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Svarty

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svartalfimposter

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29 comments

  1. Morforwynn
    Morforwynn
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    Hi! I'm a little but dumb when it comes to modding, so may I ask you for help here, or rather, a more detailed explanation how to change the appereance of ST104a to SF03a? When I dragged and dropped the mod into Frosty and got the configuration menu it had just the option for staff parts, not for the unique ones : /
    Thank you in advance for help!
    1. svartalfimposter
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      It's possible, but I haven't done a mod that allows it. 

      What I HAVE done is make it so you can craft SF03a instead of about 17 different schematics using https://www.nexusmods.com/dragonageinquisition/mods/3049.

      I only just noticed that I got the name of Fade Knocker (SF03a) incorrect on the menu. I put STF instead of SF, oops. It's Appearance #33. I hope this helps!
    2. Morforwynn
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      Thank you so much! I did it, and finally I have my favourite staff model with usable stats :')
      You are amazing!!!
    3. svartalfimposter
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      Yay! You're welcome.
  2. Ricksas
    Ricksas
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    Hello! Is it possible to make such mod for other weapon upgrades? Or at least mode to make them invisible? Like the one for bianca?
    1. svartalfimposter
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      Hello Ricksas! It's possible. Here is a mod to make invisible Bianca bits I use it with my Bianca Brytol Bolter (from Descent) mod...
      https://www.nexusmods.com/dragonageinquisition/mods/2381
  3. BlackZero500
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    Im really thankful for the Update. Merging right now to test it.

    And i feel honored and shamed in equal measure that you made my Comment in your other mod a sticky. Let me be an example for what happens when you do not read the whole description. XD
    1. BlackZero500
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      Yeah i ran into a tiny problem on my side. Didnt realize that its just a few Staff Upgrades that are changed (Makes sense for they are the strongest) but those upgrades are not available in your Configurable Store II Mod so i will have to wait until ive got to the point where i found one of those schematics to confirm if it works properly.
    2. svartalfimposter
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      Yes, hah! I've been asked a few times about things that are in the description. I get it, ppl cba, it's a lot of text and I'd probably do the same.

      Upgrade recipes in the store? I can do that.
    3. BlackZero500
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      So. I could test it now and the Grips work fine, but the Blades dont. Even if they are invisible. When equipping a Staff Blade it still looks fine but as soon as i leave the Menu the staff is completely invisible. Well its a shame, but at least the Grips work as intended ^^

      Maybe its like with armor? Maybe if it wouldnt be invisible but unequipped?
    4. svartalfimposter
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      You might be able to fix that bug, but it's not a bug in my mods - it's how the existing game handles upgrades on those particular staves.

      [edit]
      Oh it seems to be because the ItemPartAppearance of those one-piece staves is in the Blade slot of the ItemAppearance file, not the Head slot. So putting a blade on it will make the rest of it disappear, obviously.

      [edit]
      Well I just did it and it does the same thing regardless which slot it's in. But it seems obvious to me that the game is treating the model like a blade part.

      It could be the PartType Staff_Head, that only has Staff Element in it where other weapons have their main part. I suppose replacing the element will make all staves lose their vfx? -well I can't even do it anyway, so we'll never know. gg
    5. BlackZero500
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      Well at least i can use the Grips. So thank you anyway. Great Mod. Like i said before, all the Svarty mods are very good and high end. Only problem with them is not going overboard and becoming all powerful ^^. But thats not a problem with the Mods themselves ^^
    6. svartalfimposter
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      Thanks BlackZero500.

      Please, everybody, forgive me for bugs and report them!
  4. conner1030
    conner1030
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    I'm using the rare weapons mod. Is there anyway I can replace the stormbreak staff with the venatori enchanter staff? Because I don't think Stormbreak allows grips or blades to be added.
    1. svartalfimposter
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      Yes, you can replace the staff, but why bother when you can do this...

      https://www.nexusmods.com/dragonageinquisition/mods/3049
  5. loustag2003
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    Is there any way I can change the model of a staff to "23" under the two handed section? I think thats the same model that Ameridan's staff uses.
    1. svartalfimposter
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      If they've got Celene's staff working (in Frosty), they can probably get that one working too, but I never managed it :/
  6. ratmother
    ratmother
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    yo svarty, i was wondering if there's a way to make staff01 (celene's mask thing) an option in the mod? since it's a prop and not an actual staff i figured at the time it was a no-go, but since npc armor is a big thing now i have to ask: is swapping a regular staff appearance for celene's possible, or are weapons different from armor in that respect?
    1. svartalfimposter
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      It might be possible, but I've not managed it. The techniques I've employed for other things won't work on it.
  7. VintageRaptor
    VintageRaptor
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    I have no idea whatsoever which name would be given to the wooden one; SF03a but i absolutely love it. It retains the original appearance of dalish staves but i have no idea what it would be named.
    1. svartalfimposter
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      It's a 1 piece model but I don't know where it comes from. It seems to be an unequippable prop, but I'm not 100% sure.
    2. ratmother
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      i believe that one is fade-knocker! it's the same staff morrigan has, it's one of the unique staves from the josie perk i think
  8. Amethystumn
    Amethystumn
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    Hello,

    I might just be tired and hope that I am not disturbing you, but is this mod purely a cosmetic change? If so, that is what I am looking for... but in the description it mentioned the changing of stats, does that mean that this mod will be incompatible with another mod I have that alters the recipes for the staves? Would that interfere? I am very new and understand that modding this game is not easy and I appreciate any help you can give me :) I will endorse your mod if I like it and am able to use it properly, I am excited, this is probably the first and only mod that does this, very exciting!
    1. svartalfimposter
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      Yes, it's purely for appearances,
      No, it won't interfere with recipes, unless those recipes change equip_templates.

      Considering that you're new to modding, I want to just take a moment to remind you of a couple of things about this mod:
      > Remember, when you press the configure button, that you have to DRAG DOWN the BOTTOM EDGE of the menu that pops up.
      > Please refer to the images on this mod to see how the menu is laid out.

      If you're interested in mod authorship, you can find out more here: https://www.nexusmods.com/dragonageinquisition/mods/2384
      or here: https://www.tapatalk.com/groups/daitools/how-to-change-weapon-armour-upgrade-slots-beginner-t1850.html
      or here: https://www.tapatalk.com/groups/daitools/how-to-make-weapon-or-armour-schematics-t1328.html
      if you are a coder, you can find out more on that site, too, such as: https://www.tapatalk.com/groups/daitools/tutorial-how-to-make-configurable-mods-t1514.html

  9. witchlamb
    witchlamb
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    oh neat! i've always wanted a custom staff with that bundle of wolves topper thingy.
  10. eugenio590
    eugenio590
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    Greetings!
    How can I add the entire staff model? such as the 023
    1. svartalfimposter
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      As you can see in the image, 023 is a staff and a point but has no grip. You can change the Witch staff to that appearance using the mod below: https://www.nexusmods.com/dragonageinquisition/mods/2085
      As you can see by that image, it is called First Enchanter on that menu.
      The 023 Blade is available in THIS mod: https://www.nexusmods.com/dragonageinquisition/mods/2087 just change one of the blade recipes you currently own (on the left hand side) to the dropdown menu number 023.
    2. eugenio590
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      You misunderstood me. I mean the "023" staff under the category "twohanded", or the staff named "staff01"
    3. svartalfimposter
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      I've been looking at that staff for quite some time.
      Sadly, I don't know to get it onto an existing ItemPartAppearance, and I'm not confident that it would not crash if I could. It doesn't appear to be referred to by any DelayLoadBundleHash.

      [edit] I asked Galaxyman (creator of ModMaker and Frosty) about this and he said, quote, "The next version of frosty has a delay load bundle viewer, allows you to filter by hash, and tell u what asset belongs to what hash"
      This MAY, though I'm not entirely certain, allow mod-authors to bring previously unavailable assets, such as Celene's staff and the Duelling Rapier into the reach of players. Be excited.