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This page was last updated on 15 May 2025, 7:00PM
- Changelogs
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Version ALLBP.S.341
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Auto-Learn All Blueprints [ ALLBP.S.341 ]
Dying Light v1.50.0 Blueprint Additions: [ 3 ]
____Unlock Category Affected: "5 DLCs"
"10th Anniversary Bundle" in-game blueprint category
WHITE RARITY
"Golden Idol"
- Creates: "Golden Idol" (Machete)
BLUE RARITY
"Dawnbreaker"
- Creates: "Dawnbreaker" (Firearm: Shotgun)
"Sunburst"
- Creates: "Sunburst" (Firearm: Pistol)
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Version ALLBP.341
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Auto-Learn All Blueprints [ ALLBP.341 ]
Dying Light v1.50.0 Blueprint Additions: [ 3 ]
____Unlock Category Affected: "5 DLCs"
"10th Anniversary Bundle" in-game blueprint category
WHITE RARITY
"Golden Idol"
- Creates: "Golden Idol" (Machete)
BLUE RARITY
"Dawnbreaker"
- Creates: "Dawnbreaker" (Firearm: Shotgun)
"Sunburst"
- Creates: "Sunburst" (Firearm: Pistol)
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Version 338
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Auto-Learn All Blueprints [ v338 ]
Dying Light v1.49.0 Blueprint Additions: [ 20 ]
____Unlock Category Affected: "4 Dev Items"
"Developer Blueprints" in-game blueprint category
GOLD RARITY
"Moka's Right Paw"
- Creates: "Moka's Right Paw" (Fists)
"Pocket 7's"
- Creates: "Pocket 7's" (Firearm: Pistol)
____Unlock Category Affected: "5 DLCs"
"Hellraid" in-game blueprint category
WHITE RARITY
"Foul Blade"
- Creates: "Foul Blade" (Short Sword)
"Gut Spiller"
- Creates: "Gut Spiller" (Khopesh)
"Grim Scepter"
- Creates: "Grim Scepter" (Mace)
"Limb Cutter"
- Creates: "Limb Cutter" (Hatchet)
"Head Smasher"
- Creates: "Head Smasher" (Mace)
"Ruffian Sword"
- Creates: "Ruffian Sword" (Short Sword)
"Crusader's Remorse"
- Creates: "Crusader's Remorse" (Longsword)
"Hell Splitter"
- Creates: "Hell Splitter" (Big Axe)
"Battle Mallet"
- Creates: "Battle Mallet" (Hammer)
"Surtr"
- Creates: "Surtr" (Big Axe)
"Thunder Eagle"
- Creates: "Thunder Eagle" (Mace)
"Bonecruncher"
- Creates: "Bonecruncher" (Sledgehammer)
BLUE RARITY
"Deathbringer"
- Creates: "Deathbringer" (Firearm: Shotgun)
"Dieselpunk Bundle" in-game blueprint category
WHITE RARITY
"Greaser Ammo"
- Creates: "Greaser Ammo" (Ammo)
"Gut Render Fuel"
- Creates: "Gut Render Fuel" (Ammo)
BLUE RARITY
"Greaser"
- Creates: "Greaser" (Firearm: SMG)
"Flesh Ripper"
- Creates: "Flesh Ripper" (Short Sword)
"Gut Render"
- Creates: "Gut Render" (Chainsaw)
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Version 318
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Auto-Learn All Blueprints [ v318 ]
Dying Light v1.47.0 Blueprint Additions: [ 3 ]
____Unlock Category Affected: "7 Named Upgrades"
"Weapons" in-game blueprint category
ORANGE RARITY
"Spark Plug"
- Creates: "Spark Plug" (Light Improvised)
- Stage 2 of weapon
GOLD RARITY
"Alternator"
- Creates: "Alternator" (Light Improvised)
- Stage 3 of weapon, includes electricity elemental effect
"Hellraid" in-game blueprint category
WHITE RARITY
"Lightning Swan"
- Creates: "Lightning Swan" (Short Sword)
- This version does not require owning the Hellraid DLC to craft and equip it
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Version 315
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Auto-Learn All Blueprints [ v315 ]
Dying Light v1.46.0 Blueprint Additions: [ 6 ]
____Unlock Category Affected: "5 DLCs"
"Van Crane Bundle" in-game blueprint category
GREEN RARITY
"Heart Piercer's Regular Bolt"
- Creates: "Steel Bolt" (Ammo: Crossbow)
BLUE RARITY
"Heart Piercer's Impact Bolt"
- Creates: "Impact Bolt" (Ammo: Crossbow)
"Heart Piercer's Stun Bolt"
- Creates: "Stun Bolt" (Ammo: Crossbow)
"Heart Piercer's Toxic Bolt"
- Creates: "Toxic Bolt" (Ammo: Crossbow)
"Snow Ops Bundle" in-game blueprint category
BLUE RARITY
"Snowstorm"
- Creates: "Snowstorm" (Firearm: Shotgun/Snowball Launcher)
"Snowstorm Ammo"
- Creates: "Snowstorm Ammo" (Ammo: Snowball Launcher)
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NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC
to be active on your game in order to be usable.
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Version 309
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Auto-Learn All Blueprints [ v309 ]
Dying Light v1.45.0 Blueprint Additions: [ 5 ]
____Unlock Category Affected: "5 DLCs"
"DLC Weapons" in-game blueprint category
BLUE RARITY
"Heart Piercer"
- Creates: "Heart Piercer" (Crossbow)
"Sword of Night"
- Creates: "Sword of Night" (Short Sword)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"Dawnlight"
- Creates: "Dawnlight" (Firearm: Pistol)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"Silver Bullets"
- Creates: "Silver Bullets" (Ammo: Pistol)
- Special ammo for Dawnlight pistol
____Unlock Category Affected: "7 Named Upgrades"
"Weapons" in-game blueprint category
GOLD RARITY
"Fixer-upper"
- Creates: "Fixer-upper" (Wrench)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
_____
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC
to be active on your game in order to be usable.
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Version 304
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Auto-Learn All Blueprints [ v304 ]
Dying Light v1.44.0 Blueprint Additions: [ 4 ]
____Unlock Category Affected: "5 DLCs"
"DLC Weapons" in-game blueprint category
BLUE RARITY
"V-23 Eraser"
- Creates: "V-23 Eraser" (Firearm: Rifle)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"V-40 Suspender" (Techland will surely correct it to Gold prior to release of the DLC)
- Creates: "V-40 Suspender" (Firearm: Pistol)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"V-27 Shifter" (Techland will surely correct it to Gold prior to release of the DLC)
- Creates: "V-27 Shifter" (Machete)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
____Unlock Category Affected: "7 Named Upgrades"
"Weapons" in-game blueprint category
BLUE RARITY (appears Techland may intend for it to be Gold rarity - may be changed prior to release)
"Eclipse"
- Creates: "Eclipse" (Polearm)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
_____
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC
to be active on your game in order to be usable.
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Version 300
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Auto-Learn All Blueprints [ v300 ]
Dying Light v1.43.0 Blueprint Additions: [ 2 ]
____Unlock Category Affected: "5 DLCs"
"DLC Weapons" in-game blueprint category
GOLD RARITY
"Corrupted Justice"
- Creates: "Corrupted Justice" (Bow)
____Unlock Category Affected: "7 Named Upgrades"
"Weapons" in-game blueprint category
GOLD RARITY
"Brilliant Hammer"
- Creates: "Brilliant Hammer" (Hammer)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
_____
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC
to be active on your game in order to be usable.
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Version 298
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Auto-Learn All Blueprints [ v298 ]
Dying Light v1.42.0 Blueprint Additions: [ 1 ]
____Unlock Category Affected: "7 Named Upgrades"
"Weapons" in-game blueprint category
GOLD RARITY
"Bolted Mace"
- Creates: "Bolted Mace" (Mace)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
_____
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC
to be active on your game in order to be usable.
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Version 297b
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Auto-Learn All Blueprints [ v297b ]
Selective Blueprints Auto-learned Mod Version
Error Corrections: [ 1 ]
[1] Corrected the blue rarity "Rust Crossover" DLC blueprints to be auto-learned via the "7 Named Upgrades" selective category
- Despite being DLC blueprints, it is a free crossover DLC and not a paid DLC.
- The gold rarity blueprint versions were correctly included in the "7 Named Upgrades" blueprint category.
- I mistakenly set these 3 blue rarity blueprint versions to be auto-learned via the DLC blueprints category.
- I've now moved them to be auto-learned via the "7 Name Upgrades" category like the other free crossover DLC weapon blueprints.
____Unlock Categories Affected:
- "5 DLCs" (3 blueprints removed)
- "7 Named Upgrades" (3 blueprints added)
Listed in "DLC Weapons" in-game blueprint category
BLUE RARITY
"Custom SMG"
- Creates: "Custom SMG" (Firearm: SMG)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"Rust Assault Rifle"
- Creates: "Rust Assault Rifle" (Firearm: Rifle)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"Salvaged Cleaver"
- Creates: "Salvaged Cleaver" (Hatchet)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
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Version 297
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Auto-Learn All Blueprints [ v297 ]
Dying Light v1.41.0 Blueprint Additions: [ 17 ]
____Unlock Category Affected: "5 DLCs"
"DLC Weapons" in-game blueprint category
GREEN RARITY
"LED Meta's Arrows"
- Creates: "Regular Arrow" (Ammo: Bow)
BLUE RARITY
"Custom SMG"
- Creates: "Custom SMG" (Firearm: SMG)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"LED Meta Bow"
- Creates: "LED Meta Bow" (Bow)
"LED Meta's Electric Arrows"
- Creates: "Electric Arrow" (Ammo: Bow)
"LED Meta's Exploding Arrows"
- Creates: "Exploding Arrow" (Ammo: Bow)
"LED Meta's Incendiary Arrows"
- Creates: "Incendiary Arrow" (Ammo: Bow)
"Next-Gen Maul"
- Creates: "Next-Gen Maul" (Sledgehammer)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"RGB AXE-Pad"
- Creates: "RGB AXE-Pad" (Hatchet)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"Rust Assault Rifle"
- Creates: "Rust Assault Rifle" (Firearm: Rifle)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"Salvaged Cleaver"
- Creates: "Salvaged Cleaver" (Hatchet)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
____Unlock Category Affected: "7 Named Upgrades"
"Weapons" in-game blueprint category
GOLD RARITY
"Superb Custom SMG"
- Creates: "Superb Custom SMG" (Firearm: SMG)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"Superb Rust Assault Rifle"
- Creates: "Superb Rust Assault Rifle" (Firearm: Rifle)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"Superb Salvaged Cleaver"
- Creates: "Superb Salvaged Cleaver" (Hatchet)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
____Unlock Category Affected: "8 Throwables"
"Throwables" in-game blueprint category
BLUE RARITY
"Flammable C4 Explosive"
- Creates: "Flammable C4 Explosive" (Grenade)
"Gashing C4 Explosive"
- Creates: "Gashing C4 Explosive" (Grenade)
"Gelid C4 Explosive"
- Creates: "Gelid C4 Explosive" (Grenade)
"Noxious C4 Explosive"
- Creates: "Noxious C4 Explosive" (Grenade)
_____
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC
to be active on your game in order to be usable.
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Version 280
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Auto-Learn All Blueprints [ v280 ]
Dying Light v1.39.0 Blueprint Additions: [ 4 ]
____Unlock Category Affected: "5 DLCs"
"DLC Weapons" in-game blueprint category
BLUE RARITY
"HTU "Guardian" Rifle"
- Creates: "HTU "Guardian" Rifle" (Firearm: Rifle)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"HTU "Dispatcher" Shotgun"
- Creates: "HTU "Dispatcher" Shotgun" (Firearm: Shotgun)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"HTU "HyperArgument" Hammer"
- Creates: "HTU "HyperArgument" Hammer" (Big Hammer)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
____Unlock Category Affected: "9 Usables"
"Utility" in-game blueprint category
ORANGE RARITY
"GREcipe"
- Creates: "GREcipe" (Buff)
_____
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC
to be active on your game in order to be usable.
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Version 276
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Auto-Learn All Blueprints [ v276 ]
Dying Light v1.38.0 Blueprint Additions: [ 8 ]
____Unlock Category Affected: "5 DLCs"
"DLC Weapons" in-game blueprint category
BLUE RARITY
"Ragnarök"
- Creates: "Ragnarök" (Big Axe)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"The Aesir"
- Creates: "The Aesir" (Short Sword)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"Ox Cannon"
- Creates: "Ox Cannon" (Firearm: Shotgun)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
ORANGE RARITY
"Ashes of Ragnarök"
- Creates: "Ashes of Ragnarök" (Big Axe)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
"The Fiery Aesir"
- Creates: "The Fiery Aesir" (Short Sword)
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
____Unlock Category Affected: "7 Named Upgrades"
"Weapons" in-game blueprint category
GOLD RARITY
"The Wasp"
- Creates: "The Wasp" (Short Axe)
- Color: Gold
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
____Unlock Category Affected: "9 Usables"
"Utility" in-game blueprint category
BLUE RARITY
"Asgard's Protector"
- Creates: "Asgard's Protector" (Shield)
ORANGE RARITY
"Asgard's Wall of Fire"
- Creates: "Asgard's Wall of Fire" (Shield)
_____
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC
to be active on your game in order to be usable.
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Version 268
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Auto-Learn All Blueprints [ v268 ]
Dying Light v1.34.0 Blueprint Additions: [ 4 ]
Unlock Category Affected: "5 DLCs"
[1] "Bullseye"
- Creates: "Bullseye" (Firearm: Shotgun)
- Listed in "DLC Weapons" in-game blueprint category
- Color: Blue
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
[2] "Savoir Vivre"
- Creates: "Savoir Vivre" (Cane)
- Listed in "DLC Weapons" in-game blueprint category
- Color: Blue
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
[3] "Soaring Death"
- Creates: "Soaring Death" (Firearm: SMG)
- Listed in "DLC Weapons" in-game blueprint category
- Color: Blue
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
[4] "Torn Whisper"
- Creates: "Torn Whisper" (Firearm: Silenced Pistol)
- Listed in "DLC Weapons" in-game blueprint category
- Color: Blue
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
_____
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC
to be active on your game in order to be usable.
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Version 264b
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Auto-Learn All Blueprints [ v264b ]
Dying Light v1.33.0 Blueprint Additions: [ 2 ]
Unlock Category Affected: "7 Named Upgrades"
[1] "Gnome Chompski"
- Creates: "Gnome Chompski" (Improvised)
- Listed in "DLC Weapons" in-game blueprint category
- Color: Blue
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
[2] "Gnome Chompski"
- Creates: "Gnome Chompski" (Improvised)
- Listed in "Weapons" in-game blueprint category
- Color: Gold
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
_____
Error Corrections: [ 1 ]
[1] Correctly placed the new "Gnome Chompski" DLC version to be unlocked via the "7 Named Upgrades" selective category
- I mistakenly set this weapon blueprint to be unlocked via the DLC blueprints in the 264 release.
- Despite being a DLC blueprint, it is a free crossover DLC and not paid DLC, so I moved it to be unlocked via the Name Upgrades
category like the other free crossover DLC weapons.
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Version 264
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Auto-Learn All Blueprints [ v264 ]
Dying Light v1.33.0 Blueprint Additions: [ 2 ]
Unlock Category Affected: "5 DLCs"
[1] "Gnome Chompski"
- Creates: "Gnome Chompski" (Improvised)
- Listed in "DLC Weapons" in-game blueprint category
- Color: Blue
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
Unlock Category Affected: "7 Named Upgrades"
[2] "Gnome Chompski"
- Creates: "Gnome Chompski" (Improvised)
- Listed in "Weapons" in-game blueprint category
- Color: Gold
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
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Version 262
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Auto-Learn All Blueprints [ v262 ]
Dying Light v1.31.0 Blueprint Additions: [ 1 ]
Unlock Category Affected: "5 DLCs"
[1] "Lightning Swan"
- Creates: "Lightning Swan" (Short Sword)
- Listed in "DLC Weapons" in-game blueprint category
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
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Version 261
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Auto-Learn All Blueprints [ v261 ]
_____
Error Corrections: [ 1 ]
[1] Properly moved two dev items out of the 'Throwables' category and into the 'Dev Items' category
- "Tolga and Fatin's Ballet Grenade"
- "Tolga and Fatin's Super Zombie Grenade"
_____
Blueprint Additions: [ 1 ]
Unlock Category Affected: "7 Named Upgrades"
[1] "Wolfclaw"
- Added missed blueprint from old Rais Elite event
- Creates: "Wolfclaw" (Machete)
- White Rarity
- Identical to blue rarity DLC weapon but does not require DLC to be owned to equip it
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Version 255
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Auto-Learn All Blueprints [ v255 ]
_____
Feature Additions: [ 1 ]
[1] "DLCs" Blueprints Category Added To Selective Blueprints Auto-learned Mod Version
- Moved all blueprints for items included in DLCs to be in a separate selective category folder.
- This category includes all pre-order DLC items (Buzzkiller, Wrench Kiss, etc.) and all paid DLC
items.
- This category DOES NOT include the "Left 4 Dead 2", "Chivalry" and "Unturned" crossover event
DLC blueprints as those are free DLCs anyone can claim via the Dying Light Steam store page.
The blueprints included in these free crossover DLCs are still included in the other respective
blueprint categories.
- Selective Auto-learn blueprint category folder numbering shifted down to add "DLCs" alphabetically.
_____
Blueprint Additions: [ 3 ]
Dying Light v1.30.0 update additions
Unlock Category Affected: "5 DLCs"
[1] "Volkan Combat Sword"
- Creates: "Volkan Combat Sword" (Short Sword)
- Listed in "DLC Weapons" in-game blueprint category
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
[2] "Volkan Combat Pistol"
- Creates: "Volkan Combat Pistol" (Firearm: Pistol)
- Listed in "DLC Weapons" in-game blueprint category
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
[3] "Volkan Combat Assault Rifle"
- Creates: "Volkan Combat Assault Rifle" (Firearm: Rifle)
- Listed in "DLC Weapons" in-game blueprint category
- Destroys and replaces base weapon used
- Inherits stats of base weapon used
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Version 252b
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Auto-Learn All Blueprints [ v252b ]
_____
Changes: [ 1 ]
[1] Expanded the mod to also activate in the "Hellraid" map when entering it or loading a save game into it
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Version 252
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Auto-Learn All Blueprints [ v252 ]
Total Blueprint Additions: [ 1 ]
Dying Light v1.27.0 update additions
Unlock Category Affected: "6 Named Upgrades"
[1] "Grim Scepter"
- Creates: "Grim Scepter" (Mace)
- Listed in "Weapons" in-game blueprint category
- Gold Rarity Blueprint
- Destroys and replaces base weapon used
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC
to be active on your game in order to be usable.
_______________________________________________________________________________________________________
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Version 251
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Auto-Learn All Blueprints [ v251 ]
Total Blueprint Additions: [ 3 ]
Dying Light v1.26.0 update additions
Blueprint Category Affected: "6 Named Upgrades"
[1] "Unturned Hockey Stick"
- Creates: "Unturned Hockey Stick" (Improvised)
- Blue Rarity Blueprint
[2] "Unturned Machete"
- Creates: "Unturned Machete" (Machete)
- Blue Rarity Blueprint
[3] "Unturned Rake"
- Creates: "Unturned Rake" (Improvised)
- Blue Rarity Blueprint
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC
to be active on your game in order to be usable.
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Version 248
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Auto-Learn All Blueprints [ v248 ]
Total Blueprint Additions: [ 5 ]
Dying Light v1.25.0 update additions
Blueprint Category: Dev Items
[1] "A Gift from Gazi"
- Creates: "World's Best Pet" (Stick)
- Orange Rarity Blueprint
Blueprint Category: Named Upgrades
[2] "Feather"
- Creates: "Feather" (Sledgehammer)
- Blue Rarity Blueprint
[3] "Your First"
- Creates: "Your First" (Pipe)
- Blue Rarity Blueprint
[4] "Hellbeast"
- Creates: "Hellbeast" (Firearm: Shotgun)
- Blue Rarity Blueprint
Blueprint Category: Throwables
[5] "C4 Explosive"
- Creates: "C4 Explosive" (Throwable)
- White Rarity Blueprint
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC
to be active on your game in order to be usable.
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Version 243
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Auto-Learn All Blueprints [ v243 ]
Total Blueprint Additions: [ 7 ]
Dying Light v1.24.0 update additions
Blueprint Category: Named Upgrades
[1] "Leaping Tiger Dao" (Short Sword)
- Blue Rarity Blueprint
[2] "Dragon Ji" (Big Axe)
- Blue Rarity Blueprint
[3] "Gust of Wind" (Crossbow)
- Blue Rarity Blueprint
Blueprint Category: Ammo
[4] "Gust of Wind's Regular Bolt" (Bolt Ammo)
- Green Rarity Blueprint
[5] "Gust of Wind's Toxic Bolt" (Bolt Ammo)
- Blue Rarity Blueprint
[6] "Gust of Wind's Stun Bolt" (Bolt Ammo)
- Blue Rarity Blueprint
[7] "Gust of Wind's Impact Bolt" (Bolt Ammo)
- Blue Rarity Blueprint
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC
to be active on your game in order to be usable.
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Version 236
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Auto-Learn All Blueprints [ v236 ]
_____
Total Blueprint Additions: [ 8 ]
From 1.23.0 game update
Blueprint Category: Named Upgrades
[1] "Blademaxx" (Machete)
[2] "Candy Cane" (Crowbar)
[3] "Vindicator 2000" (Pistol)
[4] "Volkatronix" (Rifle)
Blueprint Category: Throwables
[5] "Snowball" (Throwable)
Blueprint Category: Usables
[6] "Agatha Medieval Shield" (Shield)
- "Chivalry Shield" item from 1.22.0 update replaced with this
[7] "Mason Medieval Shield" (Shield)
[8] "Grandma's Eggnog" (Potion)
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC to be active on your game in order to
be usable.
___________________________________________
- ___________________________________________
-
Version 229
- ___________________________________________
Auto-Learn All Blueprints [ v229 ]
_____
Total Blueprint Additions: [ 5 ]
From 1.22.0 game update
Blueprint Category: Named Upgrades
[1] Blue Blueprint: "Chivalry Zweihander" (Longsword)
[2] Blue Blueprint: "Harran Inmate Rifle" (Rifle)
[3] Blue Blueprint: "Inmate's Kiss" (Wrench)
[4] Blue Blueprint: "Inmate Shiv" (Knife)
Blueprint Category: Usables
[5] Blue Blueprint: "Chivalry Shield" (Shield)
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC to be active on your game in order to
be usable.
___________________________________________
- ___________________________________________
-
Version 224
- ___________________________________________
Auto-Learn All Blueprints [ v224 ]
_____
Total Blueprint Additions: [ 6 ]
From 1.21.0 game update
Category: All Named Weapon Upgrade Blueprints
[1] Blue Blueprint: "Electric Guitar" (Improvised)
- DLC Weapon
- Blue Rarity
[2] Gold Blueprint: "Electric Guitar" (Improvised)
- Gold/Platinum Rarity
[3] Blue Blueprint: "Frying Pan" (Improvised)
- DLC Weapon
- Blue Rarity
[4] Gold Blueprint: "Frying Pan" (Improvised)
- Gold/Platinum Rarity
[5] Blue Blueprint: "Golf Club" (Improvised)
- DLC Weapon
- Blue Rarity
[6] Gold Blueprint: "Golf Club" (Improvised)
- Gold/Platinum Rarity
NOTES:
- One or more items these blueprints produce may require a specific, possibly not yet released DLC to be active on your game in order to
be usable.
- The gold rarity of the new L4D weapons have higher stats than the blue rarity version. Even with the blue being generated up to being
gold by this mod, it still results in lower stats than the gold variation that is configured as gold. It appears that the blue versions
of the L4D weapons may be acquired via DLC at a later time and the gold blueprint versions of these weapons might be acquired via docket
code when the community L4D event is successfully completed. I'm not too sure at the moment.
___________________________________________
- ___________________________________________
-
Version 218
- ___________________________________________
Auto-Learn All Blueprints [ v218 ]
_____
Total Blueprint Additions: [ 6 ]
From 1.20.0 game update
Category: All Bow Weapon Blueprints
[1] Orange Blueprint: "Deadeye's Crossbow" (Crossbow)
[2] Orange Blueprint: "Deadeye's Bow" (Bow)
Category: All Named Weapon Upgrade Blueprints
[3] Blue Blueprint: "Vendetta" (Submachinegun)
[4] Blue Blueprint: "Omertà" (Long Knife)
[5] Blue Blueprint: "Consigliere" (Pistol)
[6] Blue Blueprint: "Wolfclaw" (Machete)
- This version is listed in the DLC Blueprints section
- Weapon is identical in appearance to white rarity Wolfclaw
NOTE:
One or more items these blueprints produce may require a specific, possibly not yet released DLC to be active on your game in order to be usable.
___________________________________________
- ___________________________________________
-
Version 212
- ___________________________________________
Auto-Learn All Blueprints [ v212 ]
_____
Total Blueprint Additions: [ 4 ]
From 1.19.0 game update
Category: All Named Weapon Upgrade Blueprints
[1] Blueprint - "Alpha" (Rifle)
[2] Blueprint - "Pup" (Pistol)
[3] Blueprint - "Lupus" (Short Knife)
[4] Blueprint - "Wolfclaw" (Machete)
___________________________________________
- ___________________________________________
-
Version 208
- ___________________________________________
Auto-Learn All Blueprints [ v208 ]
_____
Total Blueprint Additions: [ 2 ]
From 1.17.0 game update
[1] Blueprint - "Dragon's Breath" (Composite Bow)
[2] Blueprint - "Last Hope" (Short Axe)
_____
Mod Reconfiguration and Feature Addition
The mod is now offered as two versions available for download
· Classic "All Blueprints Auto-Learned" version
· New "Selective Blueprints Auto-Learned" version
- After installing the base Data3.pak file, you can open it and then add in the 'data' folder of individual
blueprint categories to choose only those that you want to have auto-learned upon loading into the game.
- You can add additional categories in at a later date if you decide you want them to also become auto-learned.
Current Categories:
- All Ammo Blueprints
- All Bow Weapon Blueprints
- All Buggy Upgrade Blueprints
- All Dev Item Blueprints
- All Generic Weapon Upgrade Blueprints
- All Named Weapon Upgrade Blueprints
- All Throwable Item Blueprints
- All Usable Item Blueprints
_____
Issue Corrections: [ 1 ]
[1] Corrected "Heatwave" (Post-apocalyptic Crossbow) to be listed in the "Bow" unlock category instead of
the "Named Upgrades" category.
___________________________________________
- ___________________________________________
-
Version 206b
- Auto-Unlock All Blueprints [ v206b ]
_____
Changes [ 1 ]
[1] Expanded the mod to also activate in the "Prison" map when entering it or loading a save game into it
___________________________________________
- Auto-Unlock All Blueprints [ v206b ]
-
Version 206
- ___________________________________________
Auto-Unlock All Blueprints [ v206 ]
_____
Total Blueprint Additions: [ 4 ]
Ammo Blueprints [1]
From 1.16.0 game update
· Blueprint - "Subsonic Ammo"
Weapon Blueprints [3]
From 1.16.0 game update
· Blueprint - "Empress" Post-apocalyptic Machete
· Blueprint - "Heatwave" Post-apocalyptic Crossbow
· Blueprint - "Sandstorm" Post-apocalyptic Shotgun
___________________________________________
- ___________________________________________
-
Version 202.1
- Auto-Unlock All Blueprints [ v202.1 ]
_____
Error Corrections [1]
[1] Corrected the expanded compatibility files to properly use DLC17 "The Following", not DLC16 "Bozak Horde".
___________________________________________
- Auto-Unlock All Blueprints [ v202.1 ]
-
Version 202
- ___________________________________________
Auto-Unlock All Blueprints [ v202 ]
_____
Changes [2]
· All arrow/bolt ammo blueprints moved from "Bows" category files to "Ammo" category files to no longer force
the ammo blueprints to be learned if only the bow blueprints are desired to be learned
· In an effort to make the mod more compatible across the different game version releases, mod quests that
award all of the blueprint items are now activated by the game utilizing multiple DLC identification numbers:
DLC1 "Be The Zombie" and DLC16 "The Following"
As a result of doubling the files in the mod, the mod Data3.pak file is now larger (567KB).
Total Blueprint Additions: [12]
Weapon Upgrades [12]
From 1.14.0 game update
· Blueprint - "Ye Old Trusty" (wrench)
· Blueprint - "Rusty Spine" (Halloween Shotgun)
· Blueprint - "Candycutter" (Halloween Sickle)
From 1.15.0 game update
Silenced
· Blueprint - "Silenced American 9mm Pistol" (Pistol)
· Blueprint - "Silenced German 9mm Pistol" (Pistol)
Western Themed
· Blueprint - "Deputy" (Knife)
· Blueprint - "Oathbreaker" (Shotgun)
· Blueprint - "Onyx Thunderbolt" (Pistol)
Winter Themed
· Blueprint - "Biting Blizzard" (Knife)
· Blueprint - "Candy Crusher" (Crowbar)
· Blueprint - "Piercing Frost" (Machete)
· Blueprint - "Winterstorm" (Rifle)
___________________________________________
- ___________________________________________
-
Version 190
- ___________________________________________
Auto-Unlock All Blueprints [ v190 ]
Additions: 1 Blueprint
Weapon Upgrade (1)
· Blueprint - Harran Military Rifle
___________________________________________
- ___________________________________________
-
Version 189
- __________________________________________________________________________________________
Auto-Unlock All Blueprints [ v189 ]
Additions: 4 Blueprints
Weapon Upgrades (4)
· Blueprint - Volatile Hunter Sword
· Blueprint - Volatile Hunter Knife
· Blueprint - Volatile Hunter Baton
· Blueprint - Volatile Hunter Sledgehammer
__________________________________________________________________________________________
- __________________________________________________________________________________________
-
Version 185
- __________________________________________________________________________________________
Auto-Unlock All Blueprints [ v185 ]
Additions: 6 Blueprints
Bows (5)
· Blueprint - Ranger's Bow
· Blueprint - Nighthunter Arrows - Regular
· Blueprint - Nighthunter Arrows - Burning
· Blueprint - Nighthunter Arrows - Exploding
Weapon Upgrades (1)
· Blueprint - Marksman Red Dot Sharpshooter Rifle
__________________________________________________________________________________________
- __________________________________________________________________________________________
-
Version 179i
- ----- Auto-Unlock All Blueprints v179i -----
Issue Fix:
- Slight adjustment to script activation on The Following map to potentially fix an issue of the unlock
script not activating for all users.
- ----- Auto-Unlock All Blueprints v179i -----
-
Version 179h
- ----- Auto-Unlock All Blueprints v179h -----
Issue Fix:
- Reconfigured unlocking behavior to correct a problem of the mod not activating for some games.
- ----- Auto-Unlock All Blueprints v179h -----
-
Version 179g
- ----- Auto-Unlock All Blueprints v179g -----
Issue Fix:
- Corrected a problem of the unlocking not activating for all people.
(Thank you for your help, Rachter and gabbertje!)
Customization:
- Reverted structure to separated categories so you can choose what gets unlocked.
Category folders can be deleted from each map to remove specific categories of
blueprints from unlocking.
(see ReadMe)
- ----- Auto-Unlock All Blueprints v179g -----
-
Version 179c
- ----- Auto-Unlock All Blueprints v179c -----
Issue Fixes:
- Reverted the category separation back to a single file for all item awarding per map as it seems it may have been the cause of a problem where the mod would not work at all for many people.
- Corrected a problem of "Throwable Blueprints" not unlocking at all for anyone. All throwables will now properly unlock.
- ----- Auto-Unlock All Blueprints v179c -----
-
Version 179
- ----- Auto-Unlock All Blueprints v179 -----
Changes:
- Expanded auto-unlock to also activate inside all The Following DLC instances.
- Sorted all blueprints into individual category folders. Category folders can be deleted from each map to remove specific categories of blueprints from unlocking. (see ReadMe)
Additions: 78 Blueprints
- Ammo (5)
· Crossbow Bolt
· Crossbow Bolt - Impact
· Crossbow Bolt - Poison
· Crossbow Bolt - Stun
· Tolga and Fatin's Toy Gun Ammo
- Bows (2)
· Crossbow
· Upgraded Crossbow
- Buggy Upgrades (30)
· Brakes v1-6
· Engine v1-6
· Suspension v1-6
· Tires v1-6
· Turbo v1-6
- Developer Items (6)
· Extraterrestrial Chicken On A Stick
· Sodo (The Blade of Evil's Crane)
· The Button (Tolga's Folly)
· Tolga and Fatin's Ballet Grenade
· Tolga and Fatin's Super Zombie Grenade
· Tolga and Fatin's Toy Gun
- Named Weapon Upgrades (31)
· Bad Plug · Big Thunder · Chill Kill · Cobra Sting · Cold Cop · Countryside Bane ·
· Depleter · Devil Stick · Dirty Tool · Discharger · Dripping Edge · Electro Tool ·
· Exsanguinate · Flame Stabber · Frost Bite · Haemorrhage · Heavy Venom ·
· Helluva Homerun · Hot Swing · Iceberg · Ice Cream · Magma Edge ·
· Nailer · North Pole · Phlebotomizer · Portable Charger ·
· Roast Blast · Scorching Summer · Stiff Stick ·
· SuperNova · Toxinator ·
- Throwable Items (3)
· Land Mine
· Super Molotov
· Water 2.0
- Usable Items (1)
· Large Algae Medkit
- ----- Auto-Unlock All Blueprints v179 -----
-
Version 101g
- ----- Auto-Unlock All Blueprints v101g -----
Changes:
- Expanded auto-unlock to also activate inside the Bozak Horde Stadium DLC instance.
- ----- Auto-Unlock All Blueprints v101g -----
-
Version 101f
- ----- Auto-Unlock All Blueprints v101f -----
Changes:
- Altered the way the quest that awards the blueprints is called into creation. This should fix the problem of the blueprints not auto-unlocking for a lot of people. (Thank you for your help in testing, FallenCross)
- ----- Auto-Unlock All Blueprints v101f -----
-
Version 101e
- ----- Auto-Unlock All Blueprints v101e -----
Changes:
- Moved the bow and arrow blueprints to the end of the auto-unlock list. This was done to prevent a potential issue in pre-1.6.0 game versions where all of the other blueprints in the list may not unlock/be awarded due to the script stalling at the start because the bow and arrow blueprints do not exist in pre-1.6.0 game versions and cannot be awarded.
- ----- Auto-Unlock All Blueprints v101e -----
-
Version 101d
- ----- Auto-Unlock All Blueprints v101d -----
Changes:
- Expanded auto-unlock to also activate in 29 story instance maps. The mod previously required loading into the open world Slums or Old Town map to activate the auto-unlocking, but save games that loaded into a story instance (Arena, School, etc) would not trigger it. Now they will.
- ----- Auto-Unlock All Blueprints v101d -----
-
Version 101c
- ----- Auto-Unlock All Blueprints v101c -----
Changes:
- Preemptively correcting a potential issue that could prevent the blueprints from auto-unlocking for some games. No one has reported the issue as cropping up for them, but I'm making the adjustment just in case this highly unlikely situation were to arise that would cause them to not unlock.
- ----- Auto-Unlock All Blueprints v101c -----
-
Version 101b
- ----- Auto-Unlock All Blueprints v101b -----
Changes:
- Fixed a bug that was preventing the blueprints from auto-unlocking for some games
- ----- Auto-Unlock All Blueprints v101b -----
-
Version 101
- ----- Auto-Unlock All Blueprints v101 -----
Initial Release (101 Blueprints Auto-Unlocked)
Bow and Arrow Blueprints (Bow weapon requires Dying Light v1.6.0+ and the Bozak Horde DLC to be functional)
· Composite Bow · Regular Arrow · Burning Arrow · Electric Arrow · Exploding Arrow ·
Throwable Items
· Bomb · Freeze Bomb · Poison Bomb · Kurt's Bomb · Nailbomb · Conducting Liquid · Firecrackers · Firecracker Bomb ·
· Firecracker Nail Bomb · Firecracker Poison Bomb · Flammable Liquid · Flare · Zaid's Flare · Molotov ·
· Shuriken · Burning Shuriken · Exploding Shuriken · Freezing Shuriken · Throwing Knives ·
Usable Items
· Lockpick · Algae MedKit · Large Healing MedKit · Large Natural MedKit · Ant Potion · Cloak Potion · Ghoul Potion ·
· Hyena Potion · Tarantula Potion · Wolf Potion · Shield · Electric Shield · Freeze Shield · Impact Shield ·
Generic Weapon Upgrades
· Blast Melee · Bleed Melee · Burn Melee · Electric Melee · PoisonMelee ·
Named Weapon Upgrades
· Airport Security · All-in-One · Angel Sword · Bad Ass · Bad Hangover · Barbershop · Cattle Stamp · Cloud9 ·
· Cut-N-Go · Dentist · Electrician · Electricutter · Electrocutioner · Filthy Blade · Fire Launcher ·
· Flameblade · Flap Clap · Get Medieval · Glowing Stick · God Hammer · Grill 'em And Kill 'em ·
· GTFO · GTFO 2.0 · Heavy Welder · Holy Ghost · Home Run · Lightning Rod · Pocket Lighter ·
· Poison Blast · Poison Pen · Poison Prime · Poison Strap-on · Puff Puff Pass · Puke-N-Nuke ·
· Rooster · Short Circuit · Spiked Collar · Stay Down · Stinky Edge · Surprise MFs ·
· Tazer (230v) · Thorn Crown · Toxic Reaper · Tru-Action Electric Baseball ·
· Water Current · Welder · Zappo · Zazhigalka · Zombie Classic ·
Developer Items
· Air Strike · Guardian · Right Hand of gloVA · SiCK Bomb · Squirrel Suit · Stasis Grenade ·
Developer Weapons
· Excalibur · Korek · Korek 2.0 ·
- ----- Auto-Unlock All Blueprints v101 -----
-
- Author's activity
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May 2025
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