPTION
    _______________________________________________________________________
    Asking basic questions that are not only already answered, but PLASTERED all over the mod and its files wastes not just my time, but yours.
    On that note:
    Spoiler:  
    Show
  2. david2901
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    Do I get banned for using this?
    1. StinVec
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      Players are only risking issue if they play a multiplayer game with Steam's VAC Secure enabled in their options menu while a mod's Data3.pak file is installed. Even still, you cannot play with others while a mod's Data3.pak file is installed unless they have the exact same modded Data3.pak file as well.

      You can install the mod's Data3.pak file and then load into your save game as single player and not multiplayer. The mod will activate on the save game and auto-collect all of the collectibles. The mod's Data3.pak file is no longer needed after you load into each save game you want the collectibles to be auto-collected on, so it can then be removed so you can play in multiplayer normally and without issue.
  3. cyv233
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    Is it possible to get the Rais Elite Shirt as a collectible?
    1. StinVec
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      Hi, cyv233. That outfit is unlocked via collecting a collectible item. I had added it to be auto-collected by the mod back in the v470 release I made on August 28th.


      ___________________________________________
      Auto-Collect All Collectibles [ v470 ]

      Total Added Collectibles: [ 1 ]

      From 1.19.0 game update
      Category: General Collectibles - All Outfits
      [1] "Rais Elite T-shirt"
      ___________________________________________
  4. Dovinkriid
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    Greetings. I dont know if you'll ever read this but here we go:
    can you do an optional mod where you only collect the collectibles (i mean, the ones when you press F while in inventory, like flags, statues and stuff)? indeed, without outfits, paint jobs and whatelse

    if you wont do it, can you tell us how?
    1. StinVec
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      And greetings to you. The mod already has all of the various items sorted into files based on type, so they could be manually removed after installing the mod, but before loading or starting a game.

      It's takes a few minutes to go through and remove them, but if you wanted to do it manually then this should do what you're looking for:
      - Inside Data3.pak > enter the 'data\quests' folder
      - Here you will find 34 folders for different locations in the game. I had to duplicate the unlock files for every area in the game to ensure the mod unlocks items immediately regardless of what place in the game the save game loads up at
      - So inside each of the folders is an 'allc' folder that contains the unlock files for the Base and Following areas
      - You would essentially need to enter into each of these 34 folders and remove the files for the unlock categories you do not want

      Example: To do what you are asking, remove these files from the data\quests\*\allc\the_following' folder in each of the 34 location folders.
      As each location has its own file name prefix, remove those that end in the category name:
      - *_deco_quest.xml (decorations for the buggy)
      - *_livery_quest.xml (buggy skins are livery)
      - *_outfit_quest.xml (outfits that can be physically collected from an item)

      So to remove only outfits, remove the "allc_ff_*_outfit_quest.xml' unlock file from the 'allc\the_following' folder in each of the 34 location folders.

      Others in The Following folder are:
      - *_cart_quest.xml (cartography)
      - *_flag_quest.xml (flags)
      - *_letter_quest.xml (letters)
      - *_mask_quest.xml (masks)
      - *_note_quest.xml (notes)

      Base Game folder only has:
      - *_battle_quest.xml (base game battle journals)
      - *_flag_quest.xml (base game flags)
      - *_note_quest.xml (base game notes)
      - *_statue_quest.xml (base game statues)
      - *_voicemail_quest.xml (base game voicemails)


      I tried to make it easier for individuals to choose what to unlock, but there are some inconsistencies in what items are called I think.

      I think I can make a separate download for each type of collectible item and then the 'collect all' download, this way people can download individual item unlock categories and merge them into a single Data3.pak file to unlock just the stuff they want. That will take me a little bit of time to do to ensure everything is perfectly sorted out without any issues. I'll look to separate them into individual downloads when I am able to (very, very busy and still have updates to make to some of my mods for game version 1.14.0).
    2. Dovinkriid
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      my god, it worked perfectly!
      many thanks to you sir, i'll even save this comment in case my internet dies and i need to read it
  5. FireHeaven97
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    I'm using 1.10.1 EE version and nothing is happening. It just doesn't work on any build. Any ideas how to repair it?
  6. HoxtonHoxworth
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    This unlocks even the event paintjobs like Gold Paintjob and Little Rising Sun aswell as the never released Valentine's Day Paintjob. All we need now is an update that unlocks those outfits from Razer and Alienware aswell as the Valentine's Day Crossbow that was never released.
  7. sonic55193
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    Yea. Good on you for making this mod. I'll endorse it right away. ^_^

    I think you're missing some buggy charms base on the photo you uploaded. I found some

    Cassette charm
    Ezgi's Mascot charm
    Zombie Skull charm
    1. StinVec
      StinVec
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      Ezgi's Mascot Charm
      Bullets Charm
      Zombie Skull Charm
      Skullmace Charm
      Cassettes Charm
      Chicken Charm
      Maple Leaf Charm

      Interesting. All of those charms are all listed to auto-collect.
      Maybe I needed to respawn my vehicle or something for them to list properly.

      I'll load it back up and see what's going on there. Thank you for pointing that out! :D
    2. StinVec
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      They're all listed properly, but I think all of the 'decoration' collectibles for the buggy aren't getting collected.

      I went to the slums and some of them auto-collected when I loaded into there. Something is going on with only the buggy decoration collection script. I went through it though and it should be activating along with all of the others that properly do. But that still doesn't explain why the one for the slums only partially activated.

      I'll mark it as a bug until I can figure out why only the decoration script isn't activating in the countryside, and why only some of the decorations get collected when entering the slums.
    3. StinVec
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      Well, it seems that I've now got them all being collected. Apparently 'Chicken Charm' and 'Maple Leaf' charm aren't actual charms. They're collected, but they don't show up in the customization screen with the others.

      I'm thinking that either they might be unfinished and are not able to be found out in the world and only exist in the file, or if they are able to be found in the world, then maybe Techland messed up and didn't program them to appear in the list on the customization screen with the others.

      So one issue down. Working on resolving the buggy decorations/skins not unlocking on loading into the countryside now.
    4. StinVec
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      I believe I've fixed the partial buggy item unlocking, as well as an issue of their not unlocking all the time in the countryside in v456.2
    5. DEEZNUTTZJDB
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      Hey my friend is there anyway you could add the police and ambulance paint jobs,,,,Thanks
    6. StinVec
      StinVec
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      DEEZNUTTZJDB, Sorry for not responding to your comment sooner, there is an issue where I am frequently not alerted or even shown new comments and messages on Nexus despite my having enabled all notification options. I've actually read of other Nexus users reporting the exact opposite where they get spammed with notifications despite having unchecked all notification options - Nexus has issues that will maybe get fixed one day. :\

      "Police Paint Job"
      The "Police Paint Job" buggy skin is item "ZZZZ_Collectable_Collectable_Livery_52" and is auto-collected by this mod as long as you install a version that is labelled as collecting items from The Following and not just the base game.

      "Ambulance Paint Job"
      The "Ambulance Paint Job" is item "ZZZZ_Collectable_Collectable_Livery_51" and is auto-collected by this mod as long as you install a version that is labelled as collecting items from The Following and not just the base game.

      These two should be auto-collected along with all of the other buggy skins that are acquired by a collectible item.
  8. ignorant
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    Does the auto-collection have anything to do with outfits unlocking? I've been searching for something to unlock all existing outfits...
    1. StinVec
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      Heya. This mod will only collect outfits if they exist as collectible items to be collected. I looked at the files and I have 15 outfit items being collected if you install the version that collects collectibles from 'The Following' (12 coop ones and 3 reputation ones). I'm not sure if all of those coop ones were added with The Following DLC or not, but I added them in with the 'The Following' collectibles:
      ___
      H.S.T.D. Outfit
      Joker Outfit
      Mandala Skull Outfit
      Yakuza Outfit
      Double E Outfit
      Stargazer Outfit
      Snake Outfit
      Puzzle Outfit
      Tree Hugger Outfit
      Grey & Red Outfit
      Team Dying Light Outfit
      Nothing Happened Outfit
      ___
      Stranger Outfit
      Ally Outfit
      Acolyte Outfit
      ___
      Those are the names in the game files of the outfits those 15 outfit items collect, but I'm not sure if those are what they're actually named in-game. They should be though.

      As most of the outfits are not unlocked via collecting items but by DLC and different achievements and stuff, people would likely need to keep a mod installed that reconfigures and customizes the player appearances file to unlock all outfits and keep them unlocked and available to be used. I know there are at least a couple outfit unlock mods on the nexus and that is how those are configured to work, but I haven't looked at them in a long time so I don't know if they actually do make all outfits get unlocked or if they are even up-to-date at all.

      I haven't really paid any attention to outfits and only use one or two (phosphorous glowing paint one and the volatile hunter orange glow one), so I've not really looked at how many there actually are. If those mods are out of date or if you think they are missing some then if you let me know then I might look into seeing if making a fully-unlocking outfit mod is something I can get together if you end up wanting me to.
  9. Insers
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    any way to lock all items from the following?
    i want only all items from normal game, but want to collect items from following by myself
    1. StinVec
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      Hey.

      There is a way to do it yourself, but it would be time-consuming.

      If you'll hang on just a little bit I'll switch the mod to instead have the Base Game Collectibles and the Following Collectibles as separate downloads.

      It will only take a short time, but you can then install the Base Game Only version so The Following collectibles will not be auto-collected.
    2. StinVec
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      Sorry for the delay in releasing the update, I was pulled away for a little bit.
      I'm doing a final test now to make sure it all works properly before uploading the split mod version.
    3. StinVec
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      There you go. I've uploaded 457.1 where they are all split into different downloads. You can just install the 'Base Game' download to only auto-collect those and not touch the 'The Following' collectibles.

      If you later decide you want to auto-collect the 'The Following' collectibles as well, you can add the 'Following' download's 'data' folder into your Data3.pak file as described in the ReadMe, or replace your Data3.pak with the one from the combo version if no other mods are being used.

      I had not made mention of this sooner, but if you are wanting to 'uncollect' the 'The Following' collectibles on a save game that had them auto-collected on it, that is not possible, sadly. Once something is collected it cannot be uncollected on that save game. A new game would need to be started to not have the 'The Following' collectibles collected on it.
    4. Insers
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      well, i have t ostart another campagin then, but thanks for separate mods
    5. StinVec
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      You're welcome. Sorry for the bad news on the uncollecting collected items problem. Have fun on your new campaign though. I just started starting through the new story again myself.