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Parapando

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Parapando

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13 comments

  1. mikejohn
    mikejohn
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    Do you think its possible to adapt this to dead island definitive, ive read that its the same engine but i suppose it has different encryption keys.
    Anyway surely most usefull tools yet. cheers
    1. fireeyeeian
      fireeyeeian
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      I'm doing testing of this right now. it can extract textures so far
    2. mikejohn
      mikejohn
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      i didnt try the textures folder because parapando said it doesnt like big files, did you just drop it on exe.
      when i get the chance im surely trying.
  2. 00AX1US
    00AX1US
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    Hey just a question, is it possible to change models in this game? I was thinking about changing all standards merchants to Resident Evil 4's Merchant. Does the dev tools work for that?
    1. Parapando
      Parapando
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      For now it's probably not, but maybe some time later it'll be
    2. XotaBbl
      XotaBbl
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      try to ask some chinese boys, they already did it
    3. 00AX1US
      00AX1US
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      Who? Can I get a name?
  3. eniyibensikerim123
    eniyibensikerim123
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    Now a big e3 mod can be made, finally!
    1. Parapando
      Parapando
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      I'm not so sure about that, still no support for the big files (approximiately around like more than 1.99gb files can't be processed)
  4. Ninja11o
    Ninja11o
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    Will this tool be possible to edit zombies and make them e3?
    1. Parapando
      Parapando
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      I guess no, their textures may be in big rpack's, which are not supported (that's sad)
  5. MKXX1
    MKXX1
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    Doesn’t work, when I try to change something other than “menu_common_PC” it ​​gives an error that it cannot find a .dds file in the .dat file. Also the game crashes when I change the texture in "menu_common_PC".
    1. Parapando
      Parapando
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      1) Make sure you're trying to edit the right .dat file (the texture can be in other .dat files too) - Also i have just found out that quickbms sometimes creates .ttf files instead of .dat so yeah, i need to fix it asap
      2) Some .rpack files weight is nearly around 4gb, try to extract it with quickbms_4gb_files.exe (and reimport the same way - reimport_4gb)
      3) Which texture are you trying to replace and which settings are you using to save .dds texture?
      4) Make sure .dds1 has THE SAME name as the original one (only extension must be renamed)
      5) If you're apparently making your texture less detailed than the original, you may need to add some rainbow noise to other half-transparent texture (texture with alpha channel), so the binary code can be flooded and it does some magic, believe me