About this mod
Nothing that hasn't been done before, but tweaked for my own preference and compatibility with Dain's Fixes.
- Permissions and credits
--- Increased Enemy Difficulty ---
- Non-boss enemies ("trash mobs") are stronger, relatively speaking
- Enemies have ~50% more health (applies more to lower ranked enemies, less to boss enemies)
- The player takes ~10% more damage (again, applies more to the lower ranks)
File changed: (in creatureranks) autoscale.GDA
--- Tweaked Bows and Crossbows ---
This is a general buff to ranged weapons (I always found them to be underpowered throughout the game) and an attempt to make all sorts viable by changing their scaling, Crit-Chances and range values.
Crossbows have their use now...
- They properly scale with Dexterity now and still require Strength to be used
- Optimal range is between Shortbows and Longbows ... It didn't make sense to me that their optimal range was higher than that of Longbows
- Low-Level Crossbows are very strong options for Dexterity - Builds
- High-Level Crossbows (requiring lots of Strength) are decent secondary weapons for Warriors now
Shortbows are for Dex-Builds...
- They scale purely with Dexterity now (like Crossbows, but they don't require Strength)
- Lowest optimal range, but highest Critical Chance (reasonable increase)
- Recommended for pure Dexterity - Builds
Longbows are for strongmen...
- Now they are the only ranged weapons that scale with Dexterity and Strength
- Highest optimal range, so they are the best for sniping - as we all know is the historically correct option
- Recommended for builds with some Strength or Lethality-Rogues
(Note that the Attribute Modifier of the weapons still says "Strength Modifier" - it might be able to change this, but it's just a visual thing)
Again, Combat Tweaks has a somewhat similar solution. But they are conflicting with Dain's Fixes and went a bit too far in my opinion. I tried to keep the changes to a minimum by only changing "Crit-Chance", "Optimal Range" and "Attribute-Mods".
File changed: (in BITM_base) itemstats.GDA
--- Install ---
Put somewhere into /override/ ...
--- Recommended / Compatible Mods ---
- Everyone should use Qwinn's Ultimate DAO Fixpack v3.52
- Compatible, and should be used with Dain's Fixes
- TSM Potion Cooldown Tweaks for DAO and DAA improves DAO's balance even further (highly recommended)
- The higher difficulty makes Extra Dog Slot less of a cheat - this is the way it should be played
- I also recommend using the optional file "Area Scaling Tweak" from Combat Tweaks (remember: CT itself is NOT compatible with Dain's Fixes, though!)