Dragon's Dogma: Dark Arisen
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FluffyQuack

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FluffyQuack

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  1. FluffyQuack
    FluffyQuack
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    If you encounter any issues with the mod manager, then read through this troubleshooting guide: https://www.patreon.com/posts/68199696
  2. hugonh
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    very easy, thanks for that.
    I created one folder for each mod inside Games\DD\Mods, and each of mod folder follows same original structure: nativePc\Rom\wp\w1\*.arc
     
  3. FluffyQuack
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    I uploaded a new version of the mod manager. The biggest change is that this version supports mods in 7Zip and ZIP formats.
  4. DarkFanatik1987
    DarkFanatik1987
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    Yeah, this doesn't work. Useless little app
  5. NE0WEST
    NE0WEST
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    Simply doesn't work.
  6. 95PercentStruggle
    95PercentStruggle
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    The mod manager doesn't do anything, I have my mods enabled and then launch the game and nothing actually happens in-game, it's all still just vanilla
    1. FluffyQuack
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      That's most likely to the mods not being placed in the correct location in the mod manager.

      If I recall, a part of this video guide talks about how to structure mods for MT Framework games: https://www.youtube.com/watch?v=dt_lSMPMQI4
  7. plarles
    plarles
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    I'm getting an error that states that XINPUT1_4.dll is missing from my computer, preventing me from running Modmanager.exe. How do I fix this?
    1. FluffyQuack
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      That sounds like you're missing Xbox controller drivers. Those should always be pre-installed in Windows 10 and newer I believe. If you're using an older Windows, you can try googling "xbox 360 controller drivers"
  8. JBear61
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    Does any of this work with the GOG version?
    1. FluffyQuack
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      Savegame management probably doesn't work. I think my mod manager checks Steam directories for that. Mod management still works, but you'll have to manually select install directory rather than the mod manager finding it automatically.
    2. CommanderTato
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      Hey Fluffy you should add the option as advanced option to set manually directories so we can avoid any future incompatibility from different game stores or just custom installations.
    3. FluffyQuack
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      I saw this message late, but that's a good idea. I could add a setting for disabling automatic finding of directories, and the user can choose whatever install they want.
  9. SpartanNix
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    Is it even possible to use mods with this manager. I download the mod, extract it to games/dd/mods and enable it in the manager but it doesn't register anything in game.
  10. VadimPhoenix
    VadimPhoenix
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    Is there any way to lift the 1Gb filesize limit? I'm trying to install HD stonework and it has stage220.arc at 1.4Gb which this mod manager just refuses to install.
    1. FluffyQuack
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      I just made this build which has the filesize check removed: http://fluffyquack.com/WIP/modmanager.zip

      I think I added the check because I imagined no mod would ever had files that big.
    2. VadimPhoenix
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      "Times change". And i've chosen 4k version only (there are 6/8k now xD )
      Thanks a lot!
  11. OrbitalOverdose
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    One thing to keep in mind: Not all released mods are directly compatible with the mod manager. If they're not, you need to go to the "Games\DD\Mods" directory where you installed Fluffy Manager, create a new directory, and place mod files there. The directory structure within that needs to reflect that of the game. That means within that directory there should always be a nativePC directory as that is what the game expects. There's one sample pre-packaged with Fluffy Manager for RE6 which gives an example how a mod should look.
    For anyone who is as confused as I was, you have to download the depreciated version of the mod uploaded in November 2019 to see this example. The mod author made the extremely helpful decision to just not include one in the latest updated version.
    1. FluffyQuack
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      Sorry, the mod manager has undergone some big changes now and then. Almost one year ago I added the ability to download mods via the mod manager itself, so then I decided to make it contain no sample mods (the old "sample" mod can still be downloaded if you enter the RE6 category, which is the Input Text Removal mod or whatever it was called).

      I'm working on a new way of installing mods for DD (something which lets people easily install mods which would otherwise overwrite the same ARC file, though it will have the downside of those mods having to be re-packaged).

      Once that's done, I'll make sure to have at least one or two DD mods downloadable via the mod manager as examples of how mods can be packaged.