Notice: Bad news, I think I might stop adding/updating mods on Nexus. The new colour theme direction Nexus is going is murder on my eyes, so my high activity to help with troubleshooting and providing more mods just won't be possible. The high contrast will just be too much eye strain. Sorry guys. I am debating on finishing up my last project or not, or migrating to another modding site.
Nexus closed the top beta concerns thread on the feedback board and locked the beta feedback posts, including one I had made. They are shutting down anyway for people to give feedback on the top issues (one they reconsidered after some backlash on the feedback board).
I am done. Unless more/other people complain (aka enough backlash), they clearly just don't want to hear it from me specifically, I see no reason to stay on the site. For now I am just going to lock all comments sections since I will not be providing any more troubleshooting as long as Nexus plans to implement this high contrast theme. I can just move on to other projects and sites. I may remove all my mods off nexus eventually too. Sorry to disappoint everyone but I am very disappointed and disheartened at nexus, this is no longer a place that brings me joy.
Hello! I'm sorry, but could You answer on my question about a completely different modification, about why it doesn't work?! https://www.nexusmods.com/dragonage/mods/5017 - Alternative colors of different damage types
Hi there. After like 20 times triyng, cant find Demon and Forest spirit merchants. I found Rat`s place ONLY by finding the exact place on the screenshot!! Turned out (at least about Rat) that the folders with names of merchants themselves should be in the override, not the overall "Merchant creatures" folder. How should we know did them appear or not if we dont even know the exact place to appear. Could you be please to provide MORE informative screenshots? like red points on the screenshots of the maps. Thank you.
They require first time loading of the area. I think this is your issue, because they are not that obscurely hidden— just slightly out of the way. This entire mod is a republish and Creature Merchants it is a second republish (I moved it to be apart of this mod), so about 1.5 years and in that time only one person (besides yourself) couldn't find the Forest Spirit, and when I mentioned more information, they didn't even get back to me. So I have no idea if it was user error or actually too hard to find.
Additional Notes: You must have not previously entered the location for these Creature Merchants to appear. If you are worried you will have any issues, be sure to save your game before entering the new area/before encountering the Creature Merchant. Then if the Creature Merchant is missing or missing some of it's inventory, shut off the game completely (without saving; don't save if there is an issue with the merchant—it will just save the issue) and open again. Issues only came up when altering the override folder while game was running but restarting the game completely and entering the area for the first time should fix.
If you were first time loading and they were still that hard to find, I can provide more notes in the description page but really, Creature Merchants is a very long standing mod and exact locations have not really been an issue before.
ER-v1.2 Enchantments and Recipes download is missing the 'Non-Craftable' folder. I think that's not intentional as the names of those UTIs are still in the scripts.
It was intentional, added to the mod by accident. They were items you cannot use or else when you use the script you'll get a bunch of items unusable for your game. They are enchants I am still testing out. The rest of the files needed are not in the mod.
Spoiler:
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This is an enchant concept I am still testing out. Enchant slot for end game helms/gloves.
Hey there! Thank you for the update for your amazing mod. Here to be that guy and report a reproducable bug: orz320cr_lt_dragon.uti file, that changes the Caged in Stone dragon, makes the dragon model invisible/intangible, hence making this fight and quest impossible to complete. Spawning this dragon via console crashes the game. P.S. Nature of the Beast dragon is fine - the issue is only with this one.
Comparing your file with vanilla one, it seems there's a hicckup in Appearance_Type record, which is sent to weird 20019 value in your file. Reverting it back to 4 from vanilla file resolves the issue. Cheers!
P.S. the "PartList" section has 3 records in vanilla file and just 2 records in yours. Not sure what these are responsible for, and having just 2 there doesn't seem to cause any issues, adding this just in case it could be useful.
No all items can be stored. This is a republish the original mod has be up for a year+ with 1.4k unique downloads, no one ever reported this issue, and I use this every playthrough with no issue. You may have a conflict or something.
Yes, I'll take a look at the files to find this problem, the mod and the game are normal, there could only be a conflict in this part, but even if that's the case, it still takes away my headache with storage. Thanks for the answer
This is the first mod I downloaded, because I really need it, I saw that everything mentioned before was being stored correctly, but when I tried to store the runes, or other items, there was no way, only the view icon and the destroy icon appeared. . I believe I installed it in the correct folder, packages/core/override in the documents folder. But the rest is working normally
That could be it, I haven't finished the main campaign yet and I haven't accessed the DLC's, I'll look into this in depth later, whether it's the internal conflict or the relationship with the DLC, Thanks for the advice.
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The author has locked this comment topic for the time beingDesire Demon is beside the stairs (but behind the bookshelves) in Circle Tower's Apprentice Quarters during Broken Circle. Forest Sprit is located near the fallen log (on that hill), before you first meet Swiftrunner in West Brecilian Forest during Nature of the Beast.
Here to be that guy and report a reproducable bug: orz320cr_lt_dragon.uti file, that changes the Caged in Stone dragon, makes the dragon model invisible/intangible, hence making this fight and quest impossible to complete. Spawning this dragon via console crashes the game.
P.S. Nature of the Beast dragon is fine - the issue is only with this one.
Comparing your file with vanilla one, it seems there's a hicckup in Appearance_Type record, which is sent to weird 20019 value in your file. Reverting it back to 4 from vanilla file resolves the issue. Cheers!
P.S. the "PartList" section has 3 records in vanilla file and just 2 records in yours. Not sure what these are responsible for, and having just 2 there doesn't seem to cause any issues, adding this just in case it could be useful.
edit: update up :) as for parts, it just is how the devs made the model in Vanilla vs. Awakening .