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Draxima

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draximaxp

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Mod articles

  • Latest Version of my mod.

    I made some changes to the mod because I think FluffyModManager needs to be clearer and easier to use—so you can only pick one option at a time. I’m still learning FluffyModManager, but it’s a great tool for Reframework games and maybe others too.
    This mod uses an awesome API by xyzkljl1. Without it, I probably couldn’t have got this working. I wanted to add JSON support in Lua, but this way was simpler, so big thanks to him.
    To install, just like before: the mod should show up in FluffyModManager and overwrite the old one. If not, remove the old Inn Cost Modifier and drag the new ZIP in. Toggle it on, launch the game, and you’ll see a new option called InnCostMod with four choices. “Free (0g)” is selected by default.
    It currently shows “0 / Free (0g),” ...

  • Inn Cost Modifier

    This is a mod I've been working on for the past few days. It includes several price options for inns that you can choose from. However, please note that until I implement a feature that restricts Fluffy Mod Manager to only allow one option at a time, you must only activate one price option. Enabling multiple options may confuse the game and could potentially cause crashes. I haven’t tested that scenario yet, but it's likely to happen.
    I'm also planning to make inn prices vary by location, similar to the original Dragon's Dogma. For example, the starting area will default to 50 gold, and other towns will have different prices—like 300g or 500g—just as in the first game. I haven't played Dragon's Dogma 2: Awakening in a while, so I’m not entirely sure if that pricing flow still...