Dying Light

I wanted to thank the Developers for a few things. Those who are still playing the game, and have been using my mods since the early days, may have noticed a few things which suddenly got improved.

For example, wall running has an animation now (I noticed this months ago, never got around to talk about it and/or thank them). It's not my doing. It's the developers of the game that added that animation. Maybe it was always there but nothing was triggering it, maybe it was missing. Long story short, developers got that animation working, and it directly affected my mod. But not only that...

You know the "Brutal Throw" combo? I was modding the game again, and noticed something. It works "properly" now. Before, I had to use tricks to get it working. As the devs call it, "Rope Throw" was only working with two-handed weapons; it wasn't working for other weapons due to missing animations & animation scripts. In order to restrict it to two-handed weapons only, I had to make you execute it right after a two-handed attack, a ground-pound so to speak. When you execute a ground-pound, you get a buff which enables "Rope Throw" temporarily, and after you throw your weapon, you had to use your hook (anywhere) to get it back. Now, as soon as the thrown weapon makes a contact, the character automatically pulls it back, and it now works for every weapon.

And maybe there are more things. Probably developers are fixing these under the hood, so they can / as they will use it in the future, but directly or indirectly, they've helped me. So, in short, thank you developers.

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lyravega

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