You want the file "Crestwood Village Requisitions Store"
As stated on the mod page: "You will need to have completed the Crestwood quest (i.e. drained the lake and closed the large fade rift) in order to access it." (meaning the store in Crestwood).
Aside from crafting material requisitions like the geo surveys, the only thing I don't remember seeing in this shop is sad splinters for the sad weapon requisition. But if you are a completionist those are not difficult to come by as you can collect them whenever you break in a keeps doors, whether you have the requisition requiring them yet or not. As for the geological requisitions, the other mods on that page can help if you don't feel like collecting than giving up all that bloodstone or iron.
I have Crestwood Village Requisitions Store installed through daimod manager so I know it works that way, but this type of mod works through frosty manager as well in my experience. This is an option for those like me who do not mind cheating when it's only yourself your cheating against.
Either way Thepal, this "Ferelden Lock - Crossroads Merchant (Frosty)" is a great mod, and definitely the more convenient / less cheaty option. The Ferelden locks is a common issue for those that already finished the hinterlands but a companion made them go back, and no one was left to drop the locks. Having an option to fix that without the temptation of cheating on all requisitions, or the requirement of saving more people in a different area, is a really good idea. I also notice your new to modding inquisition on the nexus, and would like to say welcome, and thank you for contributing to the community!
When I download this and install it using Frosty, FMM crashes due to some error that pops up in a command prompt window. It seems all mods I use with Frosty with a file extension of .fbmod crash and .daimod work just fine in Frosty. ANyone know the issue and how to fix?
It's part of the Hinterlands Cage Requisition quest. Once you've cleared out the area they can be difficult to find and make the quest almost impossible to finish (without a lot of effort hunting them down).
I literally just quit out of DA:I right now just to install this. Thank you. There's nothing more annoying than ending the game with literally every quest completed except for that ONE requisition.
14 comments
No matter what I try, the Ferelden Locks do NOT appear in the vendors' inventory
- install the mod
- launch the game from frosty
https://www.nexusmods.com/dragonageinquisition/mods/557
You want the file "Crestwood Village Requisitions Store"
As stated on the mod page: "You will need to have completed the Crestwood quest (i.e. drained the lake and closed the large fade rift) in order to access it." (meaning the store in Crestwood).
Aside from crafting material requisitions like the geo surveys, the only thing I don't remember seeing in this shop is sad splinters for the sad weapon requisition. But if you are a completionist those are not difficult to come by as you can collect them whenever you break in a keeps doors, whether you have the requisition requiring them yet or not. As for the geological requisitions, the other mods on that page can help if you don't feel like collecting than giving up all that bloodstone or iron.
I have Crestwood Village Requisitions Store installed through daimod manager so I know it works that way, but this type of mod works through frosty manager as well in my experience. This is an option for those like me who do not mind cheating when it's only yourself your cheating against.
Either way Thepal, this "Ferelden Lock - Crossroads Merchant (Frosty)" is a great mod, and definitely the more convenient / less cheaty option. The Ferelden locks is a common issue for those that already finished the hinterlands but a companion made them go back, and no one was left to drop the locks. Having an option to fix that without the temptation of cheating on all requisitions, or the requirement of saving more people in a different area, is a really good idea. I also notice your new to modding inquisition on the nexus, and would like to say welcome, and thank you for contributing to the community!
Thanks for the info.
I know it takes out the immersion but sometimes I wished that discovered items appeared on the map and that the closest N ones were trackable
Thanks for the mod! Installing it right now