Dragon's Dogma 2
0 of 0

File information

Last updated

Original upload

Created by

Nickesponja

Uploaded by

Nickesponja

Virus scan

Safe to use

Tags for this mod

13 comments

  1. SotiCoto
    SotiCoto
    • premium
    • 12 kudos
    Maybe it is a reference to the way Shot damage hitzones got shafted in the later Monster Hunter games.

    In any case, it isn't a huge deal since George the Griffin is exceedingly flammable and can be killed with an Erupting Arrow or two...  or at least at higher levels he can.  I don't remember what it is like not to be able to kill George in a few seconds.

    Still, I guess if this lets me kill him with Lyncean Sight from extreme range, it would be satisfying. 
    1. Xayjyn
      Xayjyn
      • premium
      • 15 kudos
      Not a bug.

      Griffins have always been arrow resistant.

      You just made an exploit.
    2. Nickesponja
      Nickesponja
      • premium
      • 30 kudos
      So, when looking at other monsters, when they are resistant to slash or blunt damage, the values for those types are at most 30% lower, and you still get the weakspot sound even if you're using a damage type the enemy is resistant to. Arrow damage for griffins was from 3 to 5 times lower, and the weakspot sound completely absent. That's what makes me think something went wrong here, surely you are not meant to only damage griffins with one specific Archer skill!
    3. SotiCoto
      SotiCoto
      • premium
      • 12 kudos
      Well, hitting a weak zone should probably count for something... even with a weapon they're supposedly resistant to. 
      On the flipside, I think George needs to be toughened up.  Compared to the likes of Drakes or Gorechimeras, Griffins are abnormally easy to kill... which is especially damning if you want to take a ride on one.   Even their fire weakness ought to be toned down a tad. 
      BUT that isn't really the scope of this mod, is it? 
    4. Nickesponja
      Nickesponja
      • premium
      • 30 kudos
      I mean, griffins appear almost since the start of the game. Drakes and gorechimeras are end game monsters. Obviously they're gonna be stronger. But if you want something like that, this mod makes griffins (and other enemies) tougher:

      www.nexusmods.com/dragonsdogma2/mods/513
    5. SotiCoto
      SotiCoto
      • premium
      • 12 kudos
      Well, you say that, but you can encounter your first Drake before you even reach Vernworth.  It is off on the east side of the map, a couple of rivers north of the Nameless Village.   And while technically George can attack on the path just before where you first meet the Cyclops in the river, that encounter isn't activated when you go through there was part of the main quest, and I believe it only activates after you first encounter George outside Vernworth...  
      SO it is entirely possible to first encounter a Drake before you first encounter George the Griffin... assuming you go off the main road and explore to the East. 

      In any case, George will occasionally drop by in certain locations throughout Vermund, West Vermund, and then becomes a veritable menace in Battahl where he'll drop by all over the place... and continues his dive-bombings right the way up to parts of the Volcanic Isle...   
      I think the only major difference is that George all but vanishes in the Unmoored World (which is consistent with DD1, where he vanished in all but one spot), though I still encountered him when going to evacuate the dwarven blacksmith and his wife.  He was just chilling at the campsite across the bay from their home.
    6. ReviLot
      ReviLot
      • member
      • 0 kudos
      Dude, We're clearly not meant to kill the drake or the lesser dragon that early as a new player. Normal griffins have 4 health bars. Grand griffins have 5. drakes always have 8. There is no comparison. Regardless of all this tangential stuff you're on about, this mod is here to fix a (very likely) bug for headshot damage not existing on certain enemies. That's it. 
    7. ReviLot
      ReviLot
      • member
      • 0 kudos
      You're a legend for trying to explain this, along with making the mod! But I fear this dude is a Call You A Cheater And Run type. So much easier than trying to learn something unnoticed. 
    8. SotiCoto
      SotiCoto
      • premium
      • 12 kudos
      But I fear this dude is a Call You A Cheater And Run type. So much easier than trying to learn something unnoticed. 
      ... Strange take.  I didn't call anyone a "cheater" and I didn't run anywhere.   Or were you talking about someone else? 
      I'm guessing more likely you were just making things up ex nihilo, like "grand griffins".
  2. Mur4s4me
    Mur4s4me
    • premium
    • 713 kudos
    Oh I thought it was a feature because of what we see in the intro, but it could also be a bug. Thank you for this!
    1. ReviLot
      ReviLot
      • member
      • 0 kudos
      What do we see in the intro? 5 guys never hitting the head? A ballista 1 tap body shot it? How would that explain a key mechanic being exclusively left out for Archer, on 3 completely different monsters? None of the other vocations have strange exclusions like that to anything. 
  3. Maegfaer
    Maegfaer
    • premium
    • 167 kudos
    So, what are the new values? 30% resistance? No resistance?
    1. Nickesponja
      Nickesponja
      • premium
      • 30 kudos
      I set all the values to what they are for slash damage, since most monsters have the same value for all damage types.