Dragon Age: Origins

File information

Last updated

Original upload

Created by

HollownessDevoured

Uploaded by

HollownessDevoured

Virus scan

Safe to use

About this mod

The addition of Demonologist and Necromancer Specializations, spells based on Monster Abilities. Includes Spirit Blast, Scream, Cursed Dance, Aura of Weakness, Corruption Burst and more.

Permissions and credits
Changelogs
************
Installation
************
Spoiler:  
Show
Requires: A RAR file extractor.

Extract the Demonology and Demonology_Awake DAZip file(s) and install with DAUpdater,  DAModder or DAO-Modmanager.

Place:
  • Specialization Concept Art GUI Icons (Optional File)
Folder in Documents\BioWare\Dragon Age\packages\core\override

*********
Updates
*********
[+] 28/01/2024 - [Demonology for Awakening (Optional File), v1.0 Added] Awakening compatibility, aka talktables added to Awakening.
[+] 27/01/2024 - [Demonology Specializations, v2.0 Re-Release] I accidentally forgot to upload as a module, hence talk files not working. So re-releasing properly as a module, includes the Refund Abilities Compatibly (Unlearn). Sorry for the inconvenience. For Origins only at the moment, Awakening compatibility TBA.
[+] 24/01/2024 - [Specialization Concept Art GUI Icons (Optional File), Added] For those using my Concept Art GUI Icons, you need this optional file to keep the concept art icons and use this mod.
[+] 23/01/2024 - [Refund Abilities Compatibly (Unlearn), Update Added] For Refund Abilities compatibly aka Tome of Unlearning for Awakening or those who have Awakening resources in Origins.
[+] 22/01/2024 - [Demonology Specializations, v2.0 Added] An upgrade and update to now include specializations and spells, and the original skills/traits.

************
Version 2.0
************
Two years later and I finally figured out how to clone some monster abilities an make them spells/talents. So this mod has received an update geared to it's original intended purpose. Note to minimize new strings for the talk table many of the spells just use the original spell descriptions. These specializations are geared more towards an Arcane Warrior or Blood Mage, casting friendly for drawn weapons and in spirit damage. 

Two specializations, with their own Skill/Trait (only for player mages), and Spells/Abilities (available for all mages). I also want to make these Specializations a bit more accessible, so the level requirements are mostly lower. I also want to include a start game with Demonology with new game optional file since the first spell is basically an Arcane Bolt replacement. This optional file will basically after you have finished with the character creator will remove Arcane Bolt and which ever skill you chose and add Sprit Blast and Demonic Caster. Also they are unlocked with Blood Mage specialization unlock, just to make it easier since I couldn't figure out how to unlock otherwise, so chances are you already have these unlocked.

See this article for all details.

Spellbook Preview:
Spoiler:  
Show





*********************************************
Demonology for Awakening (Optional File)
*********************************************
Extends Demonology Specializations to Awakening, aka talktalbles added to Awakening.

*******************************************************
Specialization Concept Art GUI Icons (Optional File)
*******************************************************
If you are using my Concept Art GUI Icons, you need this optional file to keep the concept art icons and use this mod. Place this file's CLA_Demonology_CA.gda in the Documents\BioWare\Dragon Age\packages\core\override and delete CLA_specializations_ca.gda from Concept Art GUI Icons - Pet Peeves Fix Patch (GUI Icon and Visual Replacers).

*************
Version 1.0
*************
The original files have been retired since they are fully superseded and covered by v2.0, accept the all in one original file available under Old Files if still wanted but they conflict with v2.0 so pick either or.
Spoiler:  
Show

****************
Monster Traits
****************
This is the collection file, includes: Demonology (for mages), Necromancy (for mages), Beast (for rogues) and Golem (for warriors) Traits. Only effects the player, each tree depends on class.


Demon Traits for mages include:
  • Demonic Caster: +5 spellpower+10% spell resistance
  • Demon Resistances: +50% fire resistance+5% spirit resistance
  • Demon Properties: +5 spellpower+5 armor+1 combat health regeneration
  • Pride Demon Properties: +5 spellpower+5 armor+1 combat mana regeneration
For Console runscript addtalent IDs it is the 77790-77793 range (in the above order) for the Traits turn to Skills.

Demonic Possession Traits for mages include:
  • Undead Properties: +75% cold resistance-25% fire resistance
  • Abomination Properties: +5 strength+25% electrical resistance 
  • Revenant Properties: +1 stamina regeneration+2 armor+75 mental resistance
  • Arcane Horror Properties: +10 spellpower,  +20 willpower+20% spell resistance
For Console runscript addtalent IDs it is the 77794-77797 range (in the above order) for the Traits turn to Skills.

Beast Traits for rogues include:
  • Spider Properties: +75% nature resistance-10% fire resistance
  • Bear Properties: +10 armor+50% nature resistance (file includes fix)
  • Werewolf Properties: +1 combat health regeneration+1 combat stamina regeneration+1% melee critical chance
  • Dragon Properties: +2 armor+75% fire resistance
For Console runscript addtalent IDs it is the 88888-88891 range (in the above order) for the Traits turn to Skills.

Golem Traits for warriors include:
  • Tank: +120 hit points+2 armor
  • Golem Properties: +10 armor, +50 physical resistance-10 defense
  • Stone Golem Properties: +50% fire resistance+50% cold resistance 
  • Steel Golem Properties: +50% electrical resistance,  +50% cold resistance 
For Console runscript addtalent IDs it is the 88892-88895 range (in the above order) for the Traits turn to Skills.

*****************
Both Mage Files
*****************
Place "Demonology" and "Necromancy" in: 

My Documents\BioWare\Dragon Age\packages\core\override
Spoiler:  
Show

These skills were created to work together as an option. 


If you do want to be overpowered these are the total stats. 
  • +25 spellpower
  • +20 willpower
  • +12 armor
  • +5 strength
  • +1 combat health regeneration
  • +2 combat mana/stamina regeneration
  • +30% spell resistance
  • +75 mental resistance
  • +75% cold resistance
  • +25% fire resistance
  • +25% electrical resistance
  • +5% spirit resistance


******************
Additional Notes
******************
Related Content: 
**********
Uninstall
**********
Delete said files.