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StinVec

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StinVec

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  1. StinVec
    StinVec
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    Latest Versions: MQAI.6.50 -|- MAI.6.50 -|- QAI.6.50
    Compatibility: Officially released Steam v1.49.0 - 1.50.0 (and GoG/Epic Equivalent)
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    Troubleshooting

    Problem: Some DLC firearms (Volkan, Soaring Death, Torn Whisper, etc.) are not listed at either merchants or quartermasters
    Resolution: These weapons must instead be crafted via their blueprints due to how they are configured
    Cause:
    Spoiler:  
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    There are several DLC firearm weapons (such as the "Volkan Combat Pistol" and "Volkan Combat Assault Rifle") where the weapons themselves have a configured damage attribute of "1".

    As the weapons inflict only 1 damage they are essentially worthless on their own and I chose to not include them for listing at merchants and quartermasters.

    These weapons are configured to inherit the damage and other attributes from the base weapon that is used when they are crafted via their blueprints.

    Instead of purchasing these weapons from merchants and/or quartermasters, it is required that they are crafted via their blueprints so they will inherit the damage attributes of the base weapons used to create them.
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    _______________________________________________________________________
    PLEASE ACTUALLY READ THE README FILE AND MOD DESCRIPTION
    _______________________________________________________________________
    Asking basic questions that are not only already answered, but PLASTERED all over the mod and its files wastes not just my time, but yours.
    On that note:
    Spoiler:  
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    As I am constantly needing to reply to questions on my mods with "As noted in the ReadMe...", and "As noted in the mod description...", if you do post a question that is already clearly answered on the mod page or in the mod ReadMe file(s):
    A) your question will be ignored
    B) your question will be removed
    C) you will be banned from access to all of my content

    Repeated posts asking already-answered questions will likely also lead to removal of not just the question(s), but also of the ability for the poster to download or even see any of my mods on Nexus.

    I already put the effort in to writing the information out clearly and in multiple locations. Being too lazy to bother reading any of them and going right to asking a question that is literally answered an inch above where the question is being written has no excuse.
    _________________________________________________________________________________________________________________
    As I am used to re-writing information:
    To summarize: Anyone who asks a question/makes a statement/reports an issue that is already answered in the ReadMe file or clearly noted in the mod description will have their question ignored, outright deleted, and or simply blocked from even being able to see/download any of my mods.
    _________________________________________________________________________________________________________________
  2. StinVec
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    Note On The Mod Now Disabling The Community Event/Temporary File Push System By Default
    Spoiler:  
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    Due to a temporary community event being active, the formerly optional add-in files that I offered would disable the pls event file push system and adding it to the mod's Data3.pak file was needed in order for it to function properly while a temporary community event is active.

    This system, how it functions, how Techland 'uses' it and the problems it causes for this and many other mods has been discussed extensively and why I had previously offered the file as an optional add-in 'fix' to return the mod to normal functionality when an event is active.

    I am now including this file in the mod by default as too many will still take the time to report having a problem with the mod, but not take the time to acknowledge the optional fix file that was offered in the download tab and what it is for let alone the extensive discussions in the comment section regarding this subject and why and when the file would be needed.

    If you want to remove the file from the mod's Data3.pak to re-enable the community event file push system then you can, but if an event is active then expect the mod to stop functioning properly.

    Also note that Techland no longer uses the 'pls' system only for pushing community event files on players' games. Techland also 'uses' the system to force unaltered versions of certain files to be downloaded and forced to be used over any mod's that alter these files as it appears that they don't want players playing a (primarily) single player/co-op game how they want and using the mods they want to use on their game. These are primarily 'skills' and 'difficulty' related files, but also seems to be including trading files now, which this mod alters.

    So removal of this file that disables the pls system from the mod may cause the mod to no longer function properly.

    If the mod is still not functioning properly for you even with this file now included by default, it would be a good idea to also remove any old temporary event files from your "...\Documents\DyingLight\out" folder as their still being present may be causing them to still be used over the mod's version of the file(s) even with the system disabled that would download new ones.
    These temporary files are titled as: "plsdownload_slot_***_***.***"
  3. deluxecons
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    how do you customise the mod (weapons and stuff)
    1. StinVec
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      Step 1 is to read the included README file about customizing the mod: "MQAI ReadMe - 2 - To Customize.txt"
    2. zzzizzi
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      use pre-set in the mod folder
  4. zzzizzi
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    absolutely nice mod
  5. Palme342
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    Hi, can you please make a mod of just the golden weapons.
    1. StinVec
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      Hi. This is already an option.

      The mod's customization file can be customized to only list gold rarity weapons at merchants and/or quartermasters.

      However, for convenience and to help save time for some users, each version of my mod includes a pre-customized version with this editing done already so that everything is disabled from being offered at merchants and/or quartermasters except for weapons of gold rarity.

      Just choose the version of the mod you want for which NPC type you want to alter the inventory of, then install the Data3.pak file for the pre-customized version that notes it is for limiting the inventory to only being Gold Weapons for that NPC.
  6. saichi64
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    Finally got around to playing this game. Knew I had a lot of catching up to do with all the updates and just didn't feel like going through all the hassle of finding every single top tier weapon/items. I have some knowledge of using mods and your instructions were crystal clear. Thank you for this and your "Auto-Learn All Blueprints" mod. I'm going to enjoy this game even more!

    PS: Hope my donation was enough to buy you a meal =D
    1. StinVec
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      Welcome back to Dying Light! I hope you have many hours of fun ahead of you and that my mods add to your enjoyment of the game.

      Thank you very much for your very kind donation! It is quite a rare thing and I was surprised when i saw the notification! I do appreciate it very much! And thank you as well for letting me know that the detailed instructions for using my mods were not confusing for you as they tend to be for some players.

      If you encounter anything in Dying Light that you wish behaved a different way, or if something in the game irritates you that you want changed or removed, please let me know and I will see what I can do to help you enjoy the game more!
  7. Droskeethelock
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    How do you change the file to only display the items you want in the shop so that the game does not stall for awhile when u buy items? I downloaded through vortex but I couldnt find a read me file in the mod folder that it takes me to.
  8. CaptDestro
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    Bad news, I discovered something after a complaint about my own weapons mod. In the past I used this to get various weapons for testing. Of course I helped myself to some Golds. There were no problems with weapon accuracy before the 2024 update.

    The last update broke the accuracy of most of the Golden Firearms (those we wouldnt normally find in game or as a reward?). Hipfire accuracy and iron sight accuracy have been reduced. So most of the Golden Guns in this mod are going to have terrible accuracy ratings.

    Even ramping up the accuracy in Inventory/Scripts did not fix this problem. For example I had a gold HTU that I crafted, etc. Something seems to be over riding the weapon script values.

    This does not seem to effect Bows.

    I compared golden rank weapons to blue/purple/etc. They definitely have less accuracy (despite the menu stating differently). 

    I also tried this with a fresh install. I have been looking into it any I'm not sure what we can really do. I've been trying to see which scripts were updated in the update recently.

    Feel free to message me if you want to coordinate with this potential fix. I'm working on something myself but I am not having much luck.

    1. StinVec
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      I do recall that many game versions ago, Techland had broken something internally in the game in regards to firearm accuracy. People had reported  at that time of fired shots going essentially everywhere except where they were shooting. As it was some internal calculation, altering accuracy values on firearms themselves didn't seem to help fix the trouble.

      I believe they had silently fixed their error in a subsequent update and it was not an issue for a while. If they have reintroduced their error, it is likely within the internal coding again as the past many updates have not altered normal Data0.pak files other than to add in textures for ads and to alter the main menu for yet more ads.

      I haven't tested in the 1.50.0 game version to see for myself yet if they have reintroduced their error in their coding. I will try to give some official firearms and some of my custom firearms some testing to see if I can determine if they have reintroduced the issue, or if it could potentially be a result of a specific setting or corrupt file.
  9. deno12215
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    Hi 
    I have problem, I cant use some guns from merchant even if I craft them. It will just show I dont have needed DLC for that. So my question can I somehow bypass that or just need to have DLCs for that?
    1. StinVec
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      Hi. The mod makes all items available, but it does not circumvent any DLC requirement for equiping the items.
      You would need to have the DLC active on your game that a weapon is from in order to equip that weapon.

      There are some mods that do use the models/skins of official DLC and non-DLC weapons put onto custom weapons that do not need any DLC owned in order to equip them if that is something you might be interested in. My CLM Weapon Pack mod is one such mod that has many custom weapons in it that use both DLC and non-DLC models/skins of weapons from the game files.
    2. deno12215
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      Thank you, best answer I could get, even with solution.
      You are the best 
  10. StefanCP
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    Should I be careful about incompatibilities with 1.50? Thank you.

    EDIT: Works fine. 
  11. Amoosing
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    Hi stinvec, is Fenris on the loot table, or am I just blind and not seeing this?
    1. StinVec
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      Hi, Amoosing. Fenris is a Gold rarity weapon that is only available at Quartermasters due to the weapon item itself not having a defined price on it in the game files. An item requires a defined non-zero price on it in order to be able to be listed at Merchants.

      Make sure you are using either the QAI version of the mod, or the MQAI version of the mod to get that weapon from Quartermasters. If using a pre-customized version of the mod, make sure you are using the version with weapons being offered by Quartermasters instead of the QM only offering non-weapon items.

      If you have customized the mod file to limit what items Quartermasters offer, at the top of the Quartermaster Inventory Customization file in the first "QUARTERMASTER ONLY - WEAPONS" section, Fenris is the 7th item listed. Make sure that item is enabled as being offered and you should find it in the Quartermaster's offerings.
  12. WispyDoge
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    Heyy, so, is there a way to remove the game freeze for like 2 minutes whenever i open the shop AND take an item? or is my game freezing for 2 minutes not normal?
    1. StinVec
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      Hi. It is noted in the mod description that this is expected behavior when using the default, uncustomized version of the mod as it is loading thousands of items of all rarities into the offerings and they UI is not designed to load that many items at once.

      I recommend that you customize the mod to disable item types and rarities that you have no desire for, or use one of the pre-customized versions to reduce their offerings in order to reduce or completely remove this loading delay time.