Main files
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All Ability Trees for Companions inclusive the InquisitorAbilitytree.
Removed useless Abilitytrees that the class cant use without bugs
Perfect for using it with my SkillTreeOverhaul(Inquisitor). -
Main File- this time sorted by ClassTrees. First comes your class-trees, then the others.
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Many Abilities without Dmg do Damage now!
Area of Effect abilities can do critical dmg and now scales with your attack and flank ratings.
Update 2.1 corrected an error in the damagecalculation for Pull of the Abyss and Horror, sry for that. -
Same as SkillBalance, but with stronger MainWeaponSkills (WeaponShield/TwoHanded/DualWielded/Bow) -> (*1,5)
Update 2.1 corrected an error in the damagecalculation for Pull of the Abyss and Horror, sry for that. -
Same as SkillBalanceBuffedMelee, but without a need of a specific weapon for the abilities in the Bow/Dual/WeaponShield and TwoHander - Trees.
Some Animations looks a little weird, but hey, you can always use the correct weapon for it again.. ;)
Update files
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I made this on request. maybe some others like a buff for the ReaverSkillTree.
Fixed some weird stuff for the PainAura and Devour/DragonRage are far more powerfull!
And both deal firedamage now.
pls load it after my "SkillBalance" - files.
Optional files
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Rings, belts and amulets dont need a class anymore
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Now Armor counts even then, when a Barrier is active!
The armorrating now protects against magic too. creatures armor x0.75, players armor scales a little (5%-35%).
Excluded: Runes and Poison
Not compatible with the other misc - files. -
The Barrier of the SpiritTree and Knightenchanter is so high without this! if you want a challange again, you MUST use this!
Uses Right Hand Damage insteed of Left Hand Damage.
Multiplier x7 (was x48) -
Uses Right Hand Damage insteed of Left Hand Damage.
Multiplier x12 (was x48)
This BarrierStat seems to be more fitting compared to the enemy dmg and the other skills. -
With this file every partymember gain bonus attack rating from strength, dexterity AND magic, regardless of the class.
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Mages now receive Mana on all Autohits!(same as Warrior and Rogues)
Warriors, Rogues and Mages now receive Stamina/Mana on staff-autohits
Warriors and Mages have Bonuses to Stealth now(like the Rogues)
All Classes have the same Regeneration(Mana/Stamina) -
Mages now receive Mana on all Autohits!(same as Warrior and Rogues)
Warriors, Rogues and Mages now receive Stamina/Mana on staff-autohits
Warriors and Mages have Bonuses to Stealth now(like the Rogues)
Mages have still higher Regeneration in this version -
Enemies are faster in all difficult options and have the following statmultipliers:
Easy = 4xLife / 0.75xDamage
Normal = 5xLife / 1xDamage
Hard = 7xLife / 1.25xDamage
Nightmare = 9xLife / 1.5xDamage -
Enemies are faster in all difficult options and have the following statmultipliers:
Easy = 5xLife / 1.5xDamage
Normal = 6xLife / 2xDamage
Hard = 8xLife / 2.5xDamage
Nightmare = 10xLife / 3xDamage
This file is recommended due to the power you can gain! -
Boosts the armor, health and damage of everyone except you and your party. there are also random Multis, so each enemy is a individuum now! :)
Opponents Armor&Damage scales better with theyr level now.
fully compatible with every other difficult mod! -
Item Buffs for all lootable and buyable Equipment.
Dont affect crafting stuff and dont affect items that are allready in your possession.
Staff Damage buffed around +80%.
This version has lower armor multiplier. -
Stamina Bonus counts for Mages and Mana Bonus counts for Warrior and Rogues.
MaxMana and Stamina are also elevated from 200 to 500. Amulet + Sigil for example now works fine. -
Crafting materials: staff damage +80% and some materials have higher stat outcomes. Descriptions dont show this changes, but you will see it while you choose the materials for crafting.
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Now all Skills are available directly. Choose and learn what ever you want. :)
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Rune Damage Buff 10 / 16 / 25 to 14 / 25 / 38
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Buy every tier 1 recipe and material at the shop in the forge. buyprices x2
Respec Amulets are cheaper and dont get destroyed after equip(infinite uses) -dont forget to unequip it, or your abilities will refund and refund and refund and.... ;) -
Inquisitor Skill Tree changed, you will see them after reaching the skyhold. i added very powerfull passive abilities. the idea is from another mod here on the nexus: Jerrybullets Inquisitor Tree Overhauled.
Fixed respec abilities - now all got refunded! -
The Twohanded Abilities dont need Twohanders anymore.