Dungeon Siege II
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Lark67267

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Lark67267

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About this mod

Monsters that respawn have a 100% chance of respawn when the hero's party gets far enough away or simply leaves and comes back with teleport spell

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Good for grind exp and items with a group of monsters containing an elite monster together for example, as it is 100%, the monsters never stop respawn.
Another example of use is when there are two points on the map, each one with many monsters and the distance between them being necessary for the monsters to respawn in the points, so you can go from one point to another infinitely, beating the monsters grinding exp until the limit of gain by level difference.
The difference between the mod and the normal respawn game system without the mod (coming out and entering the game) is that with the mod you can respawn the monsters away from the checkpoint in a more practical way.

Incompatibility:

The "see far hack" of the "all saves" tool can interfere in the operation of this my mod in some cases

Issue:

The two ways of respawn on this mod (teleporting and moving away on foot) work without problems in solo character gameplay, I later saw this mod with a group of 3 characters and the monsters sometimes stop respawn with teleport (breaking the respawn cycle, it only comes back if you restart the world, most notably on elite monster) but how should it be with this mod they apparently always respawn moving away on foot.

There is another issue that can become a bonus, sometimes monsters are duplicated on respawn, most notably on elite monsters.