Dying Light
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StinVec

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StinVec

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About this mod

---DL v1.49.x Compatible--- Automatically gives 1 million of all crafting components, quest items and Buggy Fuel, plus $1 billion Cash upon loading into the chosen activation map; Slums or Countryside (Following DLC). Selective item category version also offered.

Permissions and credits
Changelogs
Donations
· Auto-Million All Crafting Materials (and more) ·
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by StinVec


· After installing the mod for a chosen activation map, once you load into that map you will be automatically given:
· $1,000,000,000 Cash
· 999,999 of Buggy Fuel
· 999,999 of quest items
· 999,999 of every crafting component

· The mod file is no longer needed after it has activated and it can be removed
· This mod is entirely custom files and does not alter any official game files - it is compatible with all other mods without conflict
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[ Alternate Selective Item Category Version Available ]
Instead of using the 'all items' version of the mod for all of the noted items being granted, I've grouped the different items into categories that can have their 'data' folders selectively added into the included (empty) Data3.pak (or any exsiting Data3.pak fiel) so only those categories of items you want will be auto-granted.

You can add in additional item category 'data' folders over time if you later desire additional categories to be auto-granted.

Current Categories:
· Materials - Buggy
- Lubricants
- Rubber
- Screws
- Steel Tubing
- Synthetic
- Wire
· Materials - Common
- Aerosol
- Alcohol
- Batteries
- Blade
- Chemicals
- Duct tape
- Electronics
- Gauze
- Household Supplies
- Metal Parts
- Nails
- Plastic
- Power Cable
- String
- Tin can
· Materials - Organs
- Bolter tissue
- Hunter Gland
· Materials - Plants
- Cave Algae
- Dulse
- Fluorescent Shrooms
- Herb
- Toxic Lichen
- Underwater Algae
· Quest - Loot
- Lighter Gas
- Painkillers
- Syringe
· Quest - Organs
- Bomber Kidney
- Bolter Liver
- Putrescent Liver
- Venom Gland
· Extra - Fuel
· Extra - Money
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When the mod activates:
If you've chosen the Slums as the activation map, the mod will activate upon completing the tutorial in the Slums Tower when you get to actually start playing outside, or if you load a save game that is at any point after that stage and you load into the Slums map.

If you've chosen the Countryside (Following DLC) map as the activation map, the mod will activate immediately upon loading into the Countryside (The Following DLC) map.

More details on how the mod functions and when it activates:
The mod is a custom quest that auto-completes upon loading into the chosen map area on a save game. This custom quest gives you all of the noted items as the quest reward.
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If you like to use this mod and feel it adds to your enjoyment of the game, I would appreciate it greatly if you would please
consider coming back and donating to me via PayPal using the Donate dropdown above this mod description if you are able to.

If even $1 or some pocket change is not something you would be interested in donating, please consider taking
a few seconds to register on or log into Nexusmods and endorse this file to show you appreciate this mod.

I sincerely thank you for using my mod(s) and for possibly considering my above request.
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Recent Updates
2024, May 25
· MCM.2.0 -|- MCM.S.2.0 Released ·
(view 'Logs' tab for details)
  • The mod custom quests no longer auto-activate upon entering every map in the game.
  • The mod custom quest will now only activate a single time in a single map that you choose; the Slums or the Countryside (Following DLC).
  • After installing the desired activation map, traveling to the chosen map will cause the quest to activate and award the desired items.
  • If you used V1 of the mod and were affected by the negative cash game bug, please read the sticky in the posts tab of the mod.

2024, May 15
· MCM.1.0 -|- MCM.S.1.0 Released ·
(view 'Logs' tab for details)
  • Initial Release
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[ View 'DOCS' tab for install/uninstall information ] -|- [ Compatible with Dying Light v1.49.x ]