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Have you ever noticed that, if playing Archer, griffins have no weakspots? As in, you won't even hear the weakspot sound, even when hitting the head directly. Well as it turns out, the damage (and stagger) values for the griffin are for some reason about 3 times smaller for arrows than for slash and blunt damage. This isn't the case for other enemies (at least the ones I've checked): even when they are resistant to a damage type, the values are at most 30% lower and the weakspot sound still plays, so I would guess this is a bug. In any case, this mod fixes that, returning that precious weakspot sound (and damage) to Archers when they fight griffins.