just an info for everyone: mod conflicts with "AP Neural Enhanced Textures". Just delete p__dog_01_d, c_dog_tatb and c_doga_0d from the AP Neural Enhanced Textures folder and it'll work perfectly!
Do you have any other dog-related mod installed? It looks like you may have a different mod that changes the MMH file of the dog model, something like Improved Mabari for DAO or Armored Mabari. That would cause these weight distortions.
It was probably an issue with Improved mabari, I think when I removed it from my folder I had a different problem and he was like a vanilla mabari with messed textures. May be an issue with a dazip mod like mabari madness, I still haven't made the effort to put all my dazip assets in the override to find incompatibilities more easily
Hi Harkseth, I posted a solution for your problem for making this work with Mabari Madness. FYI, the textures issue is to do with the tat files and the model not showing up is the mesh name.
Edit: The ambient mabari will be unaffected unless you deep dive and copy and rename multiple files (10 in all).
First, excellent job, love the look. For those who want this to work with RLs Mabari Madness, you need to change the .msh file name to c_rldogrl_ and the texture file to rl_dog_rl_ keep the corresponding last piece of the file name, e.g. c_rldogrl_1 and rl_dog_rl_0dl2. Your mabari will be grey and don't change the tat files at all.
Edit: Just FYI, you can't use optional files for changing the dog skin colour or armour from RLs Madness, unless you can work with 0n and 0s files to overwrite the ones in this mod.
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just an info for everyone: mod conflicts with "AP Neural Enhanced Textures". Just delete p__dog_01_d, c_dog_tatb and c_doga_0d from the AP Neural Enhanced Textures folder and it'll work perfectly!
Edit: The ambient mabari will be unaffected unless you deep dive and copy and rename multiple files (10 in all).
almost makes me forget he's a killing machine
Edit: Just FYI, you can't use optional files for changing the dog skin colour or armour from RLs Madness, unless you can work with 0n and 0s files to overwrite the ones in this mod.
Thank you for the mod.