Dragon Age: Origins
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Hermaen2000

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Hermaen2000

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34 comments

  1. asylumrat90
    asylumrat90
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    • 46 kudos
    Thank you so much!
  2. elfmahariel
    elfmahariel
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    • 19 kudos
    Amazing mod -- i thank you so much for this! It really helps crating screenshots + creating 1:1 places from DAO in another game. Thank you
  3. 1962sweet
    1962sweet
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    • 11 kudos
    Great thanks for the invaluable work!A very important contribution to the game.Good luck with everything!
    1. Hermaen2000
      Hermaen2000
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      You're welcome, and thank you kindly.
  4. HollownessDevoured
    HollownessDevoured
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    This mod has been very helpful with my modding. I am currently scripting objects and creatures in my game and I have to manually adjust rotation, location and sometimes even height. With Flycam I can really get into hard to reach places and angles to make sure an item isn't floating above ground, I can close gaps and micro manage positions of items and creatures. I probably could never do this without Flycam!

    Thank you for making my modding so much easier :D 
    1. Hermaen2000
      Hermaen2000
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      Glad that it's of as much help as it is to someone as visible on here as you :D
    2. HollownessDevoured
      HollownessDevoured
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      :D
  5. zombieslayer287
    zombieslayer287
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    Hi Hermaen,

    I would like to ask if flycam can be activated MID-Cutscene, letting the user fly around the map while the cutscene is playing? For personal reasons it's extremely important that the mod is able to do that. πŸ™πŸ™πŸ™
    1. Hermaen2000
      Hermaen2000
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      Sorry to say, but, I have to date not found a method to get a script to trigger in the midst of a cutscene or  dialogue; it's an engine limitation; almost any script command will start processing only once the "GAMEMODE_CUTSCENE" or "GAMEMODE_DIALOG" has ended.
      (one exception I've noticed so far is the destruction of a script-targetable object, even if that object currently actively participates in a dialogue).
    2. zombieslayer287
      zombieslayer287
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      Hey Hermaen, thanks for the super speedy, fast reply ☺️

      That makes me so very, very, very sad. πŸ˜£πŸ˜£πŸ˜–πŸ˜–πŸ˜’

      For context, I'm huge on Yuri stuff so I so desperately want to be able to fly around during the Leliana's Song's cutscenes and see exactly how Marjolaine tackles leliana, as well as M stabbing L because the default cameras are so zoomed in. 😞 Would love to see the animations from a dist, and see how close Marj and Lel are to each other

      Is there even the tiniest possibility that you know how one can view the cutscenes from another angle?

      Premium dlc isnt in the toolset, if not I'd have used it long ago. Sighhhh!!! First the dlc resources not being in the toolset, and now of course the engine has script limitations. UGH!!!
    3. Hermaen2000
      Hermaen2000
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      I get what you're saying, but, at this time, I have no idea how to get around these limitations. I'm sorry.
    4. zombieslayer287
      zombieslayer287
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      That's really such a shame. 😒😞 I'm legitmately very sad about this. Lol, like not joking...

      Nevertheless, I'm really super grateful that you made this mod man. It's a must-have for me. Thank u!!~

      However I found the default camera movement to be way too fast. Holding right click to pan the camera around is also extremely sensitive and way too fast... is there a way to adjust both of these sensitivities down and make them slower?

      Holding shift is way too slow for me, and the light speed of holding 'alt' is definitely too fastπŸ˜‚ If possible I want to make them faster and slower respectively too

      If adjusting these values is complicated/time-consuming to explain, I'd be more than happy to buy you a cup of coffee for your efforts or something πŸ˜‡
    5. Hermaen2000
      Hermaen2000
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      It's not a matter of adjustment, these are values not controlled by scripts but by engine-level variables, likely in one of the DLLs or EXE files. Scripts can do a lot but they cannot reverse-affect the engine on such a level. We as a community are simply not provided the means to adjust any of this; there's not even a 2DA that, on any level, even remotely appears to interact with the flycam behavior.
      Perhaps a DPI sensitivity control for your mouse MIGHT help to an extend, dunno.
      I appreciate the praise but at the end of the day I am just a disphit from Germany who bumbled his way to the light switch in the basement, lol.
  6. CelestialZ
    CelestialZ
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    • 7 kudos
    And it only took [checks notes] 14 years! God you have no idea how long I've wanted a flycam mod for this game, it's insane.
    1. Hermaen2000
      Hermaen2000
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      Given the simplicity of the script and that my own scripting experience has only expanded since making this, it IS surprising actually. The information was on the DA Toolset Wiki all along, I just had to practically connect the dots.
  7. Aisynia
    Aisynia
    • supporter
    • 51 kudos
    Great mod, but can you please add arrow key support? Not everyone is right handed. It's a huge pain to move my hand all the way across the keyboard to unfamiliar keys to use this.
    1. Hermaen2000
      Hermaen2000
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      I cannot alter the controls, which, as far as I can tell, are hardcoded. As stated in the description, though, you can wholly navigate using the mouse, and just use the shift-key to slow the camera down for fine-tuning.
    2. Aisynia
      Aisynia
      • supporter
      • 51 kudos
      I appreciate the reply and the mod, I love it, thank you :)
    3. MajorKirrahe89
      MajorKirrahe89
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      • 4 kudos
      If you're still interested in operating Flycam with arrow keys, you may look at a little script I've created. You'll find it on Nexus, right here.
  8. BlueHuedButterfly
    BlueHuedButterfly
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    • 12 kudos
    Thank you so very much, this is absolutely fantastic x
  9. OrionFrost
    OrionFrost
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    • 8 kudos
    you are a god among men
  10. MajorKirrahe89
    MajorKirrahe89
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    • 4 kudos
    I'm preparing for my first modded playthrough of Origins and suddenly such a great mod shows up. Thank you so much Hermaen2000! But... I don't want to be a choosy one, but would it be possible to bind the flycam script to a key shortcut?
    1. Hermaen2000
      Hermaen2000
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      You're welocme.
      I don't know the first thing about how keybinds work in the game. I don't know if a keybind can be bound to script execution whatsoever.
    2. MajorKirrahe89
      MajorKirrahe89
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      Thanks for a reply! And for a mod once more - it will sure come in handy. :)
      You and me both then, when it comes to keybinds and knowledge about how they work. :D