Is there a way to do multiple layers of "grouping" when creating a mod? Like a bundke within a bundle? Or can addons and bundles be used together? Like:
Mod Group > Sub Mod Group > Sub Mod > Mod Options
Im revisiting a mod i made for MHR a while back and i want to revamp it but its becoming very granular and i dont want to make a super long "outer" mod list
Not sure if this is the place to ask but does anyone have a tutorial for creating pax files I saw a mod for dragons dogma 2 which recommended using this app but I am not sure how to create a pax file correctly. Thanks in advance.
Does this actually work for the Last of Us Part I yet? I am building a Vortex extension for the game that "feeds" mods into the Fluffy directory to let it install them. However, when attempting to install .pak mods from the Nexus, I get a message in the app that I can only install .pak mods on RE and UE4 engine games.
Hello! Ive been trying to get fluffy mod manager to work on linux, and this is likely out of reach for support but figured i would make a post here nonetheless, does this "dumb" solution still apply to the most recent mod manager ( found this old reddit post : https://www.reddit.com/r/SteamDeck/comments/tvvic2/fluffy_mod_manager_5000_modding_re2rere3re_on/) Fluffy itself runs fine, i am using steam and proton to get it to launch, and seems to be detecting my paths correctly, but then when launching the game ( Dragons Dogma 2 ) it crashes immediately with Error Code: 0x2000000 for the game, and weirdly continues even tho ive wiped the mods from fluffy itself. I of course dont get this on windows so it could be something on my end i need to investigate, but im not really sure where to start. I can easily port files to my linux system if needed as i dont really need the convenience of the launcher atm.
EDIT : alternatively, is there a way to unpak DD2 PAK mods at the moment? I saw this : https://github.com/Ekey/REE.PAK.Tool but kinda also confused on what to do.
EDIT 2 : what i might do is just use PAK files as is without fluffy , and then see what i can do for the moment, got denuvo locked ( lmfao just linux things ) from tinkering proton so ill take a short break from learning what could be happening with dd2 and fluffy on linux.
Edit: There is support for Game Pass now in RE2R and RE3Rπ I guess RIP In Pieces modding for Resident Evil 2 and 3 Remastered on the Game Pass version. Even though I am more than willing to help troubleshoot the GamePass version π
Can you at least have a changelog so I can keep looking at it hoping someday you add support? 'Cause I do not know At All where to find an updated changelog for this tool.
The best place to keep up-to-date on my mod manager is my Patreon page. I'll eventually get to updating RE2R/RE3R Gamepass support once I find the time and once I actually have Gamepass.
oh my god I genuinely thought you were never going to update with RE2R/RE3R Gamepass so I decided to finally start playing them to finish them
I've honestly never been able to find where the full changelog is on your Patreon.
For Game Pass, if you don't want my help, you can get a monthly Game Pass Ultimate code (Ultimate has Xbox Gold, Game Pass and Game Pass for PC) for a buck or two. Just make sure it's either Ultimate or GP For PC since normal GP is just for the Xbox consoles.
I don't have a post with the entire change log. I post a detailed list of changes done with each release on Patreon. That said, you can find a change-log.txt with the mod manager that has a list of every change ever.
I looked into getting Game Pass, and unfortunately, the one-dollar deal did not work for me (probably because I've used that in the past). But I ended up buying one month and bought one piece of RE2R DLC. Adding proper support for RE2R and RE3R was a pain (mainly because of the absurd location DLC items are installed to), but it should work correctly in the mod manager version I just uploaded. Note that you can only use RT mods for the Game Pass versions.
HOLY MOLLY! First of all I want to say thank you Very much for all the work and time.... and money apparently that you have spent to support the Game Pass Version! And I'm very sorry for the very long reply but I have a lot of things to say because I'm really excited! I'll hide it in a spoiler to save space.
Spoiler:
Show
For the changelog, I'm very stupid. I don't know how I didn't think to check the mod manager's folder for a change log file, but it sure is there. Honestly it's not my preferred method, but it's sufficient enough. I would prefer an online post so that I can know if it's worth going back to a game that you recently started supporting without having to go through several posts from and string together their update notes. You could also include, like, the last 10 update notes for each new update, but I can see how that would be a pain in the ass to manage on your end. But I did see you're adding on the changelog here too which is awesome and probably what I'm going to be usingπ
For Game Pass, I think I know exactly what you're talking about, but I meant more like to use 3rd party sellers allkeyshop, eneba, g2a, cdkeys and those kind of places for cheap Game Pass Ultimate (or Game Pass for PC) codes, but also there's a bunch of things you need to be wary about. For example:
ALWAYS REMEMBER TO TURN OFF AUTO RENEWAL AFTER USING EVERY CODE. This goes for official Game Pass codes too 'cause it always turns on and you probably dont want to get charged without realizing it.
Be sure the code is either "Game Pass Ultimate" or "Game Pass for PC". Neither simple "Game Pass" nor "Game Pass Core" give you access to GP games on PC.
Some people sell Accounts that have Game Pass Ultimate instead of the codes themselves. You can use them if you log in and I know of a way to get the benefits of the bought account's GPU while using your own account, but it's kind of a pain to and you need to log in to MS Store with the bought account and the Xbox App with your own. Or you can just use it as a testing dummy account
Most of the cheap GPU codes are non-stackable, but some people sell them as "12 months". They basically sell you 12 non-stackable 1-month codes where you have to wait for each code to end before you can put the next one. That has a High risk of the seller selling the same codes to multiple people, essentially scamming you out of some of the codes. Happened to my friend TWICE.
Pay attention to the region too. Some people get the codes cheaper in some regions, like Turkey and sell those. I do not know if VPNs work because I think MS has a different way to tell what your actual region is.
So all in all: Remember to turn off auto-renew, make sure it's GP for PC or GPU, read the description if it's an account or not (if you care), they're probably non-stackable so dont buy bulk, be careful with the region. Also I guess they cracked down on cheap codes 'cause you genuinely could get a month for a buck or two about 6 months ago, but now they're more close to $7 or smt.
Sidenote: I've been doing a trick (probably still works) where you buy Xbox Live Gold (cheaper than GPU) for a total of 3 years (about $180) and when you buy 1 month of GPU, it turns all the Gold time you have into GPU. I've done it 2 times now. First time the extra month for GPU was $1, next time I had to pay full price at $17 or something like that. But also that's my gaming platform and isnt worth it for people that play on steam.
Did you really have to buy a DLC? Could you not just get the free DLC? Or did you buy the Elza Walker DLC because that's what most mods are based on?
I'm really sorry to hear that it was a pain And that you had to pay money while you're essentially giving us an Amazing tool such as the Mod Manager for free π I haven't really seen you post updates of your progress so I've always kinda assumed that you're too busy with more important stuff.
You got me So Excited with just this reply that I went and re-downloaded RE2R and RE3R even thought I just finished them an uninstalled them 2 days ago! However when I first boot up the game with mods installed, they didn't work and I went like "NOOOO!!! It's not fixed!!!". But after some tinkering, I found the culprit to be "First Natives" which I had gotten from inside the mod manager's Downloads section. For some reason it breaks the mods. However if I install the mods first and Then FN, the mods worked.... but then there's simply no need to install First Natives at all.
But yeah it worked as expected.... kinda(?). These are the mods I enabled that should have worked (I installed some non-RT mods just to test but not a single one worked):
Modular Classic Tank Top
Ada Nothing to wear (RTX)
Reduced Violence
RE Framework
RE2R Ultimate Trainer
PS4 Controller Button Prompt
They all worked, except the PS4 buttons. I got it from the Downloads in the mod manager too and when installing it it didn't give me a warning saying it's non-RT, so I just assumed it would work... but it didn't. I don't know if you want to look into why it doesn't give a warning, I don't care either way about it.
If I remember correctly, did you at one point you said that you were thinking of working on a way for the mod manager to automatically convert non-RT mods to work with the RT version?? π And if you managed to do that, wouldn't that mean that it would work on GP version too????ππππππππ
Anyway I am very sorry for the wall of text but I got really excited and wanted to tell you about all this stuff π I hope at least half of what I said will be useful to you.
Lastly I want to personally thank you on behalf of all Game Pass gamers! You're doing god's work out here! There are SO MANY people that still believe you can't mod GP games and I want to believe that you're improving GP's image!
..... now to find a good collection of RT mods π
3. I needed to verify that modding DLC files was working correctly, and I didn't find an RT mod that modifies the '98 outfits, so I went with the Claire Noir DLC as I know that's a popular one to mod.
5: I didn't test FirstNatives with RE2R or RE3R at all. If that doesn't work, then I'm a bit surprised, but as you said, FirstNatives isn't required to mod RE2R or RE3R.
6: I'm surprised the PS4 button texture mod didn't work. If I find the time, I could try to look into it.
7: I've done what I can on that front. Certain types of non-RT mods are converted to work with the RT builds (texture mods being the biggest one). I looked into converting mesh files, but I gave up once I realized just how daunting it would be to accomplish.
3. Yup that makes sense. Don't know why I didn't think of that.
5. I am not even sure what FirstNatives do. I guess it allows changing mods mid-game but I've never been able to get it to work. I think I tried it on Monster Hunter Rise too when you first added support for it in the mod manager and maybe some other game way back. But also I never needed to since these 2 games are loading very fast, even with my 8 year old PC so π€·ββοΈ
6. If you're going to look at it, just look at why it's not working in case you missed something and not for the mod itself because having PS4 buttons is not critical in any way.... and I'm not going to use it myself either way π
7. I completely understand. For mods that Are converted, is it possible to notify the user which mods are converted? For example where it says: ο»ΏAffected assets: Texture (non-rt), Mesh (non-rt) ο»Ώto have a line under that saying something like: "Converted assets to work in RT: Texture" Also how does it work if a mod affect both texture and mesh? I assume the mod manager would not convert a mod like that since it would break the mod if the texture is not made for that mesh?
7: If I recall, if the mod manager manages to convert all formats, then it will install without complaining. If there are non-RT assets it can't convert, then it will complain with a prompt saying the mod isn't compatible. I feel that system works well enough, though I could update the warning message so it's more fitting for Game Pass (right now it suggests to the user they should downgrade the game via Steam, which isn't possible on Window store).
Oh cool I see. Honestly anyone that is modding on GP should already know that we got the short end of the stick. If you ever have downtime then you could work on that... but let's be real, not everyone reads these type of warnings π
Once again, thank you for all the work you have put into this β€
Modmanager does not open for me anymore, it shows the blank window, then crashes. I've downloaded all new drivers and moved it to multiple new directories and it hasn't helped. It worked perfectly until a few weeks ago, I had it in a folder on my desktop.
For Resident Evil 4 the launcher does not work for me. After installing and activating mods nothing activates in the game. I am not getting a infinite black screen like others. I have tried the workarounds in the FAQ page. I am trying to use the no aiming zoom mod for RE4 specifically. Any suggestions?
FluffyQuack just wondering the mod manager did an update when i opened it today but for some reason it keeps triggering my anti virus any time it gets opened didnt with the old version just curious what about the new update is triggering it any idea why ?
125 comments
When asking for help with the mod manager below, please make sure to mention which game you're trying to mod.
Mod Group > Sub Mod Group > Sub Mod > Mod Options
Im revisiting a mod i made for MHR a while back and i want to revamp it but its becoming very granular and i dont want to make a super long "outer" mod list
EDIT : alternatively, is there a way to unpak DD2 PAK mods at the moment? I saw this : https://github.com/Ekey/REE.PAK.Tool but kinda also confused on what to do.
EDIT 2 : what i might do is just use PAK files as is without fluffy , and then see what i can do for the moment, got denuvo locked ( lmfao just linux things ) from tinkering proton so ill take a short break from learning what could be happening with dd2 and fluffy on linux.
I guess RIP In Pieces modding for Resident Evil 2 and 3 Remastered on the Game Pass version. Even though I am more than willing to help troubleshoot the GamePass version πCan you at least have a changelog so I can keep looking at it hoping someday you add support? 'Cause I do not know At All where to find an updated changelog for this tool.
oh my god I genuinely thought you were never going to update with RE2R/RE3R Gamepass so I decided to finally start playing them to finish themI've honestly never been able to find where the full changelog is on your Patreon.
For Game Pass, if you don't want my help, you can get a monthly Game Pass Ultimate code (Ultimate has Xbox Gold, Game Pass and Game Pass for PC) for a buck or two. Just make sure it's either Ultimate or GP For PC since normal GP is just for the Xbox consoles.
I looked into getting Game Pass, and unfortunately, the one-dollar deal did not work for me (probably because I've used that in the past). But I ended up buying one month and bought one piece of RE2R DLC. Adding proper support for RE2R and RE3R was a pain (mainly because of the absurd location DLC items are installed to), but it should work correctly in the mod manager version I just uploaded. Note that you can only use RT mods for the Game Pass versions.
- ALWAYS REMEMBER TO TURN OFF AUTO RENEWAL AFTER USING EVERY CODE. This goes for official Game Pass codes too 'cause it always turns on and you probably dont want to get charged without realizing it.
- Be sure the code is either "Game Pass Ultimate" or "Game Pass for PC". Neither simple "Game Pass" nor "Game Pass Core" give you access to GP games on PC.
- Some people sell Accounts that have Game Pass Ultimate instead of the codes themselves. You can use them if you log in and I know of a way to get the benefits of the bought account's GPU while using your own account, but it's kind of a pain to and you need to log in to MS Store with the bought account and the Xbox App with your own. Or you can just use it as a testing dummy account
- Most of the cheap GPU codes are non-stackable, but some people sell them as "12 months". They basically sell you 12 non-stackable 1-month codes where you have to wait for each code to end before you can put the next one. That has a High risk of the seller selling the same codes to multiple people, essentially scamming you out of some of the codes. Happened to my friend TWICE.
- Pay attention to the region too. Some people get the codes cheaper in some regions, like Turkey and sell those. I do not know if VPNs work because I think MS has a different way to tell what your actual region is.
So all in all: Remember to turn off auto-renew, make sure it's GP for PC or GPU, read the description if it's an account or not (if you care), they're probably non-stackable so dont buy bulk, be careful with the region. Also I guess they cracked down on cheap codes 'cause you genuinely could get a month for a buck or two about 6 months ago, but now they're more close to $7 or smt.Sidenote: I've been doing a trick (probably still works) where you buy Xbox Live Gold (cheaper than GPU) for a total of 3 years (about $180) and when you buy 1 month of GPU, it turns all the Gold time you have into GPU. I've done it 2 times now. First time the extra month for GPU was $1, next time I had to pay full price at $17 or something like that. But also that's my gaming platform and isnt worth it for people that play on steam.
- Modular Classic Tank Top
- Ada Nothing to wear (RTX)
- Reduced Violence
- RE Framework
- RE2R Ultimate Trainer
- PS4 Controller Button Prompt
They all worked, except the PS4 buttons. I got it from the Downloads in the mod manager too and when installing it it didn't give me a warning saying it's non-RT, so I just assumed it would work... but it didn't. I don't know if you want to look into why it doesn't give a warning, I don't care either way about it.Anyway I am very sorry for the wall of text but I got really excited and wanted to tell you about all this stuff π I hope at least half of what I said will be useful to you.
Lastly I want to personally thank you on behalf of all Game Pass gamers! You're doing god's work out here! There are SO MANY people that still believe you can't mod GP games and I want to believe that you're improving GP's image!
..... now to find a good collection of RT mods π
5: I didn't test FirstNatives with RE2R or RE3R at all. If that doesn't work, then I'm a bit surprised, but as you said, FirstNatives isn't required to mod RE2R or RE3R.
6: I'm surprised the PS4 button texture mod didn't work. If I find the time, I could try to look into it.
7: I've done what I can on that front. Certain types of non-RT mods are converted to work with the RT builds (texture mods being the biggest one). I looked into converting mesh files, but I gave up once I realized just how daunting it would be to accomplish.
5. I am not even sure what FirstNatives do. I guess it allows changing mods mid-game but I've never been able to get it to work. I think I tried it on Monster Hunter Rise too when you first added support for it in the mod manager and maybe some other game way back. But also I never needed to since these 2 games are loading very fast, even with my 8 year old PC so π€·ββοΈ
6. If you're going to look at it, just look at why it's not working in case you missed something and not for the mod itself because having PS4 buttons is not critical in any way.... and I'm not going to use it myself either way π
7. I completely understand. For mods that Are converted, is it possible to notify the user which mods are converted? For example where it says:
ο»ΏAffected assets: Texture (non-rt), Mesh (non-rt)
ο»Ώto have a line under that saying something like: "Converted assets to work in RT: Texture"Also how does it work if a mod affect both texture and mesh? I assume the mod manager would not convert a mod like that since it would break the mod if the texture is not made for that mesh?
Once again, thank you for all the work you have put into this β€
i've used on Dragon's Dogma 2