Dying Light

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StinVec

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  1. StinVec
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    Latest Versions: MAI.6.49.7 -|- MQAI.6.49.7 -|- QAI.6.49.7
    Compatibility: Officially released Steam v1.49.x (all versions .0 through .8) (and GoG/Epic Equivalent) Compatible
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    Troubleshooting

    Problem: Some DLC firearms (Volkan, Soaring Death, Torn Whisper, etc.) are not listed at either merchants or quartermasters
    Resolution: These weapons must instead be crafted via their blueprints due to how they are configured
    Cause:
    Spoiler:  
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    There are several DLC firearm weapons (such as the "Volkan Combat Pistol" and "Volkan Combat Assault Rifle") where the weapons themselves have a configured damage attribute of "1".

    As the weapons inflict only 1 damage they are essentially worthless on their own and I chose to not include them for listing at merchants and quartermasters.

    These weapons are configured to inherit the damage and other attributes from the base weapon that is used when they are crafted via their blueprints.

    Instead of purchasing these weapons from merchants and/or quartermasters, it is required that they are crafted via their blueprints so they will inherit the damage attributes of the base weapons used to create them.
    ____________________________________________________



    _______________________________________________________________________
    PLEASE ACTUALLY READ THE README FILE AND MOD DESCRIPTION
    _______________________________________________________________________
    Asking basic questions that are not only already answered, but PLASTERED all over the mod and its files wastes not just my time, but yours.
    On that note:
    Spoiler:  
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    As I am constantly needing to reply to questions on my mods with "As noted in the ReadMe...", and "As noted in the mod description...", if you do post a question that is already clearly answered on the mod page or in the mod ReadMe file(s):
    A) your question will be ignored
    B) your question will be removed
    C) you will be banned from access to all of my content

    Repeated posts asking already-answered questions will likely also lead to removal of not just the question(s), but also of the ability for the poster to download or even see any of my mods on Nexus.

    I already put the effort in to writing the information out clearly and in multiple locations. Being too lazy to bother reading any of them and going right to asking a question that is literally answered an inch above where the question is being written has no excuse.
    _________________________________________________________________________________________________________________
    As I am used to re-writing information:
    To summarize: Anyone who asks a question/makes a statement/reports an issue that is already answered in the ReadMe file or clearly noted in the mod description will have their question ignored, outright deleted, and or simply blocked from even being able to see/download any of my mods.
    _________________________________________________________________________________________________________________
  2. StinVec
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    Note On The Mod Now Disabling The Community Event/Temporary File Push System By Default
    Spoiler:  
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    Due to a temporary community event being active, the formerly optional add-in files that I offered would disable the pls event file push system and adding it to the mod's Data3.pak file was needed in order for it to function properly while a temporary community event is active.

    This system, how it functions, how Techland 'uses' it and the problems it causes for this and many other mods has been discussed extensively and why I had previously offered the file as an optional add-in 'fix' to return the mod to normal functionality when an event is active.

    I am now including this file in the mod by default as too many will still take the time to report having a problem with the mod, but not take the time to acknowledge the optional fix file that was offered in the download tab and what it is for let alone the extensive discussions in the comment section regarding this subject and why and when the file would be needed.

    If you want to remove the file from the mod's Data3.pak to re-enable the community event file push system then you can, but if an event is active then expect the mod to stop functioning properly.

    Also note that Techland no longer uses the 'pls' system only for pushing community event files on players' games. Techland also 'uses' the system to force unaltered versions of certain files to be downloaded and forced to be used over any mod's that alter these files as it appears that they don't want players playing a (primarily) single player/co-op game how they want and using the mods they want to use on their game. These are primarily 'skills' and 'difficulty' related files, but also seems to be including trading files now, which this mod alters.

    So removal of this file that disables the pls system from the mod may cause the mod to no longer function properly.

    If the mod is still not functioning properly for you even with this file now included by default, it would be a good idea to also remove any old temporary event files from your "...\Documents\DyingLight\out" folder as their still being present may be causing them to still be used over the mod's version of the file(s) even with the system disabled that would download new ones.
    These temporary files are titled as: "plsdownload_slot_***_***.***"
  3. kaylo
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    Is it possible to get orange quality for weapons that normally don't have an orange tier, like is possible in Be the Zombie matches? Mainly want an orange version of the Ranger and other revolvers (non-rusted version). It's annoying that they're blue and harder to keep track of when mass selling to vendors.
  4. TrukoFresH
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    Hi StinVec, would you be interested in creating a mod for Dying Light focused on the community of survivors of The Slums? A couple of years ago I had an idea that I have been polishing but I have no knowledge of mod development.
    Dying Light would have great post-campaign potential if it had a survival mode focused on helping the community of Harran survivors. It would encourage the player to explore and loot items necessary for the maintenance of the safe areas and Brecken Tower; food and medical supplies for basic needs, electrical components and materials, for the maintenance of the base, melee and firearms weapons and their ammunition, for the guards and other runners who make excursions in search of supplies, and so on the valuable items such as coffee, jewelry, cigarettes, etc. as currency to buy personal items from vendors and make exchanges with the other communities (The Embers and Fisherman's Village). The game would remain active with missions to improve the safe areas and their maintenance, by creating random zombie or bandit attacks, as well as negotiating with the other settlements of survivors to receive their help in resources or services in exchange for favors and /or payment with valuable items.
    I have thought about several mechanics to carry out this idea, but I don't know if it is possible to implement them through mods.
  5. Bonkkk
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    I got the file where quartermaster has weapons, customized it to only include a few categories of gold weapons. Then when I went into the game, the quartermaster sells a bunch of flags and zombie statues. 
  6. Sakadinis
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    I would like a variation of this mod with only non-DLC weapons, as the only way to know this is to buy the weapon, and fail to equip it, meaning wasting money. If it is not possible I will continue using the mod, it continues to be a very practical mod.
  7. ArmchairUsername
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    when i change the price value in the notepad  i cant save it . the system says you do not have permission to save this file.....what should i do??
    1. StinVec
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      Hi. It could be related to what program you are using to open the pak file and if you are trying to open the text file for viewing/editing from within the Data3.pak file using this program.

      If you are using WinRar to open the pak file then viewing/editing the file from within the pak should offer you the option to update the file in the pak file when you hit save to save your changes you've made to it.

      If you are using 7zip to edit/view the file, I think this program does not permit saving any changes made to the file you open when it is opened within the pak and just allows 'viewing' the files.

      If you are using some built-in Windows zip program to view the files in Data3.pak, this might also lead to this problem due to editing a file within a compressed zip archive.

      If you are using 7zip or built-in Windows program to open the pak , try to instead:
      - copy the file out to your desktop or to another folder and then open this extracted copy for editing in Notepad
      - edit this copy of the file and save the changes
      - then copy this edited file back into the pak file and overwrite the unedited version in it with your edited one
  8. MrCoringa
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    Hello, I cannot download this Mod or any other Dying Light Mod, and this is only happening here in the Category of this Game, in other games I download it normally, it does not work here, and I would really like to use this Mod, there is a link to download manually? (Even the option to download manually is not available)
    1. StinVec
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      Hi, MrCoringa. I have not heard of this kind of issue before.

      Your user activity shows that you downloaded this mod twice previously:

      • 03 Apr 2021, 2:43PM Merchants and Quartermasters - All Items --- (MQAI.6.39b) ---, version MQAI.6.39b
      • 26 Dec 2018, 1:13AM Merchants - All Items --- (MAI.5.16b) ---, version MAI.5.16b

      Your user activity also shows that you had endorsed a couple Dying Light mods back in June of 2022, and then endorsed 8 more mods in August of 2022, including endorsing this exact mod (it is strange that you endoresed this mod 16 months after the last time you downloaded it, but I appreciate the endorsement regardless).

      I am noting this information as this issue seems to be a recent development for you as you could download Dying Light mods without issue in the past.

      The option button to download manually is present whether you are logged in or not. It is just that if you are not logged in, it tells you that you must log in to download.

      If no 'Download Manually' button is present on the files page at all, make sure you have the files expanded instead of collapsed (click the file name or the arrow at the far right on the file to expand it/collapse it).

      It could also be a cache/css issue. Nexus was down a bit for me yesterday. Perhaps they were doing something that left the pages broken for you. I would recommend clearing your browser's cache and maybe also your cookies for nexusmods.com. Then (after re-logging in) hard refresh the page to see if the download buttons display properly.

      It could also be a browser compatibility problem if your browser is out-dated or not supported. If you are using an older/outdated browser, this might be the cause.

      If you are still not able to get the 'Manual Download' button to display for you after checking the download file is expanded, clearing your cache and cookies, and trying in a current/updated browser, I would recommend you contact NexusMods staff about your issue. They would be able to assist you with your issue specifically.
    2. MrCoringa
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      Oh good thanks for the answer, the endorsing part might have been because I forgot to do it when I downloaded it and I must have thought I had done it, still at least I did it.

      About this Download error, I do not know what it is and believe it or not, I also tried downloading via Google Chrome and Microsoft Edge and nothing worked, I use Opera GX today and it still does not work the strange thing is I was able to download RE4R Mods (today) and until a while ago I was able to download Dying Light, this error only appeared now.

      If I can fix it, I will let you know here thanks again

      Edit: So, I just tried the manual download option and this time it was, it ended up being my mistake of not seeing and remembering that there was this option (lack of attention) the good thing is that I managed to download it, the bad thing is that the way Normally, the 1st option does not work in this case, but at least now it works manually, thanks again

      If I can solve the 1st part, I will still let you know
  9. deleted172035383
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    Can the grappling hook be buyed? and if so can you use it?
    1. StinVec
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      Hi. Once you train the grappling hook skill, you will be notified that the Quartermaster will have a grappling hook waiting for you to take for free that you can use. (he's sitting behind counter on the first floor of the Tower in the Slums)

      It is possible to make the grappling hook available at the Quartermaster earlier, but the grappling hook item cannot be used even if you got one via using a mod unless that skill is trained. Since you are provided with one at that Quartermaster once this skill is trained which will allow that item to be usable, it is not included in this mod. This grappling hook you take from him is also not able to be dropped or sold or lost, so there is no need to have it included in the mod since you will not have a situation where you will need another one.
    2. NinjaFatGuy
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      hi, I'm having an issue where I can't acquire the grappling hook with the mod installed. I've unlocked the skill and was told to go to the quartermaster to pick it up, but I looked through all of his stock as well as the merchant's and I found no grappling hook. any ideas on how to work around this?
    3. StinVec
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      Hi, NinjaFatGuy.

      This mod gives total control to you over everything that gets offered at merchants and quartermasters by default, including items that get added through character progression (e.g. unlocked grappling hook, shield, potions, blueprints, etcetera). Only items you enable as getting offered at merchants and quartermasters will ever be offered by them.

      If the grappling hook is not getting offered at your quartermaster, then the Grappling Hook item is disabled in the mod's customization file so that it does not get offered at your quartermaster.

      You are either:

      • 1) using a pre-customized version of the mod that does not add items to quartermasters (e.g. "QM Offers All Gold Weapons Only" pre-customization version).
      or

      • 2) you may have customized the mod customization file further and do not have the Grappling Hook item active as getting listed at quartermasters.

      In the quartermaster customization file, the Grappling Hook item that needs to be activated is the 5th item in the second section at the top of the file:
      /////////////////////////////////// QUARTERMASTER ONLY - ITEMS
      //////////////////////////////////////////////////////////////
      //use qm_drp();                              ///////////// [01] Disaster Relief Package
      //use qm_dud_potions();                      ///////////// [03] Dud Potions (Invert, Rotate, Slow Motion)
      //use qm_event_potions();                    ///////////// [14] Event Potions
      //use qm_fireworks();                        ///////////// [01] Fireworks (Throwable)
            use qm_grappling_hook();                   ///////////// [01] Grappling Hook <-----<-----<-----<-----<
      //use qm_requisition_pack();                 ///////////// [01] Requisition Pack
      //use qm_selfie_camera();                    ///////////// [01] Selfie Camera (Unfinished Item)
      //use qm_snowball();                         ///////////// [01] Snowball (Throwable)
      //use qm_starter_kit();                      ///////////// [01] Survival Kit Bundle (Bundle Item)
      //use qm_button();                           ///////////// [01] The Button (Teleportation Device)
      //////////////////////////////////////////////////////////////

      To get the item to list at quartermasters, you can choose to:

      • Customize the mod's quartermaster customization file to enable this item as getting offered at quartermasters
      • Switch to a different pre-customized version of the mod that adds non-weapon items to quartermasters instead of the version that only adds gold weapons
      • Uninstall the mod temporarily so the quartermaster has vanilla game offerings with the grappling hook being offered as normal - you can then grab the grappling hook and then reinstall the mod

  10. Sabre3PL
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    Does this mod add really all weapons and items from the game to either merchant or quartermaster? Cool Thing
  11. Jehodon
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    Did you ever manage to get dockets to work? I would like a semi-legit way to unlock them, and other rewards.
    Kind of like what this is supposed to do, but it does not work: https://github.com/emoose/DyingLightDocketServer
  12. deleted156808508
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    It works, but bro... it takes AGES to get a single item from the shop or quartermaster.
    1. StinVec
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      Read the mod description where I specifically note this and how to reduce shop load times by reducing items it loads.
      Then use a pre-customized mod version to reduce items that get loaded.
      Still not enough? Read the customization README file and customize the mod to only load items of rarities you are interested in.

      I've provided tools to limit the type and rarity of items that get added to get rid of this loading time. Use them.
    2. deleted156808508
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      Ahh I see, my fault man. Thank you