Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.5.6
1.Fix the issue of inability to input, although strictly speaking, it is a problem with the reframework.
Version 1.5.5
1.Reduce conflicts in my plugin code. 2.Fixed an error message when reading presets without a preset folder.
Version 1.5.4
1. The preset method for reading folders has been changed, hoping to help those who cannot display presets. 2. Fine tuned the UI.
Version 1.5.3
1. Adjust the loading of the preset list, now there is no need to open the Reframework menu. You can also load presets by opening the preset window separately.
Version 1.5.2
1.Fix UI display issues.
Version 1.5.1
1.Fix a hotkey spelling error.
Version 1.5
1.Adjust the UI and add an independent preset loading window that supports hotkey! 2.A new cover is being installed using FMM.
Version 1.4
1.Fix the issue of deletion function error after overwriting. 2.Fix the issue of missing posture in save/load presets. 3.Optimization code vulnerability.
Version 1.3
1.Add an option to ignore loading equipment. 2.Really deleted, I added an IO extension plugin.
Version 1.2
1.Details adjustment, the arisen scar will not be applied to pawn.
Version 1.1
1.Fix the issue of deleting files (I simulated it and it doesn't seem like it was actually deleted, so deleting seems not allowed) 2.Optimize part of the code
Introduction:
Save and load character files.
Please use in the character editing interface.
The data is saved in the reframework/data/CharacterManager folder.
After modifying the "Load Hotkey Prefix", the script needs to be reloaded to take effect. Click ScriptRunner>Reset Scripts to reload.(1.5.x)