very easy, thanks for that. I created one folder for each mod inside Games\DD\Mods, and each of mod folder follows same original structure: nativePc\Rom\wp\w1\*.arc
That sounds like you're missing Xbox controller drivers. Those should always be pre-installed in Windows 10 and newer I believe. If you're using an older Windows, you can try googling "xbox 360 controller drivers"
Savegame management probably doesn't work. I think my mod manager checks Steam directories for that. Mod management still works, but you'll have to manually select install directory rather than the mod manager finding it automatically.
Hey Fluffy you should add the option as advanced option to set manually directories so we can avoid any future incompatibility from different game stores or just custom installations.
I saw this message late, but that's a good idea. I could add a setting for disabling automatic finding of directories, and the user can choose whatever install they want.
Is it even possible to use mods with this manager. I download the mod, extract it to games/dd/mods and enable it in the manager but it doesn't register anything in game.
Is there any way to lift the 1Gb filesize limit? I'm trying to install HD stonework and it has stage220.arc at 1.4Gb which this mod manager just refuses to install.
One thing to keep in mind: Not all released mods are directly compatible with the mod manager. If they're not, you need to go to the "Games\DD\Mods" directory where you installed Fluffy Manager, create a new directory, and place mod files there. The directory structure within that needs to reflect that of the game. That means within that directory there should always be a nativePC directory as that is what the game expects. There's one sample pre-packaged with Fluffy Manager for RE6 which gives an example how a mod should look.
For anyone who is as confused as I was, you have to download the depreciated version of the mod uploaded in November 2019 to see this example. The mod author made the extremely helpful decision to just not include one in the latest updated version.
Sorry, the mod manager has undergone some big changes now and then. Almost one year ago I added the ability to download mods via the mod manager itself, so then I decided to make it contain no sample mods (the old "sample" mod can still be downloaded if you enter the RE6 category, which is the Input Text Removal mod or whatever it was called).
I'm working on a new way of installing mods for DD (something which lets people easily install mods which would otherwise overwrite the same ARC file, though it will have the downside of those mods having to be re-packaged).
Once that's done, I'll make sure to have at least one or two DD mods downloadable via the mod manager as examples of how mods can be packaged.
33 comments
I created one folder for each mod inside Games\DD\Mods, and each of mod folder follows same original structure: nativePc\Rom\wp\w1\*.arc
If I recall, a part of this video guide talks about how to structure mods for MT Framework games: https://www.youtube.com/watch?v=dt_lSMPMQI4
I think I added the check because I imagined no mod would ever had files that big.
Thanks a lot!
I'm working on a new way of installing mods for DD (something which lets people easily install mods which would otherwise overwrite the same ARC file, though it will have the downside of those mods having to be re-packaged).
Once that's done, I'll make sure to have at least one or two DD mods downloadable via the mod manager as examples of how mods can be packaged.