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This page was last updated on 14 July 2020, 12:44PM
- Changelogs
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Version 2.1
- Some SkillBalances for my AllSkillTrees - Mod & No Class Restricted Weapons
Done so far:
little bugfixes to descriptions, upkeepcosts(lowered and removed the "disableRegenerationOfStaminaMana" flag) and Critical/FlankingDmg bugfixes(now any AOE Effects can be a critical hit and you should only read "1 Damage" popups when an enemie is immune to this specific damage!
Update: 1.8 Fixed Poison and Burning Status Effects(both now benefit from the damage bonus and can be criticals)
Update: 1.9 Fixed Energy Barrage (SeekerSwarm Storm SkillTree) Upgrade 2: the developer seems to miss the damagemultiplier for this ability? It was not there! now it is!
Update: 2.0 more Abilities do Damage now. Fade Shield nerfed to 20%(the enemies cant hurt you if you do damage all the time)
Update: 2.1 there was a error in the damagecalculation for Pull of the Abyss and Horror, sry for that.
RiftMage: Stonefist 500% to 300% Dmg
Veilstrike do Damage now: 0% to 250% SpiritDmg (checked and working on all upgrades!)
Pull of the Abyss do damage all the time now: 0 to 300% SpiritDmg
Primal: Winter's Grasp 200% to 250% Dmg
Ice Mine do Dmg now: 0% to 300% IceDmg (checked and working on all upgrades!)
Ice Storm 75% to 125% Dmg Upgrade1 75% to 125% Dmg
Upgrade2 10 to 15 sec duration (work like intended)
Wall of Ice hurts now! 0% to 600% IceDmg (can hit more than once)
Storm: Chainlightning 250% to 175% Dmg, Cooldown from 8 to 10 sec
Energie Barrage 66% to 50% Dmg -- Upgrade1: Duration for debuff from 5 sec to 45 sec (good for long fights on singleTarget!)
Lightning Bolt 200% to 375% ThunderDmg
Static Cage Duration from 8sec to 12sec
Upgrade 1: 50% to 125% dmg (extreamly strong when you can keep enemies in there!!)
Upgrade 2 Dmg from 50% to 200% Dmg (superior strong when kiting enemies out of area!!)
BloodMage: FrighteningPresence 15% to 50% Dmg
Spirit Mark 75% to 125% Dmg
Horror do damage all the time now: 0 to 200% SpiritDmg
Upgrade 1: 100% SpiritDmg per Second. (ticks faster now)
panicked opponents : the panic keeps 3sec longer after the enemy receives damage (normaly panic falls off on recieved damage (after 0,5sec)) -- works like a charm!
Inferno: Flashfire 300% to 250% Dmg
Immolate 300% to 250% initial Dmg
Fire Mine 1600% to 1000% Dmg
Fire Wall 200% to 300% Dmg
Knightenchanter: Spirit Blade 150% to 110% Dmg, Cost 10 to 15 Stamina/Mana
Fade Shield Damage done add Barrier to ownBarrier 30% to 20%
(btw, it wasnt 30%!!! it was 80%! - the Tooltip lies!!
now the multiplier value is 20%(like the tooltip says))
Mage Spirit: MindBlast deals damage now: 0% to 200% SpiritDmg
Sabotage: Caltrops 10% to 30% Dmg
Poisoned 25 to 80% Dmg per second
Toxic Cloud 15% to 180% Dmg (why was this so weak? it is a late skill in the tree and was useless compared to other skills and you have to keep the enemies in there.)
- Upgrade Contact Poison 25% to 75% Dmg
Throwing Blades 100% to 175% Dmg
Artifier: Elemental Mines 50% to 150% initialDmg -- Upgrade2: 500% to 1000% Dmg (Compared to Mages Firemine)
Subterfuge: Shadow Strike 400% to 600% Dmg
Archery: Leaping Shot cooldown from 12 to 10 seconds
Assassin: KnockOut Bomb deals damage now: 0 to 200% PhysicalDmg
Tempest: Flask of Frost: enemies now receive damage when they are close to you: 0% to 100% IceDmg per second (it ticks very fast)
Flask of Lightning Upgrade 2: deal damage with every hit: 0% to 50% ThunderDmg
Reaver: Circle of Pain 15% to 40% Dmg -- Upkeepcost greatly reduced
Devour 100% to 200% Dmg
Dragon Rage Bonus from Circle of Pain 50% to 100% Dmg
Templar: Wrath of Heaven 400% to 800% Dmg(because it only affects deamons with this damage)
Vanguard: Warcry now additionaly deals damage: 0% to 100% SpiritDmg
Challenge now additionaly deals damage: 0% to 175% SpiritDmg
Weapon&Shield: Shield Wall now strikes back against melee attacker! (spiky shield!) 0% to 150% PhysicalDmg
Chevalier: Line in the Sand now provides 25% Block upon casting and each spawned entity deals 150% WeaponDmg in a small area.
Maybe a little strong, but i never used this ability before and wanted this finally really usefull!
- Some SkillBalances for my AllSkillTrees - Mod & No Class Restricted Weapons
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Version 1.8
- Script - changes of Enemy Damage, Health and Armor Multipliers
Update 1.8:
Buffed the physicaldamage bonus per level by ca. 20%
Buffed the magicaldamage bonus per level by ca. 40%
Buffed the armor bonus per level by ca. 15%
(because enemies in the late game dont scales enough)
Enemy Damage:
Physical Damage: x1 to x1.5 *randomMultMelee
Elemental Damage: x1 to x1.5 *randomMultMagic
Enemy Health:
Normal Enemies (normal FootSoldier for example): x1 to x3 *randomMult
Elite and Bosses: x4 to x6 *randomMult
Epic Bosses and Dragons: x12 to x35 *randomMult
These multipliers affect the base stats of Enemies, the Difficult Multiplier is added afterwards.
Creature Armor Rating VeryLow= 0.0 to 0.5 *randomMult
Creature Armor Rating Low= 0.5 to 1.0 *randomMult
Creature Armor Rating Default= 1.0 to 1.5 *randomMult
Creature Armor Rating High= 1.25 to 2.0 *randomMult
Creature Armor Rating VeryHigh= 1.5 to 2.5 *randomMult
randomMult = 0.75-1.5
randomMultMelee = 0.9 - 1.25
randomMultMagic = 0.9 - 1.25
- Script - changes of Enemy Damage, Health and Armor Multipliers
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Version 1.2
- Now your Armor counts even then, when you are protected with a Barrier! "BarrierLower" - File highly recommended!
the armorrating now protects against magic to.
creatures armor x0.75 ; players armor scales with damage(begins by 40 Dmg (5%), and is capped to max 35%(@ <275 Dmg) -- against magic.
Runes & Poison are excluded.
DamageMultiplier fixed!!! it no longer get added to the attackrating!
(DamageMultiplier should be a sort of mastervalue!)
Not compatible with the other "Misc" - Files.
- Now your Armor counts even then, when you are protected with a Barrier! "BarrierLower" - File highly recommended!
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- Author's activity
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July 2020
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14 Jul 2020, 12:44PM | Action by: Liolande
Attribute change
File 'ReaverBuffsWithFireDmg' description changed.
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13 Jul 2020, 11:50PM | Action by: Liolande
Attribute change
Description changed.
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13 Jul 2020, 11:48PM | Action by: Liolande
Attribute change
Description changed.
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13 Jul 2020, 11:48PM | Action by: Liolande
Attribute change
Description changed.
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13 Jul 2020, 11:43PM | Action by: Liolande
File added
ReaverBuffsWithFireDmg [version 1.0]
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13 Jul 2020, 11:38PM | Action by: Liolande
Attribute change
File 'NoSkillRequirement' category changed to Optional files.
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13 Jul 2020, 11:38PM | Action by: Liolande
Attribute change
File 'EnemyValuesMedium' category changed to Optional files.
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13 Jul 2020, 11:38PM | Action by: Liolande
Attribute change
File 'ArmorVSMagic' category changed to Optional files.
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05 Jul 2020, 2:16AM | Action by: Liolande
File added
EnemyValuesMedium [version 1.8]
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05 Jul 2020, 1:58AM | Action by: Liolande
Changelog added
Change log added for version 1.2
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05 Jul 2020, 1:57AM | Action by: Liolande
File added
ArmorVSMagic [version 1.2]
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01 Jul 2020, 2:48PM | Action by: Liolande
Attribute change
Description changed.
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01 Jul 2020, 2:47PM | Action by: Liolande
Attribute change
Description changed.
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01 Jul 2020, 2:44PM | Action by: Liolande
File added
AllSkillTreesCompanions [version 0.2]
June 2020
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30 Jun 2020, 2:55PM | Action by: Liolande
Attribute change
Description changed.
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30 Jun 2020, 2:54PM | Action by: Liolande
File added
NoSkillRequirement [version 0.1]
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29 Jun 2020, 7:37PM | Action by: Liolande
File added
SkillsNoSpecificWeaponsRequired [version 2.25]
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29 Jun 2020, 6:37PM | Action by: Liolande
Attribute change
Description changed.
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29 Jun 2020, 6:36PM | Action by: Liolande
Attribute change
Description changed.
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29 Jun 2020, 6:34PM | Action by: Liolande
File added
SkillsNoSpecificWeaponsRequired [version 2.2]
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