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- Ser Gilmore companion NPC - Fully Voiced
Ser Gilmore companion NPC - Fully Voiced
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Versionv3.1.1
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This page was last updated on 21 August 2017, 4:59AM
- Changelogs
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Version v3.1.1
- - A couple duplicated files have been removed.
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Version v3.1
- - Rory's portrait. <-- Now frixed thanks to Typewriter.
- Fort Drakon's lines. When Rory goes to rescue the player has no FaceFX. <-- Fixed. This might have been a staging problem...
- The initconvo will not trigger if Rory is the party leader while leaving an area to enter in an initconvo area. The script needs to be modified (GetHero()). <- Fixed.
- Typo in initconv "renamed" should be "renouned". <- Fixed.
- A line in a banter with Morrigan is different than the actual vo <- This is now fixed.
- Minor dialog and spelling corrections.
- A line in a banter with Leliana has no sound. <- Fixed.
- A line in a banter with Oghren has no sound. <- Fixed.
- Dlg with Howe needs an extra update for ZDF compatibility <- Fixed, plus downloadable separate from te Zev Dialog Fix project page.
- One of Shale's banter lines didn't come out as I intended. <- modified in toolset, waiting for vo.
- Amstradhero's awesome tip: toolset_henchmen to avoid editing stages when he has an interjection! <-- 3 stages are out, 3 dlgs modified (den400st_front_guards.stg, * den400st_player_rescued.stg, den511st_howe.stg).
- Rory will now appear and behave correctly in extra cutscenes.
- The random banters with party members will occur more often by default (you can still use the banter accelerator patch.)
- Shale's banters were not triggering at all. This is now fixed.
- - Rory's portrait. <-- Now frixed thanks to Typewriter.
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Version v3.0
- - New!! 257 new lines added to the mod, in the form of random banters with other party member NPCs! (especial thanks to idomeneas for his awesome banter system.)
- A brand new Rory initiated conversation! There is an extremely important piece of DA lore that we have to address, and that may tie the Gilmores to Nevarra and the 3rd blight. Wow!! (Thank you, Questorion, for pointing this out!)
- New cutscene "Rory proposes", by Dhalialynn!!
- FULL compatibility with Zevran Dialog Fix (by ejoslin) and Morrigan Dialog Fix (by Terra_Ex)!
- New, updated char_stage by ladydesire.
- Internal reworks to allow usage of resources by "Ser Gilmore and dog in Awakening" mod.
- The main .plo file has been added a plot flag, that now allows the new lore conversation to appear.
- The main .dlg was modified to allow a previous conversation about Hunter Fell to appear earlier in game.
- The main stage has been added a camera.
- Gore is removed when launching cutscenes.
- Ser Gilmore now uses Companion Compatibility v2.0, by Sunjammer and Noob766 to improve compatibility with other NPC mods. party_events.dlg and cutscene_slideshow.dlg do NOT contain Ser Gilmore´s lines anymore. New dlgs are created.
- Added several new PC responses if PC is a mage in the Mage Tower.
- Fixed a bug that created a "double Rory" in Lothering. This was created when people reentered Lothering (for example entering and leaving the chantry) while controlling Rory as party leader. Now people can move around with Rory being party leader without creating a double. THANK YOU misswayne for the identification, reproduction, and testing!!
- Fixed a bug that caused Rory to follow you in camp. This was produced when people entered a party camp area while having Rory controlled as party leader. Now people can enter the area with him selected, and he will be standing in his spot as he should, instead of following the PC around.
- Fixed a bug that made Rory talk to whoever other NPC is being controlled at the moment instead of the main char. This was a potential disaster because the script/plot checks were not made on the main character, but on the other NPC controlled. Example: If the main char is a human noble, but you make the dog talk to Rory, the non-hn dialog will trigger instead, because the dog is not hn. From now on, Rory talks to the PC (main character) no matter which NPC is being controlled at the time.
- Modified the inner workings of the Fade system in parallel with idomeneas for Quest and Legends. We did the same checks in different ways, and thanks to XTR3M3's testing we realized that any mod using either of the systems will have trouble in the fade when installed at the same time. New checks were implemented, making sure that ALL mods using idomeneas' or SG's system will be compatible with one another. YAY! ;-)
- - New!! 257 new lines added to the mod, in the form of random banters with other party member NPCs! (especial thanks to idomeneas for his awesome banter system.)
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Version v2.0
- - Some fixes in the main dlg what will now allow the correct cutscenes to show.
- In the flirt "Do you know what I love you the most?" The option "Your sword" should be delayed until RA2 (after Rory and PC made love.)
- If you refuse Morrigan's ritual and let Loghain or Alistair die, also persuading Roland succesfully to stay together, Roland will have the correct line at the post coronation, but if you click on him again, he will tell you an incorrect line. This will cause problem at the end.
- Some lines from the soundset have been reworked.
- The main dialog, script and plot have been modified to accommodate for a new addon for the Ser Gilmore mod, that is AWESOME: Ser Gilmore's first night, by DahliaLynn adds a very tasteful and romantic new sex scene when the PC and Rory make love for the first time. (Only for the love path). DOWNLOADABLE SEPARATELY
- There is now a brand new dialog that will trigger after Rory and the PC make love for the first time. (Only for the love path).
- Thanks to DahliaLynn, all kisses have been reworked and fixed for all races and genders, and the kiss #2 now has music.
- Ser Gilmore can how HUG YOU! :-)
- - Some fixes in the main dlg what will now allow the correct cutscenes to show.
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Version v1.0
- - Dialog corrections and additional proofreading.
- For non-hn, Rory does not attack Howe as he should, and this will cause trouble later, when Rory talks about Howe being dead, he reacts as if he was not there (even if he was). This is now fixed.
- In frontguards.dlg a string was set for the guard to speak, when it should have been Rory's line. Fixed.
- Some of Sanga's lines (at the pearl) have no audio. This is now fixed.
- Added cli300ar_redcliffe_castle as a party camp area for the "let's have sex" conditional. Not entirely needed, just added for good measure.
- When PC tells Rory she's "not sure" of what she feels for him and is in the RELATIONSHIP_UNSURE loop, the flag should be cleared when there's resolution, otherwise the romance will stall (because further convos do not trigger if REL_UNSURE). This is now fixed.
- The main .stg was modified and a second "wide" camera was added to allow for something nice by the end of the mod... :-p
- A new stage was added.
- A new convo was added between Rory, the pc and somebody from your group! :-D
- In the instances where the player has to choose an NPC to do something (Riordan at the city gates and fort Drakon), the option to pick Rory is always there, even when the player didn't pick Rory up in Lothering. <-- This is a "feature" of the toolset, in which a comment with a condition or a condition in a PC line will not work properly. In order to fix it I used blood magic, sacrificed a virgin to Satan, and typed a space in the conditional line where the comment was (thus making the line "red" instead of "green". If the condition was in a pc line, I moved the line into a commented line with a space typed in.)
- An additional extra conditional was added in riordan.dlg to prevent Rory's voice to be heard if the player did not recruit Rory in Lothering and selects the option "It doesn't matter to me".
- If Rory is not recruited, he still joins (as ghost) in interjections. <-- This was inadvertently fixed in B4 and will work in NEW games.
- Not a bug, but something nice: Rory has now his own gear when you recruit him in Lothering, courtesy of TaHol.
- Ser Perth's dlg was marked to be part of Ser Gilmore NPC mod, even though it was never modified. If I'm correct, this was the reason why Ser Perth's convo appeared in English in non-English games. I've changed it back to Single Player, and hopefully this will prevent Ser Perth from speaking in English in other language games.
- Fixed two instances in which Rory referred to the PC as a female when the PC was a male.
- If the PC lets Alistair die, then Rory would not comment about Loghain being in party or Anora being the Queen after he told the PC how vile she was. <- Plo, Nss and Dlg modified, conditions were entered in those convos so they will not trigger if Alistair dies.
- - Dialog corrections and additional proofreading.
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Version B4
- - Rory will be part of your party in camp if you are going to leave camp, select him, the map appears and you hit "esc" to remain in camp. Fixed.
- The dog is broken, may appear, disappear or follow you in camp. This is now fixed.
- Rory was behaving strangely in camp. May appear, disappear or follow you. This is now fixed.
- In the join dialog "Good day, traveller. What can I do for you?", if Pc chooses "Nothing just passing by, sorry to bother you." they can't talk to Rory again. This is now fixed.
- In the join dialog "I bet the soldiers and the refugees here need more hands.", if Pc chooses "Nothing just passing by, sorry to bother you." they can't talk to Rory again. This is now fixed.
- Minor dialog corrections.
- Fixed some extra conditionals in riordan.dlg/party_events.dlg
- Fixed two codex entries. Three other codex entries added and cleared when relationship changes.
- In open relationships the option "Let's go to bed" was set to only appear once per game. Now it's set as a normal line, so the player can use it anytime.
- The first initconvo now requires approval to prevent that line from appearing before the join dialog.
- The main .dlg, .plo and .nss were modified to be able to accommodate for better sex cutscenes.
- Added more animations to the convos. Not technically a bug, just something nice.
- Minor tweaks: some convos happen sooner; more face expressions, kiss_3 is now at_tent.
- Small tweak to add approval as a condition to the first lbci_1 convo. This will prevent the "how did you become a GW?" dialog to trigger when Rory hasn't been recruited yet.
- Rory will now ask the PC to make love/have sex earlier in the mod (initconv 10 instead of 12).
- - Rory will be part of your party in camp if you are going to leave camp, select him, the map appears and you hit "esc" to remain in camp. Fixed.
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Version B3
- - (Flex your muscles pretending you don't see him.) <-- this option should be available for MALES only (right now it's for both ¬¬)
- In the "What's your pastime?" conversation, only the Female Noble line appears (I forgot to add the line conditionals)
- "(Roland gets even closer)" must not have FaceFX.
- In the 18th birthday talk Rory refers to Males as "My Lady Cousland".
- I've reworked the whole 18th birthday convo for Males. With more manly options (different than the female's). Hopefully this time I got it right. :-)
- In the convo when Rory tells you you suck at fighting there is a special option for mages that is not working <-- This is possibly fixed.
- There's no loss of approval if you tell him you have to stop your relationship. This is now fixed and approval decreases by 40.
- In the "will you tell me about yourself" talk for non human nobles, the conditionals are broken and the only choice the pc has is "No." (which kind of sucks and killed the whole convo).
- Roland appears in every interjection when he's not in party. <- this was produced when the cinematic state is set to Active(Start). It should be blank.
- The ending for the romance path - now the correct option appears for male PCs.
- Now with 20% MOAR KISSES. Some actions were set as conditions, so the kissing scenes never got to play. Now they will.
- Removed the last Floaty messages. (not technically a bug, I left them there intentionally, but yeah).
- Now with 50% MOAR sex. So you have a chance to sex him up all what you want.
- One of the kisses isn't working for the masses. All are working for meh ;_; Kiss #4 seems to definitely be a problem. <-- Removed #3 and #4. Now it should work fine. Hopefully.
- His normal convos are edited to tweak the gain and loss of approval.
- Convos while visiting places that are related to PCs backgrounds have the wrong plot flags and were therefore not working depending on the PC background. Correct plot flags are gen00pt_backgrounds or gen00pt_class_race_gend.
- He is now a Champion at start. He also has a minimum of level 7.
- In convo 7 "My dear, I was thinking of what we were talking the other day... about us?" the dialog in the conditionals was not set properly and (again) non-HN would get HN responses and even get wrong plot flags. This is a potential disaster for the non-HN romance path.
- The relationship bar stayed at "neutral" all the time. Now it has different emotions depending on the path the player chooses to follow.
- All gifts count as +5 (still). There is an additional bug if you give Rory something that's not intended for him. This bug is now fixed and he doesn't gain +5 approval when somebody gives him the wrong gift.
- The romance conflict needs tweaking. Rory gets pissed off even if the Pcs are not really flirting with other NPCs. Now, instead of checking for ROMANCE_ACTIVE on the second warning, it checks for IS_IN_LOVE or IS_ADORE. Right now the progression for the conflict is: ROMANCE_ACTIVE goes to Warned 1, IS_IN_LOVE or IS_ADORE goes to Warned 2. MAKE_LOVE goes to Rory getting super pissed and dumping the PC.
- When Howe is killed, I'm counting on people having Rory in party. If he is not in party, he should not speak as if he was there afterwards. A new option is available now in case Roland was not with the PC when Howe was killed.
- The interjection dialogs were fixed yet again to prevent Roland's line from appearing anyway when he is not in party. There's something strange with the script Theo made, and therefore the plot flag GILMORE_IN_PARTY = true was not working properly. Workaround is to use GILMORE_IN_CAMP = false. Everything seems to work now and Roland speaks when he is in the group and does not speak when he is not.
- - (Flex your muscles pretending you don't see him.) <-- this option should be available for MALES only (right now it's for both ¬¬)
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