Dragon Age: Inquisition

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  1. ricardocabral9000
    ricardocabral9000
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    Your armour swicher managed to do two things that I haven't managed to replicate using frosty. One is change the pjs, and the other is a bit hard to explain, but in some armours(probably only heavy armors), the character puts his arms more to the side instead of keeping it down in a relaxed position(this only happens in game, in the menu it's relaxed).
     
    For example, I want the dalish warrior armor to leave the arms closer to the body instead spaced out for it to appear bulkier. I should mention I'm trying to change the schematic. I tried witching the ItemPattern and the EquipItemAppearance from the heavy armor into a medium armor.
    1. svartalfimposter
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      Arms position is (and I'm not completely certain so please forgive me if I'm wrong) done via the ItemPartAppearance file (chest pieces).

      If you look at the more complex tutorial I talk about DelayLoadBundleHash. It's in the same file and can be copied along with the hash to the entry in another file - the things you are looking for are in OnDisplayTimelines, and say things like "set_left_arm_to_lift_height_15". I never really played with them very much because I couldn't see any difference, but people have told me that works. You can see what different varieties are available if you right click the three dots next to that and then find in data explorer - there you should see a list of different heights that you can lift the left arm to, in this example.

      Having said all that, when you copy the EquipItemAppearance from one thing to another, it copies across all those details, too - so I don't know why you're having to change it. Perhaps the original is wrong?

      I hope this is helpful. Let me know how you get on, or if you need more info/help.
    2. ricardocabral9000
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      Edit: Svartalimposter is right I just had to fiddle with the OnDisplayTimelines. Thank you for the help.
    3. svartalfimposter
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      Hmm... I'm not sure what you understand and what you don't understand. Are you managing to do some things and not others? Or has everything you've tried failed?

      Your request seems rather ... nuanced and specific. It's something I don't have much experience with myself, but I know about some of the things around the topic.
  2. Lenweelessar
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    Hi! I've been trying to do this with something from the Trespasser schematics mod, since some outfits don't have the right appearances, but very good stats. Is it possible to do somehow?
    1. svartalfimposter
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      You can combine mods, sure. It gets complicated, but it's doable.

      I need you to provide this information;

      • Which mod you're talking about (please provide a link to it or the URL's mod number.
      • Which file in the mod you're talking about. I will download it and examine which file it modifies.
      • Which new appearance you want it to have.
      I'll try to explain here what I do.
    2. Lenweelessar
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      Thank you! It's this mod https://www.nexusmods.com/dragonageinquisition/mods/834?tab=files, and specifically the file Trespasser_schematics_1.2_Revised. The item I want to edit is the Elite Assassin's Mantle I think its name is, added by the mod, and the appearance I want it to have it the Dread Reaver armour, which is also added by the same mod. Thanks again for taking the time!
    3. svartalfimposter
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      Ah you're Memeharnessa on Discord. I was going to reply to you there but then I saw there was a notification on one of my mods @)

      Here is what I'm doing.
      I open the DAIMOD of the file you mention: "Trespasser_schematics 1.2 Revised.daimod"

      At the top of every DAIMOD is a list of the files it wants to change (resources).

      I'm looking for one called "Elite Assassin". The only one with assassin in the name is recipe_mp_assassin_02c. Let's check it. 
      I go in Frosty Editor and paste the file name into the search box, open the file and look at the CraftingName.

      Elite Assassin's Mantle. Great, now I've identified the file.

      I can't edit that file because you've got a mod that's already doing it, but I CAN edit the Appearance that it refers to inside the file it refers to. Remember that chain of files in the tutorial?

      Recipe->EquipTemplate->Appearance->PartAppearance->DelayLoadBundleHash?

      The file I'm currently looking at is the Recipe, so we can edit the EquipTemplate to change which Appearance file it points to.
      I have to open the EquipTemplate. Here it is:

      The Appearance file is shown in the orange box.
      Now I clicked the dots next to the Appearance (yellow box).
      and I selected Find in File Explorer.
      This opened the folder which has the various appearances in it. The Reaver one is in here, too. So...
      I scrolled down to the first Reaver Appearance file (red box), and clicked it.
      then I clicked the arrow (blue box) to replace the assassin Appearance with it.

      NOTE: there are several Reaver appearances here, IIRC these are 4 different colours of one with a hat and 4 different colours of one without a hat.
      I don't know which one you want so I chose the top one.

      I could save it as a mod or export it as a binary (ebx) and import it into the old modmaker to make a DAIMOD.
      I know the file you're currently using is DAIMOD, so I'll export it etc.

      I've finished.
      You can download it from this mod's Files->Miscellaneous section. Please let me know if you're happy with it.
    4. Lenweelessar
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      Thank you! The first part helped especially much, since I had tried to do the other things on my own, but I didn't know that I had to, or how to, check for that special recipe from the mod. Unfortunately, after adding you edit, it still doesn't work, and just gives me no outfit at all(a.k.a. PJs). I'm playing as a QF if that helps. Also, I've noticed that for some reason, when I craft the armour, I don't get the Assassin's Mantle, but rather, the item that gets crafted is "The Divine", for some reason. Maybe that's why it doesn't show up properly?
    5. svartalfimposter
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      I think what's happening is that it's working, but you're tthe wrong race/gender/class for the appearance. 

      Each multiplayer armour only works on one combination of race/class/gender - that's why the multiplayer characters are unique, they have names and backstories etc. While it's possible to copy the DelayLoadBundleHashes onto other classes of the same race/gender, if I were to put an armour on the wrong race or gender I'd get sometthing like this, because the game can't put the armour on that skeleton:


      So to test this, try putting that armour on a character that's the same as the mutliplayer Reaver character, female human - one of the female companions should work (Sera has a human body, so human gear works on her and I think the Elite Assassin's Mantle is medium so the armour should work on her). I am 50% sure it'll work on Sera. If it doesn't it's because multiplayer only works on the player, not companions, but you CAN copy the DLBH into an appropriate character...er.. slot. See the "More complex" tutorial for more about this.

      To clarify: There is no Reaver multiplayer armour appearance that will work on your Qunari.

      There is an armour in Trespasser that looks like Reaver gear, without the helmet, and can be worn by anybody, iirc. It's called Disciple's Armor.
      I'm not sure what it's called in the game files :/

      If you are desperate, you might want to try Svarty's Configurable Armour II (57_Reaver is the appearance on the menu) or Svarty's Armour Switcher (151 heavy reaver is the appearance on that menu). 
    6. Lenweelessar
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      That might be it, yeah. Since I was already using another Reaver armour(just with worse stats) from the mod, I thought it was already made to work with the Qunari model. Using the armour changer mod was the first thing I did actually, but I could only see like 16 armours or something, and not the one I wanted to use specifically.
    7. svartalfimposter
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      There are "only" 16 or so recipes, but the armour you create can have whatever stats and appearance you want, so whatever the original was doesn't matter at all.
    8. Lenweelessar
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      Ah! That does make sense. With that, I just managed to recreate it, so it's perfect. Thank you very much for all the help! :D
    9. svartalfimposter
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      I'm delighted to hear that you got what you wanted! You're welcome.
  3. the1998me
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    is it possible to change the appearance of the defender, vanguard, battlemaster shematics on the inquisitor only, not changing it on companions because they look just fine as they are.
    have alsway been fustrated about the fact that the scale mail is removed to be replaced with a freaking scarf in the sturdy, superior, refined version of each shematics.
    1. svartalfimposter
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      Yes, it's possible. Because you're changing things inside the appearance, you need to change the DelayLoadBundleHashes (aka numbers) inside the ItemPartAppearance of the item. - This is covered in the advanced tutorial.
    2. the1998me
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      wow you replied fast! thank you!
      i'm new to these things so i don't know if it's possiple to get it done so i ask first before i start spending hours in it.
      i hope i din't bother you so much.
  4. ricardocabral9000
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    thank you! I managed to change the appearance of a schematic for another schematic.

    How to change the appearance of a schematic for a non-schematic, like the qunari battleaxe? is it by swichting the EquipItemAppearance on the Equip_template? I use frosty.
    1. svartalfimposter
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      In Frosty it should be super easy.

      When you're doing non-schematic stuff, go down one tier of files, so go into the appearance file and swap the thing in there with an equivalent level in the non-schematic item (if that makes sense).

      So for example, if you're looking at an itempartappearance, make sure you swap it with another itempartappearance, if you're looking at an appearance file, swap it with an appearance file. 

      Let me know how you get on - especially if this isn't detailed enough.  
    2. ricardocabral9000
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      I did it! thank you very much! You got me started and I am having so much fun. It feels like when I was playing Skyim and morrowind and spent most of my time on xedit and creation club.
    3. svartalfimposter
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      Yay! Well done
  5. SneakyBlueberry
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    It's unbelievable how simple it is, especially with Frosty. Every time I change something according to my own taste, I have a big smile on my face. Thank you!
    1. svartalfimposter
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      Woohoo! This is my favourite type of comment. Thank YOU!
  6. PerdyNerdy
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    I can't believe how easy this was. I can't believe I've been going "wahhhhh I love that item but it looks like poop!" when this is so unbelievably easy. I'ma go edit all the things. Thanks!
    1. svartalfimposter
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      \o/ Yay!
  7. MindFrelled
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    Just wanted to convey my appreaciation to you; these guides, and various others you've authored on tapatalk, were invaluable in introducing me to modding. I've finally been able to produce a few of my own, albiet for personal use, including various armour replacers tailored to my own preferences! So kudos to you
    1. svartalfimposter
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      It delights me to know people are finding the tutorials useful and producing their own work, even if we may never see it.
  8. TakTofu
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    Sorry if this is a stupid question, but does this mean I can character swap? As in swap someone in my party for Cullen? Thanks
    1. svartalfimposter
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      Noooop. It means you can swap appearances of items. Gear, you know?

      You may be able to swap other items in the game, I didn't explore it much beyond items.
    2. TakTofu
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      Ah okay, thanks for the fast response <3