Dragon Age: Origins
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MentalHygiene

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MentalHygiene

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28 comments

  1. yarrcanite
    yarrcanite
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    Playing through the game on Nightmare I'm seeing 1 or 2 Militia die before even reaching them... The encounter is definitely not very well balanced for that difficulty.
  2. DonProtein
    DonProtein
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    • 446 kudos
    With this walkthrough being my at least 10th+ one, this mod is a needed QOL addon. Thank you!
  3. Viperswhip
    Viperswhip
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    Awesome, some builds just can't really do this, and positioning your team, well, they don't always obey lol
    Thank you.
  4. Serkyan
    Serkyan
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    Thanks a bunch, I keep getting a bug where my character just won't do damage during this, so this mod should really come in handy kek
  5. ScrumpaDump
    ScrumpaDump
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    Thank you so much, you are amazing!
  6. oracle9
    oracle9
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    • 1 kudos
    Thank you :)
  7. MylaShabanova
    MylaShabanova
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    Thank you for this )))
  8. XanderVirtus
    XanderVirtus
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    Perfect, thanks!
  9. GemGemWall
    GemGemWall
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    YES!!!!!!!! Thanks for this <3
  10. irishhombre
    irishhombre
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    What about Dwyn?
    1. SaintOak
      SaintOak
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      Just tried it and he didn't die. The cliff battle isn't really that troublesome
    2. irishhombre
      irishhombre
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      Just asking, since the author didn't list him as modified. And in the files there is no reference to Dwyn. 
    3. MentalHygiene
      MentalHygiene
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      I'm actually not sure if it's possible for Dwyn to die during the night time battle. I didn't make him and his thugs immortal because there's a possibility that the Warden will have to fight them (if the intimidation attempt fails) and that would obviously break that encounter
    4. Sonja
      Sonja
      • member
      • 181 kudos
      Not to mention that Dwyn is needed for Sten's personal quest. In all the times I've played DAO, I don't think he's ever died, so maybe he's immortal by default? I'd be curious to know about other experiences. 
    5. HollownessDevoured
      HollownessDevoured
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      • 39 kudos
      He has "No Permanent Death" enabled.