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ClockwerkXII

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ClockwerkXII

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About this mod

Replaces battle tracks with their higher intensity, vocal variant.

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Dragon's Dogma 2 has a dynamic music system that plays music at different intensity levels depending on the situation. However, the system can be a bit stingy on when it wants to play the highest intensity tracks (the ones with the vocals). THIS MOD DOES NOT ADD NEW TRACKS. Instead, it merely replaces the mid-intensity tracks with their vocal variants. The effects of this mod are most noticeable with bosses, as regular enemies have more low-intensity tracks that don't have a vocal version. If there is a demand for it, I might release a version where all battle themes are replaced with their highest intensity tracks. A version where all dynamic music changes are removed, and only the vocal version of each combat theme plays, is also available. Using both versions at the same time (provided you don't install the same track twice) should be possible, but I haven't tested it yet.

NOTE: This only affects base game tracks and does not include tracks from the DLC soundtrack. Additionally, some bosses (The Sphinx, Lesser Dragons, Purgeners) only have one battle intensity and have been left unchanged.

INSTALLATION
-Recommended method-
1. Download and follow the instructions to install Fluffy Mod Manager.
2. Place the Higher Intensity Combat Music.zip file into the Fluffy Mod Manager\Games\DragonsDogma2\Mods folder.
3. Open the mod manager and choose which tracks you want to be replaced.
4. Enable LooseFileLoader in the REframework menu.

-Manual method-
1. Extract the Higher Intensity Combat Music.zip file.
2. Find and drag the natives folders into the Dragon's Dogma 2 game directory.
3. Enable LooseFileLoader in the REframework menu.

CREDITS
Guide - Modding RE games' audio
In case anyone's curious, I used Update 3's method of editing audio in this guide.