Hey, so I have a question about this mod? (Sorry it's slightly long winded I can't be brief to save my life)
So there's two main files:
1. Arms of Red Jenny (Pick only one file pls) Contains: Arms Commoner Variant.erf, Arms of Red Jenny.erf
2. Commoner Standalone Variant (just the hf commoner version, so you can use it and the pain file together.) Contains: Arms of Red Jenny Commoner Standalone.erf
So the impression I'm getting is that the main files are two separate things that should have two different console command codes? And I don't know if they do, I only know the 'runscript arm_redjenny' one from your mod description, which in my mind corresponds with "Arms of Red Jenny.erf" from the first file
It's also my understanding that "Arms Commoner Variant.erf" also using the same code as the other .erf in its file, and you can have one or the other, but they use the same spot/resource/whatever it uses (I don't understand mod making) so you can't use both simultaneously.
Which makes me think the second main file, "Arms of Red Jenny Commoner Standalone.erf" is a different code, so if I kept the "Arms of Red Jenny.erf" from the first file and removed "Arms Commoner Variant.erf", I'd be able to use both at the same time and be able to have both armors?
(god I hope I'm making sense. for some reason my brain is having a hard time wording this)
Anyway if that's the case, I'm just wondering what the runscript code is for "Arms of Red Jenny Commoner Standalone.erf"?
Sorry, that's my bad. The code for the commoner version is 'runscript rj_sera'. you can use both files together or separately, they're wholly independent.
icb it's been 4 yrs no one pointed that out haha, ill update the file desc itself.
I'm finally doing another playthough of da2 on a new computer and in the process of downloading my mods all over again, I saw your response! Just wanted to say thank you, sorry I didn't do it sooner lol ^^;;;
no, and please stop asking this on all of my da2 files. i'm sorry, but i don't have the desire to do that. if someone else wants to do it i am more than happy to give my blessing but i don't intend to update old mods much more at this point.
Soooooo, you nearly killed me with this!. . . Flat out almost choked to death when I hit enter after typing the console command in and it pops up with "The Veil smells like arse here." Amazing seance of humor to go with an amazing armor! The perfect channeling of Sara made my day. :) Though a starting armor replacer and a few color variations on the Cole armor would make my year! Definitely going to use it on my dagger rogue I'm getting rdy for and I'd be giddy with armor inspired glee if I didn't have to start the game with something else on!
I did end up using the armor option, because of those cool shoes (loved them on Sera too - best shoes in all the games for me). I'll load up the pic - promise :-)
Since I played a bit more with her today, I have added a three years later pic - same armor, different hair - I think the Isabella hair fits perfect with Seras armor. And I like the idea of more armors with those shoes
Aww, I'm just trying to give more to a game that didn't get as much aha. I know the fandom's pretty dead but as long as I'm enjoying myself, I'll keep going ^^
18 comments
So there's two main files:
1. Arms of Red Jenny (Pick only one file pls)
Contains: Arms Commoner Variant.erf, Arms of Red Jenny.erf
2. Commoner Standalone Variant (just the hf commoner version, so you can use it and the pain file together.)
Contains: Arms of Red Jenny Commoner Standalone.erf
So the impression I'm getting is that the main files are two separate things that should have two different console command codes? And I don't know if they do, I only know the 'runscript arm_redjenny' one from your mod description, which in my mind corresponds with "Arms of Red Jenny.erf" from the first file
It's also my understanding that "Arms Commoner Variant.erf" also using the same code as the other .erf in its file, and you can have one or the other, but they use the same spot/resource/whatever it uses (I don't understand mod making) so you can't use both simultaneously.
Which makes me think the second main file, "Arms of Red Jenny Commoner Standalone.erf" is a different code, so if I kept the "Arms of Red Jenny.erf" from the first file and removed "Arms Commoner Variant.erf", I'd be able to use both at the same time and be able to have both armors?
(god I hope I'm making sense. for some reason my brain is having a hard time wording this)
Anyway if that's the case, I'm just wondering what the runscript code is for "Arms of Red Jenny Commoner Standalone.erf"?
icb it's been 4 yrs no one pointed that out haha, ill update the file desc itself.
I hope you make more dai armor mods for da2!
I am really quite a fan of your mods. As soon as I figure out, how to post pictures, I'll try and load up some
Pls I would love it. You add images by clicking the 'add' button between 'report' and 'required'. I would love to see any images you take :' D
And I like the idea of more armors with those shoes
Aww, I'm just trying to give more to a game that didn't get as much aha. I know the fandom's pretty dead but as long as I'm enjoying myself, I'll keep going ^^