File information

Last updated

Original upload

Created by

SerZachky

Uploaded by

SerZachky

Virus scan

Safe to use

Tags for this mod

107 comments

  1. SerZachky
    SerZachky
    • member
    • 5 kudos
    Locked
    Sticky

    • Potential Companions that are going to add:

    • Problem Fix: 

    • Assign companion a position in the party camp, Denerim Castle, Redcliff castle, Post-Coronation and Gauntlet   
           2. Give Loghain and 2nd Ser Gilmore a new spot
    If you know any companion mod that is not on my mod list, feel free to send me its Name and Link. 
  2. michalpatek
    michalpatek
    • member
    • 0 kudos
    ...
  3. Hoodiemancer
    Hoodiemancer
    • premium
    • 0 kudos
    I want to use Qwinn's Ultimate DAO Fixpack, is it compatible with this mod and the companion mods like Karma's Companions?
  4. Balthazar667
    Balthazar667
    • supporter
    • 0 kudos
    Can you tell me please, how to get Daveth in my team or to my camp. I can't see him.
    1. SerZachky
      SerZachky
      • member
      • 5 kudos
      You can type the command "runscript daveth_addparty" in game to hire Daveth into your party. 

      However, if you don't know how to type command in game, i'd recommend to use this mod instead ->
      "Warden's Army (Beta Version 1) at Dragon Age: Origins - mods and community (nexusmods.com)"

      Remember to remove the old party picker files you get from this mod page first.
      After installing Warden's Army, you will be able to get Daveth/Jory/Fenarel and Merrill from the new map "Recruitment Center". 
    2. Balthazar667
      Balthazar667
      • supporter
      • 0 kudos
      It needs a while, but now it works. Thank you so mutch. Your are greatest :-)
  5. Alekaras91
    Alekaras91
    • member
    • 0 kudos
    Hi mate, I think you had another mod published her, but can't see it anymor.. What happened with that?
    1. SerZachky
      SerZachky
      • member
      • 5 kudos
      hi 👋, I have to repack the mod because I got lots of feedback which people can't get into the map I made.

      It seems like if I don't export mod as an installation file, the game itself will not be able to load new map. 

      I found the reason and fix it now. I'm testing it on a new DAO environment to make sure this won't happen. Planning to release again on Sunday.
    2. Alekaras91
      Alekaras91
      • member
      • 0 kudos
      Oh, that's great and a big relief! :D
      Thank you!!
  6. SerdnaOdraude
    SerdnaOdraude
    • member
    • 16 kudos
    Sorry in the Return to Korcari Wilds mod. Apart from the two male companions, apparently there is a woman named Ariane, how can I recruit her?
    1. SerZachky
      SerZachky
      • member
      • 5 kudos
      I checked the code and map data before, it appears she was nearly ready but for unknown reason the author didn't put her on the map. She has her own dialog file as well but didn't Voiced. 

      I use these data to create a new Ariane and put her outside of Ser Kenneth's camp. You cab download my beta mod ("Warden's army") to give it a try. 
    2. SerdnaOdraude
      SerdnaOdraude
      • member
      • 16 kudos
      Well tell me where I can download it to try it
  7. D2ring
    D2ring
    • member
    • 0 kudos
    how to add all these characters to the squad?
    1. SerZachky
      SerZachky
      • member
      • 5 kudos
      Squad ? you mean add all of them to your warden's party ?
  8. Alekaras91
    Alekaras91
    • member
    • 0 kudos
    Is this command to add daveth "runscript daveth_addparty" made by you?
    And if yes, does that mean that someone can create a similar command for all mod companions as well?
    And if yes (😂😂) does this work after you have recruited them just to add them as additional companions to the party? 😱😱😱😱
    1. SerZachky
      SerZachky
      • member
      • 5 kudos
      1. Yes by me
      2. Yes it's possible to recruit literally all creatures into Warden's party if you know how 😆 
      3. Hm, I didn't test what will happen if this script is called when warden's party is full, but player won't have multiple Daveth for sure.

      Honestly, it's possible to team up with more than 3 companions (By using an official command ), and some people likes to make an army in game, lol. 
    2. Alekaras91
      Alekaras91
      • member
      • 0 kudos
      1. Well done!!! (I ve been looking for a long time for this command for mod followers, and not just for original ones)
      2. That's really amazing!!
      3. Well, yeah, I m one of these guys having a party with 3 mod followers and all other original companions as additional ones. Literally having an army, fighting against groups of enemies with advanced difficulty. But as of now I could only have 3 mod followers in my party, now it might be possible to have all of them thanks to you!!!

      Would love to know if your command works the same way as the in-game commands, (i.e. adding the companion as an additional member of the party) but I don't have my gaming laptop these days, so I cannot check!!
  9. MassDragon67
    MassDragon67
    • premium
    • 0 kudos
    Can you please clarify if we need to add Compatibility Plugin Pack from Karmas companions that are not chargen or partypicker files ?
    1. SerZachky
      SerZachky
      • member
      • 5 kudos
      The short answer is no, definitely not necessary

      RAR file : "Compatibility Plugin Pack v4-3-1617-BETAv4-3.rar" is the 1st version of compatibility fix package for other companion mods, it also include 2 folders which represent to the mod we have on NexusMods: 

      Basically this RAR is an outdated compatibility package, you don't need it at all.
  10. Shepard83
    Shepard83
    • member
    • 1 kudos
    Thank you very much for sharing your excellent work.
    Could you include Carroll?

    Does anyone know why when Daveth and Duncan are recruited they don't die? That is, their health reaches 0 but they continue fighting.
    1. SerZachky
      SerZachky
      • member
      • 5 kudos
      About the undead Daveth and Duncan, there is a special property which called immortal, 
      The creature will not die if this property is set to true.

      I will check this issue as well, some mod might not check their character's property carefully before releasing, and Dav is my responsibility 😀 

      For now I can't add additional companies into current party picker because it's....literally full
      , and I'm looking for a way to extend the room. 

      But your request has been noted, I can add Carroll when the stage is ready
    2. Shepard83
      Shepard83
      • member
      • 1 kudos
      Friend, thank you very much for your response and for taking my request into account.
      I hope in the future you can include Carroll.

      Regarding the characters that do not die, it is also happening to me with Fenarel and Merrill.
      How can you modify the property you are talking about?
    3. SerZachky
      SerZachky
      • member
      • 5 kudos
      It's the development tool which was used in BioWare, now as open source program for all mod players.

      if you're interested in code and mod development, hehe, welcome to hell 😁

      here is the wiki link: 
      http://www.datoolset.net/wiki/Main_Page

      Btw thanks for your feedback about Fenarel and Merrill.
  11. KVLTFPS
    KVLTFPS
    • member
    • 0 kudos
    Would it be possible to make a separate spot for Loghain? Mods such as this one https://www.nexusmods.com/dragonage/mods/5449?tab=files made space for him on the default Party select but if you try and recruit him via console he ends up clipping inside of Alistair
    1. SerZachky
      SerZachky
      • member
      • 5 kudos
      Hm it's nearly full tho, ill see what I can do. 

       I didn't think it's the issue because it was original design(Either Alistar or Loghain), plus I want to save spot for other companion.

      For now I'm working but I will make some time to do this. 

      There are 2 Ser Gilmore as well, I might separate them too. 
    2. KVLTFPS
      KVLTFPS
      • member
      • 0 kudos
      I installed Karma's Companions after Lothering and collected Immortality's Ser Gilmore the first time through. I had no idea there was a 2nd Ser Gilmore! You'd think someone would've combined the 2 mods by now
    3. SerZachky
      SerZachky
      • member
      • 5 kudos
      Oh Karma's champion has its own Gildmore as well, but no voice. By original design this Ser Gilmore can be recruited in a quest when player don't install Immortality's Gilmore mod. 

      Same like Loghain I'll give him a new spot and put them both on the "Potential Companion" list
    4. KVLTFPS
      KVLTFPS
      • member
      • 0 kudos
      Awesome! How many slots are there left afterward?
    5. SerZachky
      SerZachky
      • member
      • 5 kudos
      Full, sadly 

      Until I extend the room area again