Modding Tools

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FluffyQuack

Uploaded by

FluffyQuack

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About this mod

Mod manager that can automatically take backups of files when installing mods for games. Has support for multiple unique modding methods for RE Engine titles.

Requirements
Permissions and credits
Changelogs
Donations
Troubleshooting guide: Read through this if you encounter any problems

Detailed information about the mod manager with several guides: https://www.patreon.com/posts/36745578

You can support me on Patreon if you find my mods and modding tools useful: https://www.patreon.com/fluffyquack

Alternatively, you can support me on ko-fi: https://ko-fi.com/fluffyquack

--- USAGE INFORMATION FOR DRAGON'S DOGMA 2 ---

Usage:
  • Extract the mod manager anywhere (if you're upgrading from an old version, simply extract it over the older version).
  • Run the mod manager once and choose Dragon's Dogma 2 as game.
  • You can drag'n'drop mods in PAK format onto the mod manager window while it's running to copy them to the mod manager OR manually copy mods to "[modmanager]\Games\DragonsDogma2_Chara\Mods"
  • Click on mods in the mod list to install them. Click again to uninstall.

Info for mod creators:
  • Guide on how to create PAK mods for Dragon's Dogma 2: https://www.patreon.com/posts/100042893
  • Note that the modinfo.ini file is optional (and all entries within it are optional too).
  • Mod manager will always check for a "screenshot.jpg" or "screenshot.png" to use as mod preview image even if modinfo.ini doesn't exist.
  • You can add an "AddonFor=ModName" entry to a mod's modinfo.ini if a mod is intended as an addon for another mod and then they'll be organized as a single menu button in the mod list. Replace "ModName" with the exact name for a mod this mod's an addon for.
  • Alternatively, you can add an entry like "NameAsBundle=NameHere" to a collection of mods to organize them into the same menu button. Replace "NameHere" with a name for the collection of mods, and make sure each mod in the collection has the exact name entry.

--- USAGE INFORMATION FOR OLDER RE ENGINE TITLES (RE7, RE8, RE2R, RE3R, RE4R, MHR, DMC5 AND A FEW OTHERS) AND UNCHARTED 4/LAST OF US PART 1 ---

Usage:
  • Extract the mod manager anywhere (if you're upgrading from an old version, simply extract it over the older version).
  • Before running the mod manager for the first time, ensure all PAK files in your game install install are unmodified (to easily do this, right-click the game in Steam and choose "verify file integrity").
  • Run the mod manager once and make sure the appropriate game is selected.
  • You can drag'n'drop mods in RAR, 7Zip, or ZIP format onto the mod manager window while it's running to copy them to the mod manager OR manually copy mods to "[modmanager]\Games\[GameName]\Mods"
  • Click on mods in the mod list to install them. Click again to uninstall.

What to do if if the game gets gets patched when you don't have mods installed, or after installing DLC:
  • Click on "Re-read Game Archives" in the "manage mods" menu in the mod manager.
  • Installing and uninstalling mods should work again. Note that some mods may not be compatible with a new version of the game.

What to do if the game gets patched when you have mods installed:
  • Try to uninstall a mod via the mod manager. You should get an error message about a PAK file being different.
  • Turn on the "force uninstall" option at the top of the manage mods menu.
  • Click on "uninstall all mods".
  • This shouldn't be necessary, but just as a precaution, I suggest right-clicking the game in Steam and selecting "verify file integrity".
  • Click on "re-read game archives" in the "manage mods" menu in the mod manager.
  • Installing and uninstalling mods should work again. Note that some mods may not be compatible with a new version of the game.

Info for mod creators:
  • As an example on how to package a mod, download this mod and look at its files: https://www.nexusmods.com/streetfighter6/mods/1
  • Mods can be packaged into RAR, ZIP, or 7Zip archives.
  • Note: When packaging mods as RAR and 7Zip, I highly recommend creating them as non-solid archives to ensure single-file extraction is fast. WinRAR does this by default.
  • Note that the modinfo.ini file is optional (and all entries within it are optional too).
  • Mod manager will always check for a "screenshot.jpg" or "screenshot.png" to use as mod preview image even if modinfo.ini doesn't exist.
  • You can add an "AddonFor=ModName" entry to a mod's modinfo.ini if a mod is intended as an addon for another mod and then they'll be organized as a single menu button in the mod list. Replace "ModName" with the exact name for a mod this mod's an addon for.
  • Alternatively, you can add an entry like "NameAsBundle=NameHere" to a collection of mods to organize them into the same menu button. Replace "NameHere" with a name for the collection of mods, and make sure each mod in the collection has the exact name entry.

Special note regarding RE2R and RE3R:
  • Capcom updated the game to run on a new engine version with RT support, which has made most mods incompatible.
  • You can roll back to a previous game version for old mods to work again by following these instructions: https://store.steampowered.com/news/app/883710/view/3344500154867780165
  • Note: Whenever you change the game version, make sure all mods are uninstalled in the mod manager!


--- USAGE INFORMATION FOR MT FRAMEWORK GAMES (DRAGON'S DOGMA: DARK ARISEN, RE5, RE6, DMC4, AND OTHERS) ---

One thing to keep in mind: Not all released mods are directly compatible with the mod manager. If they're not, you need to go to the "Games\DD\Mods" directory where you installed Fluffy Manager, create a new directory, and place mod files there. The directory structure within that needs to reflect that of the game. That means within that directory there should always be a nativePC directory as that is what the game expects. If you download the "Input Text Removal" mod in the RE6 category, then you can look at that as an example of how mods should be structured.

Visit this page for more information about the mod manager and how to use its save manager: https://steamcommunity.com/sharedfiles/filedetails/?id=602693012

Note that the mod manager doesn't let you merge mods modifying the same ARC files, which means the last installed mod will take priority.

--- USAGE INFORMATION FOR UNREAL ENGINE 4 TITLES (BLOODSTAINED, TEKKEN 7, SOULCALIBUR VI AND OTHERS) ---

Basic usage:
  • Start mod manager and select the game
  • Drag'n'drop PAK files onto the mod manager window
  • Click mods to install and uninstall them

For mod authors: