I encountered a bit of a bug where if you take the Dog into a fight and he goes down, he's perma-dead. Had it happen to me against Flemeth and the Broodmother. Might just be me, but since I knew that ahead of time, I just removed him from the team before those fights.
To elaborate, his portrait frame would still be next to mine, but empty, even after dismissing him and summoning him again. He would also spawn dead in the camp like a regular mob (even had the loot sparkle on him, but I couldn't interact at all).
First off, my sincere thanks to the creator of this mod. It works great.
That said, I have run into the same problem as the person above. Luckily, I save before each fight, so if my dog dies, I just reload and do the fight a little differently (while focusing on keeping the mutt alive).I hope this can be fixed in the future. I am using this mod along with the Ultimate bugfix mod, lich specialization mod, elven boots fix mod, and fox armour mod. Not sure, if this bug is a result of its interactions with other mods. And I bought the Ultimate edition of DAO from EA's Origin.
Yeah, this has happened to me too, I'm not happy about it. I'm honestly not sure what to do since it was more than an hour of gameplay ago and I thought it would be resolved when I camped... I hope my save is before the dog died, and not after because otherwise I'll have to go back even further.
I may have found a work around. Go to change party. Put your dog in the main party. He will still show up dead but switch control to him and move around and he should be ok!! You can switch him back out and summon him with the whistle again. Let me know if that helps, worked for me.
Hi, it looks like the mod author might not check this anymore. So, I didn't play DAO for a few years, then started it up again tonight. This mod has been installed since forever, on this computer and my old laptop, and it worked fine on both. Now, though, it's not working.
Only now, the whistle isn't showing up. I'm still in the Human Noble origin, but previously it showed up this early. And with the dog whistle not showing up, the dog is not following me after killing the rats in the larder. I have a feeling they are connected problems.
Has anyone had this happen? If so, have you found a fix?
Having the mod installed during the Human Noble origin arc can result in some nasty, game breaking bugs during that plot and at Ostagar, such as Dog not being interactable and/or removable from the party.
I recommend not installing EDS until after recruiting at least three permanent companions (apart from Dog).
I have to manually add them in via the console commands. For example:
runscript zz_addparty Morrigan
Just change the name to whomever you want to add. It's been awhile since I've played, but I also think there was a limit, like I could add all but one or two.
Also, keep in mind that some party members override dialogue when you're talking with NPCs, Shale in particular tends to override everyone. But if Shale's not in the main party (if you just added her), when she speaks the screen will pan to a spot without a person, but you'll hear her voice. Except in the Redcliffe Blacksmith's building when everyone's all squished up against the door, and then there is very funny and weird clipping.
I found a bug, not game breaking one but it's annoying, sustained abilities have their effects removed (but are not disabled) when the dog is removed, either via whistle or when the party returns to camp, forcing me to remember to disable them and reactivate them all the time (as I said annoying). Has anyone by chance found the same bug, and by any chance found a work around or fix?
dazip files are installed with the DAUpdater.exe in the game's folder. Select the .dazip, then click it and click install. Though I can't get this one to work for some reason, but that's how I got the other dazips installed. You can probably use the DAO Mod manager too
Edit: I reinstalled it with the DAUpdater.exe and now I have the dog whistle in my inventory. I think my inventory was full before so I never got it. But it works! GL
I think my dog has a bug, he had the frame along with the other characters but it disappeared and he doesn't go away and he doesn't come back, he just follows, and without the frame.
I've used this mod before and while there's a little weirdness (such as the possibility of the dog portrait appearing as both a companion and a summon, or taking a party slot when changing the party and needing to be manually removed) it's really minor and easy to work around.
However, I just started a human noble playthrough and my dog didn't come to Ostagar with me. I recommend removing it until your dog is returned to you if playing a human noble.
I love this mod, but seems to be semi-bugged. I get an error when it's first launched, but works after I clear the message. The bug I see now from it is that when the Dog is in the party in the 'summon' slot, his and Shale's inventory menu breaks; it shows a normal character's slows and not theirs
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To elaborate, his portrait frame would still be next to mine, but empty, even after dismissing him and summoning him again. He would also spawn dead in the camp like a regular mob (even had the loot sparkle on him, but I couldn't interact at all).
That said, I have run into the same problem as the person above. Luckily, I save before each fight, so if my dog dies, I just reload and do the fight a little differently (while focusing on keeping the mutt alive).I hope this can be fixed in the future. I am using this mod along with the Ultimate bugfix mod, lich specialization mod, elven boots fix mod, and fox armour mod. Not sure, if this bug is a result of its interactions with other mods. And I bought the Ultimate edition of DAO from EA's Origin.
Only now, the whistle isn't showing up. I'm still in the Human Noble origin, but previously it showed up this early. And with the dog whistle not showing up, the dog is not following me after killing the rats in the larder. I have a feeling they are connected problems.
Has anyone had this happen? If so, have you found a fix?
I recommend not installing EDS until after recruiting at least three permanent companions (apart from Dog).
runscript zz_addparty Morrigan
Just change the name to whomever you want to add. It's been awhile since I've played, but I also think there was a limit, like I could add all but one or two.
Also, keep in mind that some party members override dialogue when you're talking with NPCs, Shale in particular tends to override everyone. But if Shale's not in the main party (if you just added her), when she speaks the screen will pan to a spot without a person, but you'll hear her voice. Except in the Redcliffe Blacksmith's building when everyone's all squished up against the door, and then there is very funny and weird clipping.
Has anyone by chance found the same bug, and by any chance found a work around or fix?
Edit: I reinstalled it with the DAUpdater.exe and now I have the dog whistle in my inventory. I think my inventory was full before so I never got it. But it works! GL
However, I just started a human noble playthrough and my dog didn't come to Ostagar with me. I recommend removing it until your dog is returned to you if playing a human noble.
Thank you, I endorsed!