I was going to report it as a bug but I suppose it's not really.
lowering the timescale made it take a bit longer for the doze off action to become available after sitting down on a oxcart, I can only assume this is due to the driver taking longer to get moving. It will eventually appear if you just wait but setting it back to 1.0 and then back to your preferred setting (mine is 0.5 for example) will sort it
just figured i'd leave this here just in case anyone wonders if its bugged.
I assume you are talking about the first doze off action after you boarded an oxcart, right?
Yes, it will. and it is normal. You can only doze AFTER the oxcart departs. And an oxcart departs base on the in-game time. The slower in-game clock goes, the longer real-world time you have to wait.
1 in-game day = 48 real-world minutes, from calculation, 0.033333 should fit the real-world time flow. and I have updated the v1.2 having 3 decimal places of the scale which makes it more fit the flow.
I don't get what you means? If you set scale lower than 1.0 (a.k.a. 0.01 ~ 0.99 = 1% ~ 99% of the normal speed) the in-game clock will run slower. which is already in the mod.
I have seen these options on a trainer however I am also using the Clock Mod that shows the time of the day on a corner of the screen, and when using the options via trainer I noticed that even while freezing or changing the hours the clock still ticked like normal for example I could freeze the entire day but the clock showed 7:00pm while the sun was still up and the day frozen.
Does this mod slows the game clock or would it still continue ticking as usual?
Does this somehow mess with any of the quests if you set it really high? I can imagine npc going to locations but get bugged like other rpg games(ex. fallout)
in DD2, time basically only affect where the NPCs should appear. Also affect the time based monster e.g. undead only appear at night.
And by "really high" if you didn't alter the lua file, it can only scale up to x2 speed (base line a.k.a. normal is x1, the x0.02 is super slow scale)
And of cause it will affect some time limited quests like Wilhelmina's one have 3-days limited, if you scale to x2 that means you cut half the real world time you can do the quest.
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lowering the timescale made it take a bit longer for the doze off action to become available after sitting down on a oxcart, I can only assume this is due to the driver taking longer to get moving. It will eventually appear if you just wait but setting it back to 1.0 and then back to your preferred setting (mine is 0.5 for example) will sort it
just figured i'd leave this here just in case anyone wonders if its bugged.
Yes, it will. and it is normal. You can only doze AFTER the oxcart departs.
And an oxcart departs base on the in-game time.
The slower in-game clock goes, the longer real-world time you have to wait.
I figured it may have been something like that, thanks for clarifying. And thanks for the mod.
a question answered already. Thanks for making this!
it didn't affect character, NPCs, monster's action speed
and I have updated the v1.2 having 3 decimal places of the scale which makes it more fit the flow.
If you set scale lower than 1.0 (a.k.a. 0.01 ~ 0.99 = 1% ~ 99% of the normal speed) the in-game clock will run slower. which is already in the mod.
Does this mod slows the game clock or would it still continue ticking as usual?
And by "really high" if you didn't alter the lua file, it can only scale up to x2 speed (base line a.k.a. normal is x1, the x0.02 is super slow scale)
And of cause it will affect some time limited quests like Wilhelmina's one have 3-days limited, if you scale to x2 that means you cut half the real world time you can do the quest.