Dragon Age 2

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Shanamah

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Shanamah

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About this mod

Blue lyrium nodes, some scripts and annoyance removers, and a crossbow for Hawke.

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--Rose Partypicker:  places a party picker in the Blooming Rose, so you can ditch your sibling & friends before indulging. 
(Yes, it kind of bugged me.  Yes, I'm weird.)

--Templar Samson:  a simple script to change Samson into templar armor if he's reinstated to the Templars during Act 3.

--Templar Armor Fixes:  the templar armor C for some reason uses the Massive C model (same as this one), this changes it to use an actual templar model.  Also removes the material from the B & D templar gloves so they match the rest of the templar set in color.
(I'm sure this has to have been done by someone else before, but I can't find it)

--Lyrium is blue: a simple retexture that changes the color of the lyrium crafting resources from red to blue.  Will conflict with anything else that alters the "prp_herbs*" dds files. 
I managed to mess up the transparency on the original version.  This new version comes without little black rectangles around every resource. :p

--the Lothering chest: a little script that unlocks that locked chest in the Blightlands if Hawke is a mage or warrior.  The contents change to match your class, so there's no reason for it to be rogue-only.  ;)

--No More Blood Dragon Armor: by request, replaces the Blood Dragon Armor models with the warrior Regalia of Weisshaupt models.  Requires Legacy.

--Templar Hunter Helmets: Templar Hunters inexplicably wear goofy Orlesian-ish helmets (see here). This simple apr_base edit changes them into the same helmets as all the other templars.

--The Starkhaven Longbow:  there is an unused bow model called "vael_bow" included in The Exiled Prince.  It seemed appropriate to make the Starkhaven Longbow use it.  ;)

--Orlanna needs eyebrows: a new morph for Orlanna from the very short Act 3 quest 'Who Needs Rescuing?'  She previously shared her headmorph with female thugs (literally, her default morph is 'hf_thug01').  Her new unique morph comes in two flavors: default vanilla hair, or using one from KS Hairs for DA2
(and thanks to IceBuckets for his DA2 Character Creator! I've always wanted to fix her face but couldn't until now.)

--Name change script: I was trying to find a way to display Hawke's first name as the popup (no luck yet), and made this instead.  Use runscript name_change <Name> to change Hawke's first name without having to edit the savegame, or to change your followers' displayed names. 
It will not change Hawke's name in journal entries that have already been acquired, nor will it change a follower's name in dialogue or in in-game texts like quests, codexes, or journal entries. 


--Hawke's crossbow: I discovered that a player-usable crossbow was possible, but it's a bit.....let's go with "quirky".  I lack the animation know-how to fix anything, so I'm just putting it here for fun.
the full list of issues:  
Spoiler:  
Show
 Hawke uses Varric's combat animations (since the only usable crossbow in-game is Bianca), so the crossbow sometimes clips with Hawke's upper arm and/or chest.
The crossbow very much does not rest nicely on the back.  I tried other sheathing locations, and this was the best one.  Seriously.  (option included to hide sheathed crossbows completely)
I could not get a quiver to display, so I guess Hawke's crossbow is a repeating crossbow, too.  :p
Being equipped with a crossbow does weird things to some of Hawke's ability cooldowns...as in, no cooldown.

Rogue Hawkes will receive one crossbow outside Lothering, and one in each act. 
Interestingly, Sebastian can use a crossbow as well (with the same oddities), but Varric cannot.


~~~~~~Modder's resources~~~~~~

--Party locations script:  a modified version of QuenchedSteel's showlocation script, giving the locations for each party member, with orientation in both quaternion and facing angle.

--DAI to DA2 bone rename script:  a python script for Blender 2.79a that renames DAI bone groups to their DA2 equivalents.   Admittedly, pretty niche, but I figured someone else might use it.  ;)  Assumes some knowledge of DA2 mesh modding with Blender (see here for a great tutorial!).