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Have you ever noticed that, if playing Archer, certain enemies like griffins, wights and skeleton lords have no weakspots? As in, you won't even hear the weakspot sound, even when hitting the head directly. Well as it turns out, the damage (and stagger) values for these enemies are for some reason about 3-5 times smaller for arrows than for slash and blunt damage. This isn't the case for other enemies (at least the ones I've checked): even when they are resistant to a damage type, the values are at most 30-40% lower and the weakspot sound still plays. As a matter of fact, this issue doesn't entirely affect liches: they only share region data with wights when they're not knocked down. So when they're knocked down, you can damage them as usual, and they take less time to kill than wights as a result. It's only when they're standing that they share the insane arrow resistance of wights. Because of all of this, I would guess this is a bug. In any case, this mod fixes that, returning that precious weakspot sound (and damage) to Archers when they fight these enemies.